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Resistance Skills (9th Anniversary)


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Battle Mage Skills

Important Note: Battle Mage is the only mage class that rely on attack speed from weapons.

Citizen:

Crystal Throw: Throws a crystal ball to an enemy.
Level 1: -3 MP, 10 of fixed damage
Level 3: -7 MP, 40 of fixed damage
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Infiltrate: Allows you to hide and move quickly for a short time.
Level 1: -5 MP, 10 seconds, +5 speed within Dark Sight
Level 3: -15 MP, 30 seconds, +15 speed within Dark Sight
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Potion Mastery: Allows you to use potions more efficiently. This does not work with Elixirs or percent-based potions.
Level 1: 110% potion effect
Level 3: 130% potion effect

1st Job:

Triple Blow: Quickly attacks multiple enemies 3 times in a row.
Level 1: -10 MP, 92% damage three times up to 8 monsters
Level 20: -20 MP, 130% damage three times up to 8 monsters
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Finishing Attack: Gives a chance to apply an extra attack for Staves without taking extra time.
Level 1: 2% chance for a Final Attack of 100% damage.
Level 20: 40% chance for a Final Attack of 150% damage.
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Teleport: Consume MP to teleport a certain distance.
Level 1: -48 MP, teleport a distance of 136
Level 15: -20 MP, teleport a distance of 150
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Dark Aura: Emanate a mysterious aura that increases the damage done by your party members. Cancel the aura by pressing the skill key again. Cannot be used simultaneously with other auras, and it cannot be stackable with other people’s Dark Aura.
Level 1: -15 MP, +1% extra damage
Level 20: -30 MP, +10% extra damage

2nd Job:

Staff Mastery: Increases the mastery of Staves, as well as increasing Magic Attack and Critical Rate.
Level 1: +12% mastery, +1 Magic Attack, +2% Critical Chance
Level 20: +50% mastery, +10 Magic Attack, +40% Critical Chance
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Quad Blow: Quickly attacks multiple enemies 4 times in a row.
Level 1: -20 MP, 97% damage four times up to 8 monsters
Level 20: -30 MP, 135% damage four times up to 8 monsters
PREREQUISITE: Requires 20 Triple Blow
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Yellow Aura: You emanate a bright yellow aura that increases the Movement Speed and Attack Speed of your party members. Cancel the aura by pressing the skill key again. Cannot be used simultaneously with other auras, and it cannot be stackable with other people’s Dark Aura. Just like Speed Infusion, it is stackable with Staff Booster and all other physical attack boosters.
Level 1: -12 MP, +1 speed, +1 step of attack speed
Level 20: -18 MP, +20 speed, +1 step of attack speed
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Hyper Dark Chain: A dark chain emerges from a pentacle to pull multiple enemies toward you. Pulled enemies take damage and have a chance to be pulled.
Level 1: -30 MP, 315% damage up to 6 monsters, 4 seconds of stun
Level 20: -35 MP, 410% damage up to 6 monsters, 6 seconds of stun
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Staff Booster: Consume MP to increase the magic attack speed two times for Staves.
Level 1: -97 MP, 10 seconds
Level 20: -40 MP, 200 seconds
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Blood Drain: Casts a buff that allows you to recover HP equivalent to a portion of the damage you inflict on enemies.
Level 1: -55 MP, recovers HP equivalent to 1% of the damage you do, 63 seconds
Level 20: -75 MP, recovers HP equivalent to 5% of the damage you do, 120 seconds
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High Wisdom: Increases your INT permanently.
Level 1: +4 INT
Level 10: +40 INT

3rd Job:

Quintuple Blow: Quickly attacks multiple enemies 5 times in a row.
Level 1: -33 MP, 102% damage five times up to 8 monsters.
Level 20: -42 MP, 140% damage five times up to 8 monsters.
PREREQUISITE: Requires 20 Quad Blow
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Battle Mastery: You’ve honed your skills in battle and have now permanently increase your Damage and your Minimum Critical Damage.
Level 1: +11% extra damage, +1% minimum critical damage
Level 20: +30% extra damage, +20% minimum critical damage
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Dark Shock: Summons two dark orbs and creates a magnetic field between them, which attacks multiple enemies. It increases Critical Hit Rate for this skill, and cooldown decreases as your skill level increases.
Level 1: -65 MP, 888% damage up to 8 monsters, +5% critical chance for this skill, 15 seconds cooldown
Level 20: -85 MP, 1040% damage up to 8 monsters, +50% critical chance for this skill, 5 seconds cooldown
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Blue Aura: You emanate a bright blue aura that absorbs the damage taken by party members. Cancel the aura by pressing the skill key again. Cannot be used simultaneously with other auras, and it cannot be stackable with other people’s Dark Aura.
Level 1: -24 MP, 110 weapon and magic defense, 60 HP, 11% of the damage received by a party member is distributed, with 39% of that absorbed
Level 20: -42 MP, 300 weapon and magic defense, 250 HP, 30% of the damage received by a party member is distributed, with 20% of that absorbed
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Advanced Blue Aura: Permanently increases your Abnormal Status and Elemental resistances while increasing the power of your Blue Aura. Also increases the defense of nearby party members when you’re using Blue Aura.
Level 1: -44 MP, absorbs 19% of the distributed damage, +3% defense. Passive Effects: +1% abnormal status resistance, +1% elemental resistance
Level 20: -62 MP, absorbs 10% of the distributed damage, +60% defense. Passive Effects: +20% abnormal status resistance, +20% elemental resistance
PREREQUISITE: Requires 20 Blue Aura
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Conversion: Consumes MP to increase your big amount of Max HP for a period of time.
Level 1: -1900 MP, +64% Max HP, 126 seconds
Level 10: -1000 MP, +100% Max HP, 180 seconds
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Super Body: Consumes MP to rapidly increase the effects of your active aura. You must first cancel this skill to switch auras.
Level 1: -52 MP, 150 seconds cooldown. Dark Aura: +2% extra damage for 60 seconds. Yellow Aura: +2 speed, +2 attack speed, and 2% chance of evading enemy attack for 60 seconds. Blue Aura: Invincible for 10 seconds.
Level 20: -90 MP, 90 seconds cooldown. Dark Aura: +40% extra damage for 60 seconds. Yellow Aura: +40 speed, +2 attack speed, and 40% chance of evading enemy attack for 60 seconds. Blue Aura: Invincible for 10 seconds.
PREREQUISITE: Requires 10 Dark Aura, 10 Blue Aura, and 10 Yellow Aura
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Reaper: Has a chance to summon a Reaper when you attack a monster. The Reaper will attack nearby monsters when summoned.
Level 1: -70 MP, 1% chance to summon, 63 seconds; 260% reaper’s damage, 10 seconds of reaper
Level 20: -100 MP, 10% chance to summon, 120 seconds; 450% reaper’s damage, 30 seconds of reaper
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Teleport Mastery: Consume extra MP to teleport to attack and stun the enemies. Passively adds extra teleport range. Note: You must use this skill as a hotkey to activate, then use it again to deactivate.
Level 1: -2 extra MP, deals 250% damage to up to 6 enemies, 35% chance to stun for 2 seconds, 2 extra teleport range.
Level 10: -20 extra MP, deals 340% damage to up to 6 enemies, 80% chance to stun for 4 seconds, 20 extra teleport range.
PREREQUISITE: Requires 20 Teleport
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Power Stance: Avoid getting knockbacked by the enemy for a certain period of time.
Level 1: -60 MP, 36% chance of not being knockbacked for 30 seconds.
Level 10: -90 MP, 90% chance of not being knockbacked for 300 seconds.

4th Job:

Advanced Dark Aura: Permanently increases your Magic Attack and upgrades your Dark Aura skill. When using Dark Aura, nearby enemies will take continuous damage, but you will not be able to deliver basic attacks when the enemy’s HP reaches 1.
Level 1: -35 MP, +11% extra damage, 21% chance to inflict Dot on a monster for 173% damage every second for 8 seconds. Passive Effect: +1 magic attack
Level 30: -60 MP, +20% extra damage, 50% chance to inflict Dot on a monster for 260% damage every second for 8 seconds. Passive Effect: +30 magic attack
PREREQUISITE: Requires 20 Dark Aura
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Advanced Yellow Aura: Permanently increases your avoidability and upgrades your Yellow Aura skill. You’ll grant extra avoidability to party members and decrease enemy Movement Speed when using Yellow Aura.
Level 1: -25 MP, +21 speed, +1 more attack speed (for a total of +2), +6% chance to dodge, -1 enemy movement speed. Passive Effect: +6% chance to dodge
Level 30: -50 MP, +35 speed, +1 more attack speed (for a total of +2), +20% chance to dodge, -30 enemy movement speed. Passive Effect: +20% avoidability
PREREQUISITE: Requires 20 Yellow Aura
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Finishing Blow: Quickly attacks multiple enemies 6 times in a row.
Level 1: -45 MP, 116% damage six times up to 8 monsters, 32% chance to stun enemies and increase your critical chance by 6% for 2 seconds.
Level 30: -60 MP, 180% damage six times up to 8 monsters, 90% chance to stun enemies and increase your critical chance by 25% for 4 seconds.
PREREQUISITE: Requires 20 Quintuple Blow
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Twister: Summons a tornado that attacks enemies continuously around Battle Mage as long as skill key is held down. Upon releasing the key, the skill cooldown is 12 seconds.
Level 1: -25 MP, 215% Damage with each strike up to 8 enemies.
Level 30: -30 MP, 360% Damage with each strike up to 8 enemies.
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Dark Genesis: Uses the power of darkness to attack and possibly stun up to 15 enemies at once. It also increases Dark Shock’s damage permanently.
Level 1: -400 MP, 785% damage two times up to 15 monsters, 32% chance to stun for 2 seconds, 50 seconds cooldown. Passive Effect: +2% damage of Dark Shock
Level 30: -400 MP, 1075% damage two times up to 15 monsters, 90% chance to stun for 4 seconds, 20 seconds cooldown. Passive Effect: +60% damage of Dark Shock
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Shelter: Creates a protective wall centered around you to protect party members. Party members behind the wall will not take damage. 7 minutes cooldown.
Level 1: -110 MP, 10 seconds
Level 30: -150 MP, 40 seconds
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Battle Rage: Temporarily focus all your attacks on a single target, dealing significantly more damage in the process.
Level 1: +11% damage, +6% critical rate, and +1% minimum critical damage for 153 seconds
Level 30: +40% damage, +20% critical rate, and +15% minimum critical damage for 240 seconds
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Maple Warrior: Increases base stats by a certain percentage for everyone in the party.
Level 1: -70 MP, increase all the base stats with 1% for everyone in the party for 30 seconds.
Level 30: -70 MP, increase all the base stats with 15% for everyone in the party for 900 seconds.
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Hero’s Will: Shrug off abnormal conditions.
Level 1: -30 MP, 100% chance of dispelling curses, 600 seconds cooldown.
Level 5: -30 MP, 100% chance of dispelling curses, 360 seconds cooldown.

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Wild Hunter Skills

Citizen:

Crystal Throw: Throws a crystal ball to an enemy.
Level 1: -3 MP, 10 of fixed damage
Level 3: -7 MP, 40 of fixed damage
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Infiltrate: Allows you to hide and move quickly for a short time.
Level 1: -5 MP, 10 seconds, +5 speed within Dark Sight
Level 3: -15 MP, 30 seconds, +15 speed within Dark Sight
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Potion Mastery: Allows you to use potions more efficiently. This does not work with Elixirs or percent-based potions.
Level 1: 110% potion effect
Level 3: 130% potion effect
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Capture: Allows you to capture a monster after its HP falls below 50%. You can’t capture a boss.
Free Skill by Advancing: -10 MP, can capture up to 5 types of monsters
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Hunter’s Call: Allows you to randomly summon one of the monsters you’ve captured to help you.
Free Skill by Advancing: -10 MP, 20 seconds

1st Job:

Jaguar Riding: Summons a tamed Jaguar for you to ride. When mounted, your Max HP, Critical Rate, Avoidability, and Movement Speed increases.
Level 1: -20 MP, max HP +12%, critical rate +12%, critical damage +1%, avoidability +10, +60 jaguar speed
Level 15: -20 MP, max HP +40%, critical rate +40%, critical damage +8%, avoidability +150, +60 jaguar speed
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Triple Shot: Quickly fires three consecutive arrows on an enemy.
Level 1: -5 MP, 92% damage times 3
Level 20: -15 MP, 130% damage times 3
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Crossbow Booster: Consume MP to increase the weapon attack speed for Crossbows with 2 steps.
Level 1: -30 MP, 10 seconds duration.
Level 20: -11 MP, 200 seconds duration.
PREREQUISITE: Requires 5 Crossbow Mastery
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Jaguar Jump: Your Jaguar double jumps a set distance.
Level 1: -28 MP, jumps a certain distance
Level 10: -10 MP, jumps a certain distance

2nd Job:

Crossbow Mastery: Increases the Mastery of Crossbows, as well as giving Accuracy.
Level 1: +12% mastery, +6 accuracy.
Level 20: +50% mastery, +120 accuracy.
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Final Attack: Gives a chance to apply an extra attack for Crossbows without taking extra time.
Level 1: 2% chance for a Final Attack of 100% damage.
Level 20: 40% chance for a Final Attack of 150% damage.
GREAT UPDATE: Final Attack now works on almost all attack skills for Crossbowmen.
PREREQUISITE: Requires 3 Crossbow Mastery
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Landmine: You drop mines at fixed intervals while moving. The mines explode after a while, showering damage to nearby enemies.
Level 1: -15 MP, 190% mine damage, drop mines for 46 seconds
Level 10: -30 MP, 280% mine damage, drop mines for 100 seconds
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Jaguar Roar: Deals damage to multiple enemies in front of you. Any enemies knocked back by your Jaguar’s Roar will also be stunned.
Level 1: -11 MP, 210% damage up to 6 monsters, 3 second stun
Level 15: -18 MP, 280% damage up to 8 monsters, 4 second stun
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Soul Arrow: Enables the user to not use arrows for a certain period of time. Using with attack arrows increases your damage range, but Soul Arrow doesn’t actually stack with attack arrows.
Level 1: -15 MP, 30 seconds duration.
Level 10: -20 MP, 300 seconds duration.
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Bomb Shot: Attacks multiple enemies by firing penetrating arrows equipped with bombs. Has a chance to Stun enemies.
Level 1: -14 MP, damage 284% on up to 8 enemies, 22% chance to stun for 2 seconds
Level 20: -24 MP, damage 360% on up to 8 enemies, 60% chance to stun for 6 seconds
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Howling: The jaguar lets out a strong howl to empower himself. Cooldown is 240 seconds.
Level 1: -11 MP, decrease damage taken by 1%, increase avoidability and MP by 1%, and critical chance by 1%, as well as increasing party’s damage by 1% for 156 seconds.
Level 20: -24 MP, decrease damage taken by 20%, increase avoidability and MP by 20%, and critical chance by 5%, as well as increasing party’s damage by 10% for 240 seconds.
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Silver Hawk: Summon a silver hawk for a period of time, which can damage and stun the enemy.
Level 1: -40 MP, summons Silver Hawk for 124 seconds, 180% damage, 42% chance to stun.
Level 15: -80 MP, summons Silver Hawk for 180 seconds, 250% damage, 84% chance to stun.
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Physical Training: Permanently increases your STR and DEX.
Level 1: +3 STR, +3 DEX.
Level 10: +30 STR, +30 DEX.

3rd Job:

Riding Mastery: Upgrades Jaguar Riding skill.
Level 1: +6 jaguar speed, damage +2% for jaguar rider skills, 17% knock-back resistance chance when hit
Level 20: +15 jaguar speed, damage +40% for jaguar rider skills, 55% knock-back resistance chance when hit
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Quintuple Shot: Quickly fires five consecutive arrows on an enemy.
Level 1: -14 MP, 97% damage five times
Level 30: -29 MP, 184% damage five times
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Blind: Gives the arrows a chance to reduce the accuracy of the enemy. It works on bosses as well.
Level 1: -21 MP, 70 seconds duration, 12% chance to reduce the enemy’s accuracy with 2% and enemy defense with 5 for 1 second.
Level 10: -30 MP, 160 seconds duration, 30% chance to reduce the enemy’s accuracy with 20% and enemy defense with 50 for 10 seconds.
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Wild Trap: Summons a trap that attacks nearby enemies. The trap is so alluring that monsters attack it instead of you.
Level 1: -20 MP, 86% trap damage, 4500 trap HP, 20 seconds
Level 20: -40 MP, 200% trap damage, 14000 trap HP, 50 seconds
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Dash’n Slash: The Jaguar charges forward and attacks multiple enemies, possibly stunning them.
Level 1: -20 MP, 455% damage up to 6 monsters, 37% chance to stun for 2 seconds
Level 30: -40 MP, 600% damage up to 6 monsters, 95% chance to stun for 4 seconds
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Swipe: Your Jaguar consecutively swipes nearby enemies, absorbing some of the damage dealt as HP for you.
Level 1: -20 MP, 205% damage four times, attacks up to 8 monsters, absorb 1% of the damage as HP
Level 20: -32 MP, 300% damage four times, attacks up to 8 monsters, absorb 5% of the damage as HP
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Dodge: Get a chance to avoid the enemy’s attack. After 1 second, the one next attack after the dodge will have the 100% critical rate.
Level 1: 12% chance to avoid.
Level 10: 30% chance to avoid.
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Concentrate: Increases the Weapon Attack, and decreases the MP cost when you use any kind of skill.
Level 1: -12 MP, -6% MP for using any other skill, +11 Weapon Attack for 66 seconds.
Level 20: -50 MP, -25% MP for using any other skill, +30 Weapon Attack for 180 seconds.
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Beast Form: Your Jaguar appears to spout red wings, increasing Max HP, damage, and speed. 150 seconds cooldown
Level 1: -30 MP, +22% Max HP, +1% damage, +1 jaguar speed, +1 weapon speed, 63 seconds
Level 30: -60 MP, +80% Max HP, +30% damage, +15 jaguar speed, +1 weapon speed, 150 seconds

4th Job:

Crossbow Mastery: Permanently increases Mastery, Weapon Attack and Minimum Critical Damage for Crossbows.
Level 1: +56% Mastery, +1 Weapon Attack, +1% Minimum Critical Damage.
Level 30: +70% Mastery, +30 Weapon Attack, +15% Minimum Critical Damage.
PREREQUISITE: Requires 20 Crossbow Mastery
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Sonic Boom: The Jaguar roars sharply. The roar creates a shock wave that damages and stuns up to 8 enemies.
Level 1: -30 MP, 113% damage, 42% chance to stun for 5 seconds
Level 30: -70 MP, 200% damage, 100% chance to stun for 10 seconds
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Sharp Eyes: Gives your party the power to increase the Critical Chance and Maximum Critical Damage.
Level 1: -30 MP, +6% Critical Chance, +1% Maximum Critical Damage for 10 seconds.
Level 30: -45 MP, +20% Critical Chance, +30% Maximum Critical Damage for 300 seconds.
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Nerve Gas: Launch an arrow with gas bomb to increase the enemies’ defense, experience, and droprate.
Level 1: -20 MP, increases the enemies defense, EXP and droprate by 11%.
Level 30: -35 MP, increases the enemies defense, EXP and droprate by 40%.
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Exploding Arrows: Summons a giant, jagged, wheel-shaped arrow that attacks multiple enemies. Attacks up to 15 enemies 10 times plus explosion damage.
Level 1: -350 MP, 64% damage ten times, 415% explosion damage, stun for 10 seconds, 50 seconds cooldown
Level 30: -350 MP, 180% damage ten times, 850% explosion damage, stun for 10 seconds, 20 seconds cooldown
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Wild Shot: Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously.
Level 1: -7 MP, 162% damage per arrow
Level 30: -9 MP, 220% damage per arrow
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Wild Instinct: You ignore a portion of an enemy’s defense when attacking. Also, you have a chance to dodge enemy attacks.
Level 1: Ignore 3% of all monsters defense; 1% chance to dodge monsters’ attacks; 1% resistance against elements.
Level 10: Ignore 30% of all monsters defense; 10% chance to dodge monsters’ attacks 10% resistance against elements.
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Advanced Final Attack: Enhances the success rate and damage of Final Attack; Permanently increases weapon attack and accuracy.
Level 1: 46% chance for a Final Attack of 163% damage. Passively adds +1 weapon attack and +1% accuracy.
Level 30: 60% chance for a Final Attack of 250% damage. Passively adds +30 weapon attack and +10% accuracy.
PREREQUISITE: Requires 20 Final Attack
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Maple Warrior: Increases base stats by a certain percentage for everyone in the party.
Level 1: -70 MP, increase all the base stats with 1% for everyone in the party for 30 seconds.
Level 30: -70 MP, increase all the base stats with 15% for everyone in the party for 900 seconds.
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Hero’s Will: Shrug off abnormal conditions.
Level 1: -30 MP, 100% chance of dispelling curses, 600 seconds cooldown.
Level 5: -30 MP, 100% chance of dispelling curses, 360 seconds cooldown.

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Mechanic Skills

Citizen:

Crystal Throw: Throws a crystal ball to an enemy.
Level 1: -3 MP, 10 of fixed damage
Level 3: -7 MP, 40 of fixed damage
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Infiltrate: Allows you to hide and move quickly for a short time.
Level 1: -5 MP, 10 seconds, +5 speed within Dark Sight
Level 3: -15 MP, 30 seconds, +15 speed within Dark Sight
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Potion Mastery: Allows you to use potions more efficiently. This does not work with Elixirs or percent-based potions.
Level 1: 110% potion effect
Level 3: 130% potion effect
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Mechanical Dash: Press left or right twice to travel a short distance at a high speed. You can also put it on a hotkey.
Free Skill: -8, travel at a short distance
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Hidden Piece: When used, your metal armor’s colour will change and your damage, HP, and MP will be increased.
Free Skill: +10% damage, HP, and HP

1st Job:

Mechanic Armor: Allows you to summon and mount the Mech, which greatly increases your Max HP, Max MP, weapon attack, weapon and magic defense, and the range of your downward jumps. When attacked, you will gain a Stance effect. Press skill key to mount and dismount.
Level 1: -50 MP, +50 Max HP and MP, +11 weapon attack, +2 movement speed, +20 weapon and magic defense
Level 10: -50 MP, +500 Max HP and MP, +20 weapon attack, +20 movement speed, +200 weapon and magic defense
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Gatling Gun: Focuses your Gatling Gun on a single enemy.
Level 1: -8 MP, 66% damage 4 times
Level 15: -14 MP, 80% damage 4 times
PREREQUISITE: Requires 1 Mechanic Armor
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Flame Launcher: Launches flames to simultaneously attack up to 8 enemies. Skill key can be held for up to 12 seconds and uses MP for each hit to enemies.
Level 1: -3 MP, 62% damage
Level 20: -7 MP, 100% damage
PREREQUISITE: Requires 10 Gatling Gun
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Drillhands: Uses drill arms to push and attack enemies.
Level 1: -27 MP, 143% damage up to 10 monsters
Level 20: -35 MP, 200% damage up to 15 monsters
PREREQUISITE: Requires 1 Mechanic Armor

2nd Job:

Mechanic Mastery: Increases the Mastery for Guns, as well as increasing the Weapon Attack and Accuracy.
Level 1: +12% Mastery, +6 Mastery, +1 Weapon Attack, +1% critical chance
Level 20: +50% Mastery, +120 Mastery, +20 Weapon Attack, +10% critical chance
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Heavy Weapon Mastery: Greatly enhances the Gatling Gun and Flame Launcher skills.
Level 1: Gatling Gun: -16 MP, 71% damage, +1% critical rate. Flame Launcher: -9 MP, 81% damage, 52% damage over time every 5 seconds.
Level 20: Gatling Gun: -22 MP, 90% damage, +20% critical rate. Flame Launcher: -17 MP, 100% damage, 90% damage over time every 5 seconds.
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Mechanic Booster: Consume MP to speed up your attacks for Guns with two steps.
Level 1: -40 MP, 10 seconds duration.
Level 20: -21 MP, 200 seconds duration.
PREREQUISITE: Requires 5 Mechanic Mastery
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Rocket Booster: Uses rocket power to jump. When you land, you deal damage to enemies in range.
Level 1: -107 MP, 146% damage up to 6 monsters upon landing
Level 10: -50 MP, 200% damage up to 6 monsters upon landing
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Atomic Hammer: The Mech uses its built-in atomic force to slam its fist to the ground. Deals great damage and stun effect to enemies in front of you.
Level 1: -35 MP, 365% damage up to 6 monsters, 42% chance to stun for 2 seconds, ignores 1% of enemy defense
Level 20: -60 MP, 460% damage up to 6 monsters, 80% chance to stun for 4 seconds, ignores 20% of enemy defense
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Open Gate: Installs up to two portals that can be opened at once, and party members can freely move between them. Will not work if the two portals are too far apart.
Level 1: -113 MP, 30 seconds
Level 10: -50 MP, 300 seconds
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Perfect Armor: Your Mech has been upgraded with two new abilities. They can be toggled on/off by using the skill key.
Level 1: While mounting your mech, it has a 1% chance to guard against attacks permanently. When the skill is active, it reflects 120% damage back to enemies
Level 20: While mounting your mech, it has a 20% chance to guard against attacks permanently. When the skill is active, it reflects 500% damage back to enemies
PREREQUISITE: Requires 10 Mechanic Armor
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Physical Training: Permanently increases your STR and DEX.
Level 1: +3 STR, +3 DEX.
Level 10: +30 STR, +30 DEX.

3rd Job:

Metal Fist Mastery: Increases damage of the
Drill Hands and Atomic Hammer skills.
Level 1: +12% for both Drill Hands and Atomic Hammer
Level 20: +50% for both Drill Hands and Atomic Hammer
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Satelite: Summons tiny attack devices controlled remotely. They attack the monsters you’re attacking. Cancel the summons be pressing the skill key again.
Level 1: -117 MP, 194% damage, 1 satellite
Level 20: -60 MP, 270% damage, 3 satellites
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Rock’n Shock: Installs up to 3 to continuously attack and possibly stun up to 10 enemies. They self-destruct when they run out of power, and they last for 60 seconds.
Level 1: -70 MP, 105% damage, 255% self-destruct damage, 49 seconds cooldown
Level 20: -45 MP, 200% damage, 350% self-destruct damage, 180 seconds cooldown
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Accelerator: You summon bot EX-7 to increase the ,ovement speed of all monsters on the map but decrease their defense. EX-7 will self-destruct when it runs out of power.
Level 1: -80 MP, 44 seconds, +30 enemy speed, -6% enemy defense, 305% self-destruct damage
Level 10: -50 MP, 80 seconds, +30 enemy speed, -15% enemy defense, 350% self-destruct damage
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Rocket Punch: Launches a mechanical fist that hits and stuns multiple enemies.
Level 1: -30 MP, 122% damage 4 times up to 4 monsters, 2 second stun
Level 20: -45 MP, 180% damage 4 times up to 6 monsters, 3 second stun
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Healing Robot: Summons the stationary bot to heal nearby party members with its special built-in detection sensor. Once healed, a party member cannot receive another heal for 2 seconds. The H-LX self-destructs when it runs out of power.
Level 1: -88 MP, 12 seconds, heals 14% of party member’s HP, 310% damage on self-destruct, 53 seconds cooldown
Level 10: -50 MP, 30 seconds, heals 50% of party member’s HP, 400%, damage on self-destruct, 35 seconds cooldown
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Mechanic: Siege Mode: Your Mech switches to Siege Mode to optimize firepower. Only basic attacks can be used. To Attack, use the regular attack key.
Level 1: -40 MP, 101% damage, 100% critical rate
Level 20: -60 MP, 120% damage, 100% critical rate
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Lucky Dice: Throw the dice to test your luck. Depending on the result, you will gain a buff. (Nothing, Physical Defense +30%, MaxHP +20% + MaxMP +20%, Critical Rate +15%, Damage +20% or Experience +30%)
Level 1: -40 MP, 66 seconds duration, 500 second cooldown.
Level 20: -60 MP, 180 seconds duration, 200 second cooldown.
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Over Tuning: Greatly enhances your damage. Cooldown is 150 seconds.
Level 1: -16 MP, +2% damage, 80 seconds. Passive Effect: Ignores +2% of monster’s defense.
Level 15: -30 MP, +30% damage, 150 seconds. Passive Effect: Ignores +30% of monster’s defense.

4th Job:

Extreme Mechanic: Further enhances the weapon attack, weapon and magic defense, Max HP, Max MP, and Mastery of your Mech.
Level 1: +56% mastery, +11 weapon attack, +420 weapon and magic defense, +620 Max HP and MP
Level 30: +70% mastery, +40 weapon attack, +1000 weapon and magic defense, +1200 Max HP and MP
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Robot Mastery: Increases the attack, self-destruct damage, and summon duration of all summoned robots.
Level 1: +28% damage on attack and self-destruct, +28% summon duration
Level 15: +70% damage on attack and self-destruct, +70% summon duration
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Satelite Safety: Permanently increases satelite attack damage. When you take a fatal blow, a satelite can minimize the damage you take by absorbing some of the damage. The satelite will then disappear and the skill will be on cooldown. Toggle this skill On/Off by pressing the skill key.
Level 1: +12% satelite damage, procs when you take damage more than 49% of your Max HP, absorbs 33% of the damage received, 22 seconds cooldown
Level 20: +50% statlite damage, procs when you take damage more than 30% of your Max HP, absorbs 80% of the damage received, 10 seconds cooldown
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Bots’n Tots: Installs a robot factory that summons toy robots. Summoned robots detect nearby enemies and triggers a self-destruct function. The factory itself also self-destructs after a certain period of time.
Level 1: -75 MP, 20 seconds on robot factory, summon up to 3 toy robots, 355% toy robot damage, summon every 3 seconds, 710% damage on self-destruct, 90 seconds cooldown
Level 30: -100 MP, 40 seconds on robot factory, summon up to 3 toy robots, 500% toy robot damage, summon every 3 seconds, 1000% damage on self-destruct, 60 seconds cooldown
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Giant Robot: Summons giant robot SG-88 to attack all nearby enemies. An activation gauge pops up when this robot is summoned, and damage can be charged and amplified up to two times the base amount by hitting the regular attack key.
Level 1: -400 MP, 860% damage up to 15 monsters, 50 seconds cooldown
Level 30: -400 MP, 14400% damage up to 15 monsters, 20 seconds cooldown
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Amplifier Robot: The stationary amplifier robot is summoned to enhance the damage of all party members. It self-destructs when it runs out of power.
Level 1: -100 MP, 42 seconds, +1% extra damage buff, 205% damage on self-destruct, 90 seconds cooldown
Level 20: -50 MP, 80 seconds, +20% extra damage buff, 300% damage on self-destruct, 90 seconds cooldown
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Mechanic: Missile Mode: Activates mode during which your meach continuously consumes MP to gain an increased Critical Hit Rate. You can use Siege Mode during Missile Tank mode for increased damage. Get on/off your mount by pressing the skill key. To shoot, use the regular attack key. You can also use Laser Blast or Siege Attack.
Level 1: -118 MP to change to Missile mode, plus an additional -75 MP every 5 seconds, 101% damage with +6% critical rate, +30% bonus damage on siege mode
Level 30: -60 MP to change to Missile mode, plus an additional -25 MP every 5 seconds, 130% damage with +20% critical rate, +30% bonus damage on siege mode
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Mechanic: Laser Blast: Shoots a laser beam that attacks multiple enemies. This skill can only be used during Missile Tank mode.
Level 1: -63 MP, 326% 4 times up to 8 monsters
Level 30: -78 MP, 500% 4 times up to 8 monsters
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Mechanic: Heavy Machine Gun: Your Mech switches to Siege Mode to optimize firepower. Only basic attacks can be used. To Attack, use the regular attack key.
Level 1: -40 MP, 5 seconds, 96% damage 3 times per bullet, 100% critical rate, 45 seconds cooldown
Level 20: -60 MP, 5 seconds, 115% damage 3 times per bullet, 100% critical rate, 15 seconds cooldown
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Double Lucky Dice: There is a chance to throw two dices at the same time. You receive the buffs of both numbers, and if you roll doubles, you get an enhanced buff. Cooldown time is 200 seconds.
Level 1: -60 MP, 10% chance of rolling two dice, 184 seconds.
Level 5: -60 MP, 50% chance of rolling two dice, 200 seconds.
PREREQUISITE: Requires 20 Lucky Dice
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Maple Warrior: Increases base stats by a certain percentage for everyone in the party.
Level 1: -70 MP, increase all the base stats with 1% for everyone in the party for 30 seconds.
Level 30: -70 MP, increase all the base stats with 15% for everyone in the party for 900 seconds.
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Hero’s Will: Shrug off abnormal conditions.
Level 1: -30 MP, 100% chance of dispelling curses, 600 seconds cooldown.
Level 5: -30 MP, 100% chance of dispelling curses, 360 seconds cooldown.

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Demon Slayer Skills

Important Note: Demon Slayers don’t use MP. Instead, they use Force and HP for skills.

Citizen:

Devil Wings: You can move quickly using the Devil Wings (Riding Skill).
FREE SKILL: 150% speed and 120% jump.
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Demon Wings: You can move quickly using the Demon Wings (Riding Skill).
FREE SKILL: 190% speed and 120% jump.
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Demon’s Fury (Link): When attacking bosses, your inner rage increases your damage and additional Force is absorbed.
FREE SKILL: +10% boss damage. For Demon Slayers, an additional 5 Force is replenished.
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Demon Jump: The Devil Wings can be used in a variety of jump skills.
FREE SKILL: Perform these commands:
High Jump: Jump, then press Up two times
Double Jump: Jump, then press Left or Right two times
Glide: Jump, then press Jump again
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Death Cut: There is a chance of instant death when attacking an enemy. When the target is instantly killed, you replenish HP and Force.
FREE SKILL: 1% chance of instant death when attacking. If the effect activates, replenish 5% HP and 5 Force.
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Demonic Blood: Demons are born with a strong will and overwhelming charisma.
FREE SKILL: +100% stance effect. Also gives you level 20 Will and Charisma.

1st Job:

Demon Slash: Attack enemies in front of you by hitting them with 4 consecutive attacks on 6 enemies. Force is absorbed when using this skill. Press the attack key repeatedly to perform Demon Slash. (Similar to Aran)
Level 1: 1st and 2nd attacks: 91% damage. 3rd attack: 81% damage two times. 4th attack: 81% damage three times.
Level 10: 1st and 2nd attacks: 100% damage. 3rd attack: 90% damage two times. 4th attack: 90% damage three times.
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Improve Max HP: Increases the Maximum HP permanently.
Level 1: Increases the MaxHP with +2%.
Level 10: Increases the MaxHP with +20%.
PREREQUISITE: Requires 1 Demon Slash
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Dark Agility: Increases accuracy, speed, and jump.
Level 1: +20 accuracy, +7 movement speed, +2 jump.
Level 10: +200 accuracy, +25 movement speed, +20 jump.
PREREQUISITE: Requires 1 Demon Slash
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Demon Booster: Consume MP to increase the weapon attack speed for 1-Handed Axes and Maces with 2 levels.
Level 1: -30 HP, 10 seconds duration.
Level 20: -11 HP, 200 seconds duration.
PREREQUISITE: Requires 5 Demon Slash
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Devil Outsider: Summon the demon’s scythe to attack a number of enemies in front of you at the same time continuously by holding the skill’s key.
Level 1: -15 HP, -3 Force, 71% damage 3 times each attack up to 8 monsters.
Level 15: -15 HP, -3 Force, 85% damage 3 times each attack up to 8 monsters.
PREREQUISITE: Requires 1 Demon Slash

2nd Job:

Demon Slash 1st Upgrade: Permanently increases the damage of Demon Slash.
Level 1: +30% on Demon Slash’s damage.
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Weapon Mastery: Improves the mastery of 1-Handed Axes and Maces, as well as increasing the accuracy.
Level 1: +12% mastery, +6 accuracy.
Level 20: +50% mastery, +120 accuracy.
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Soul Eater: Drag many enemies in front of you towards yourself.
Level 1: -45 HP, -6 Force, 101% damage 4 times each attack up to 8 monsters.
Level 20: -45 HP, -6 Force, 120% damage 4 times each attack up to 8 monsters.
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Dark Thrust: Dash forward pushing a large number of enemies.
Level 1: -10 Force, 86% damage three times up to 8 enemies
Level 20: -10 Force, 105% damage three times up to 8 enemies
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Demon Trace: Attack enemies near you by tracing their position. There is a chance to stun your targets, and you can teleport your character in one direction by using the arrow keys.
Level 1: -25 Force, 207% damage up to 6 enemies, 48% chance to stun for 1 seconds.
Level 15: -25 Force, 305% damage up to 6 enemies, 90% chance to stun for 3 seconds.
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Dark Revenge: Reflect damage given to you by the enemy, with a chance of stunning them. However, you cannot inflict more than half their HP at one time.
Level 1: -70 HP, 66 seconds, 115% of the damage received will be dealt on the enemy, 33% chance to paralyze the enemy for 1 seconds.
Level 20: -150 HP, 180 seconds, 400% of the damage received will be dealt on the enemy, 90% chance to paralyze the enemy for 5 seconds.
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Outrage: Permanently increases attack and critical chance.
Level 1: +6 weapon attack, +1% Critical Chance.
Level 20: +25 weapon attack, +10% Critical Chance.
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Physical Training: Permanently increases your STR and DEX.
Level 1: +3 STR, +3 DEX.
Level 10: +30 STR, +30 DEX.

3rd Job:

Demon Slash 2nd Upgrade: Permanently increases the damage of Demon Slash.
Level 1: +70% on Demon Slash’s damage. (+100% cumulative damage increase)
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Dark Judgement: Attack a large number of enemies in all directions inflicting fatal damage.
Level 1: -300 HP, -40 Force, 162% damage four times up to 10 monsters, +2% Critical Chance for this skill.
Level 20: -300 HP, -40 Force, 200% damage four times up to 10 monsters, +40% Critical Chance for this skill.
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Death Draw: Drag many enemies towards you while inflicting damage. There is a chance to stun your targets.
Level 1: -18 Force, 152% damage three times up to 10 monsters, 52% chance to stun the enemy for 1 seconds.
Level 20: -18 Force, 190% damage three times up to 10 monsters, 90% chance to stun the enemy for 5 seconds.
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Bloody Raven: Summon bloodthirsty ravens to attack a large number of enemies in front of you, damage inflicted will be used to heal HP.
Level 1: -25 Force, 132% damage four times up to 8 monsters, recovers +21% of your MaxHP; 20 seconds cooldown.
Level 20: -25 Force, 170% damage four times up to 8 monsters, recovers +40% of your MaxHP; 10 seconds cooldown.
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Dark Endure: Increase defense, resistance to states, and resistance to elements.
Level 1: -100 HP, 66 seconds, +5% defense, +3% resistance of states, +3% Elemental Resistance.
Level 20: -200 HP, 180 seconds, +100% defense, +60% resistance of states, +60% Elemental Resistance.
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Demonic Breath: The Poison Demon’s strong poison is spewed around you hitting a large number of enemies. Targets will take damage over time.
Level 1: -80 HP, -12 Force, 117% damage 4 times each attack up to 10 monsters. 4 seconds of 96% damage each second.
Level 20: -80 HP, -12 Force, 155% damage 4 times each attack up to 10 monsters. 8 seconds of 115% damage each second.
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Evil Touch: When the enemy is inflicted with a status effect, further increases your damage and critical chance.
Level 1: +1% damage, +1% Critical Rate when the enemy is inflicted.
Level 15: +15% damage, +15% Critical Rate when the enemy is inflicted.
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Concentration: Through concentrating your mind, permanently increases damage and attack speed.
Level 1: +6% damage, +1 attack speed.
Level 20: +25% damage, +1 attack speed.
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Force Guard: Guard against an enemy’s attack using the Force Shield. If the guard is successful, the Force Gauge and HP will be replenished slightly.
Level 1: 2% chance to guard when hit, 1% of your MaxHP and 1 Force will be recovered if successful.
Level 15: 30% chance to guard when hit, 3% of your MaxHP and 5 Force will be recovered if successful.
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Max Force: When using Demon Slash, there is a chance to acquire extra Force, and you automatically recover Force every 4 seconds.
Level 1: 15% chance to acquire extra Force, 2 Force will be recovered every 4 seconds.
Level 5: 75% chance to acquire extra Force, 10 Force will be recovered every 4 seconds.

4th Job:

Demon Slash Final Upgrade: Permanently increases the damage of Demon Slash.
Level 1: +120% on Demon Slash’s damage. (+200% cumulative damage increase)
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Advanced Weapon Mastery: Permanently increases Mastery, Weapon Attack and Minimum Critical Damage for 1-Handed Axes and Maces.
Level 1: +56% Mastery, +1 Weapon Attack, +1% Minimum Critical Damage.
Level 30: +70% Mastery, +30 Weapon Attack, +15% Minimum Critical Damage.
PREREQUISITE: Requires 20 Weapon Mastery
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Hard Skin: Permanently strenghtens the body and reduces damage taken by the enemy. It works against physical and magic attacks from enemies.
Level 1: A decrease of 5.5% damage taken from the enemy.
Level 30: A decrease of 20% damage taken from the enemy.
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Demon Explosion: Enemies all around you are shot into the air then inflicted with fatal damage.
Level 1: -600 HP, -80 Force, 255% damage up to 10 enemies before floating, 178% damage 4 times all critical attacks while floating.
Level 30: -600 HP, -80 Force, 400% damage up to 10 enemies before floating, 265% damage 4 times all critical attacks while floating.
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Demon Impact: Thrust forward instantaneously and inflict fatal damage to a large number of enemies. When attacking a boss monster, Demon Impact has additional critical chance and inflicts extra damage.
Level 1: -30 Force, 242% damage 5 times up to 4 enemies. If the enemies are bosses, +100% critical rate, ignores 21% of monster’s defense, and +1% final damage.
Level 30: -30 Force, 300% damage 5 times up to 4 enemies. If the enemies are bosses, +100% critical rate, ignores 30% of monster’s defense, and +30% final damage.
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Vampiric Touch: For a certain period of time, damage inflicted by party members will be used to heal their HP. More than 50% of your HP cannot be recovered, and you cannot heal for 30 seconds after absorption
Level 1: -50 Force, 72 seconds, 1% of the damage will be recovered as HP.
Level 10: -50 Force, 180 seconds, 3% of the damage will be recovered as HP.
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Devil’s Cry: An instant burst of power is released to attack enemies all around you. Targets’ defense and accuracy will be decreased and experience and item drop rate will be increased.
Level 1: -500 HP, -60 Force, 153% damage 5 times up to 15 enemies; for 10 seconds, decreases enemies’ defense by 5%, accuracy by 1%, and increases EXP and item drop by 20%
Level 20: -500 HP, -60 Force, 210% damage 5 times up to 15 enemies; for 15 seconds, decreases enemies’ defense by 15%, accuracy by 20%, and increases EXP and item drop by 20%
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Metamorphosis: For a certain period of time, increase damage and HP. Two dark orbs will rotate around the caster and attack enemies that are close-by multiple times.
Level 1: -300 HP, -75 Force, 64 seconds, +6% damage, +6% MaxHP; 63% damage from orbs by surrounding enemies.
Level 30: -300 HP, -75 Force, 180 seconds, +35% damage, +20% MaxHP; 150% damage from orbs by surrounding enemies.
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Dark Bind: Attacks a large number of enemies and inflicts damage over time. In addition, passively allows you to ignore monsters’ defense, including bosses.
Level 1: -80 Force, 415% damage up to 15 monsters; 10 seconds, 60% chance to deal continuous 83% damage each second; 180 seconds cooldown. Passive Effect: Permanently ignores 11% of the enemy’s DEF.
Level 20: -80 Force, 700% damage up to 15 monsters; 20 seconds, 100% chance to deal continuous 140% damage each second; 120 seconds cooldown. Passive Effect: Permanently ignores 30% of the enemy’s DEF.
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Infinity Force: Instead of spending Force for attacks, there is no restriction on Force skills. However, this skill’s cooldown cannot be Time Leaped.
Level 1: -120 Force, 10 seconds. 580 seconds cooldown.
Level 15: -120 Force, 30 seconds. 300 seconds cooldown.
———————
Maple Warrior: Increases base stats by a certain percentage for everyone in the party.
Level 1: -70 MP, increase all the base stats with 1% for everyone in the party for 30 seconds.
Level 30: -70 MP, increase all the base stats with 15% for everyone in the party for 900 seconds.
———————
Hero’s Will: Shrug off abnormal conditions.
Level 1: -30 MP, 100% chance of dispelling curses, 600 seconds cooldown.
Level 5: -30 MP, 100% chance of dispelling curses, 360 seconds cooldown.

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