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Heroes / Phantom Skills (9th Anniversary)



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Aran Skills

Cross Hunter:

Regained Memory: A skill obtainable through the Cross Hunter quests.
FREE SKILL: Permanently increases weapon attack by 10, weapon defense by 300, speed by 10, critical chance by 5%, and damage on boss monsters by 5%.

1st Job:

Double Swing: Swing your polearm two times to attack eight surrounding monsters. Command: Attack Key + Attack Key
Level 1: -2 MP, 174% Damage up to 8 monsters
Level 20: -5 MP, 250% Damage up to 8 monsters
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Combo Ability: Enables the visibility of combo counts. After every 10 combo counts, your stats will increase by a certain amount up to a maximum of ten times. This buff disappears when you lose your combo count.
Level 1: +3 weapon attack, +20 weapon and magic defense, and +3 Speed; Increases 1 time
Level 10: +3 weapon attack, +20 weapon and magic defense, and +3 Speed; Increases 10 times
PREREQUISITE: Requires 10 Double Swing
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Combat Step: Press left or right twice to travel a short distance at a high speed. You can also put it on a hotkey.
LEGEND UPDATE: Delay after use is now greatly reduced.
Level 1: -2 MP, boost yourself some distance. Passive Effect: Increases 3 movement speed and 4 maximum speed.
Level 5: -10 MP, boost yourself some distance. Passive Effect: Increases 15 movement speed and 20 maximum speed.
PREREQUISITE: Requires 5 Double Swing
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Polearm Booster: Consume MP to increase the weapon attack speed for Polearms.
Level 1: -29 MP, increase attack speed by 1, 10 seconds
Level 20: -10 MP, increase attack speed by 3, 200 seconds
PREREQUISITE: Requires 5 Combat Step
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Combo Smash: Throw a polearm that penetrates a certain amount of monsters in the direction you are facing. Command: Down + Left + Attack Key to throw at left; Down + Right + Attack Key to throw at right; must have at least 10 hit combo
Level 1: 360% damage up to 8 monsters
Level 10: 450% damage up to 8 monsters
PREREQUISITE: Requires 1 Combo Ability

2nd Job:

Polearm Mastery: Improves the mastery of Polearms, as well as increasing the accuracy.
Level 1: +12% mastery, +6 accuracy, +1 attacking speed.
Level 20: +50% mastery, +120 accuracy, +1 attacking speed.
PREREQUISITE: Requires 3 Triple Swing
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Triple Swing: Swing your polearm three times to attack eight surrounding monsters. Command: Attack Key + Attack Key + Attack Key
Level 1: -5 MP, 386% damage up to 8 monsters
Level 20: -8 MP, 500% damage up to 8 monsters
PREREQUISITE: Requires 20 Double Swing
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Body Pressure: For a short period of time, you can attack monsters with your own body. The attacked monsters has a certain probability to get neutralized for a fixed period of time, meaning the affected monsters can´t hit you with their touch damage for a period of time. It doesn’t work against bosses.
Level 1: -40 MP, 108 seconds, 22% Probability for 5 seconds, 40% Body Attack damage
Level 10: -20 MP, 180 seconds, 40% Probability for 5 seconds, 400% Body Attack damage
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Combo Drain: For a certain amount of time, you will absorb some HP of the damage dealt to the monster. Command: Down + Down + Attack Key; must have at least 30 hit combo
Level 1: 1% damage as HP recovery, 78 seconds
Level 10: 10% damage as HP recovery, 240 seconds
PREREQUISITE: Requires 1 Combo Ability
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Final Charge: Push monsters in front of you. You have to use Triple Swing first before using this skill. Command: Triple Swing + Right + Attack Key; Note: Swift Mobility in 4th job will not require you to use Triple Swing for Final Charge.
Level 1: -17 MP, 140% damage up to 5 monsters, 3% chance to inflict 1 second stun
Level 10: -29 MP, 230% damage up to 10 monsters, 30% chance to inflict 10 second stun
PREREQUISITE: Requires 20 Triple Swing
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Snow Charge: For a set period of time, add the element of ice on the Polearm. The skill cancels itself when the time is up, while the attacked monsters become much slower.
Level 1: -24 MP, 100% ice damage, 20 seconds, 10 seconds of -22 moving speed for all damaged enemies. Passive Effect: +5% total damage
Level 10: -33 MP, 100% ice damage, 200 seconds, 20 seconds of -40 moving speed for all damaged enemies. Passive Effect: +35% total damage
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Combo Fenrir: Shoots a wave of concentrated energy, mixing with the spirit of wolves. Command: Down + Left + Attack Key to shoot at left; Down + Right + Attack Key to shoot at right; must have at least 50 hit combo
Level 1: 366% damage two times up to 4 monsters
Level 20: 480% damage two times up to 8 monsters
PREREQUISITE: Requires 10 Combo Smash
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Physical Training: Permanently increases your STR and DEX.
Level 1: +3 STR, +3 DEX.
Level 10: +30 STR, +30 DEX.
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Final Attack: Gives a chance to apply an extra attack for Polearms without taking extra time.
Level 1: 2% chance for a Final Attack of 100% damage.
Level 20: 40% chance for a Final Attack of 150% damage.
PREREQUISITE: Requires 3 Polearm Mastery

3rd Job:

Full Swing: Increases the damage of Double Swing and Triple Swing. Also adds damage passively to Combo Smash.
Level 1: Double Swing: -6 MP, 167% damage two times; Triple Swing: -8 MP, 437% damage; +12% damage on Combo Smash.
Level 20: Double Swing: -12 MP, 205% damage two times; Triple Swing: -14 MP, 570% damage; +50% damage on Combo Smash.
PREREQUISITE: Requires 20 Triple Swing
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Critical Combo: Every time the combo count reaches 10, that’s when the critical rate and the damage increases.
Level 1: +1% base critical chance, +1% maximum critical damage, +1% critical chance per 10 combo count, can be increased 1 time
Level 20: +20% base critical chance, +20% maximum critical damage, +3% critical chance per 10 combo count, can be increased 10 times
For example, level 20 Critical Combo can boost up to +30% critical chance plus +20% base critical chance for a total of +50% critical chance.
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Final Toss: Tosses up to 12 monsters in the air. The monsters that are in the air will be vulnerable to attacks, therefore receiving more damage than on the ground. Command: Triple Swing + Up + Attack Key; Note: Swift Mobility in 4th job will not require you to use Triple Swing for Final Toss.
Level 1: -15 MP; 267% Damage, +43% extra damage if the monsters are on the air
Level 20: -25 MP; 400% Damage, +100% extra damage if the monsters are on the air
PREREQUISITE: Requires 20 Triple Swing
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Smart Knockback: Utilizes efficiency over power, in that it dishes out less damage than a regular knockback, yet still manages to knock back an enemy.
LEGEND UPDATE: Smart Knockback now buffs weapon attack and defense for you as well, and it will be stackable with potions, combo ability, Angelic Bless, Bless, and Advanced Bless.
Level 1: -60 MP, 25 seconds, knockback rate at 90% damage required of origin; also adds 6 weapon attack and 25 weapon and magic defense
Level 20: -30 MP, 120 seconds, knockback rate at 10% damage required of origin; also adds 25 weapon attack and 215 weapon and magic defense
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Rolling Spin: Causes a strong wind which flies out monsters left and right. Command: Up + Up + Attack Key
Level 1: -25 MP, 84% damage 4 times, 33% chance of knockback on 4 monsters with a 2 second stun
Level 20: -35 MP, 160% damage 4 times, 90% chance of knockback on 6 monsters with a 2 second stun
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Cleaving Attack: Ignores monster’s defense and adds damage against boss monsters.
Level 1: Ignore +22% of all monsters defense; +2% damage at boss monsters
Level 20: Ignore +40% of all monsters defense; +20% damage at boss monsters
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Combo Judgment: Drop a massive polearm head on the ground to attack multiple monsters in sync. The attack delivered will freeze all monsters damaged with Damage over Time to further increase potency. Command: Up + Down + Attack Key; must have at least 80 hit combo
Level 1: 379% damage 3 times up to 6 enemies, 4 seconds freeze duration with 4 seconds of 105% damage per second
Level 20: 550% damage 3 times up to 10 enemies, 10 seconds freeze duration with 6 seconds of 200% damage per second
PREREQUISITE: Requires 10 Combo Fenrir
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Combo Regeneration: Use a portion of your HP and MP to gain an instantaneous combo. It can not be used when your Hit Points is below 50%.
Level 1: -48% HP, -240 MP; set combo to 55 hits instantaneously; 87 seconds cooldown
Level 20: -10% HP, -50 MP; set combo to 150 hits instantaneously; 30 seconds cooldown
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Maha’s Blessing: Increase the weapon and magic attack to your party members. It will not be stackable with Rage or Meditation
Level 1: -10 MP, 10 seconds, +3 weapon and magic attack
Level 10: -13 MP, 100 seconds, +30 weapon and magic attack

4th Job:

Overswing: Expands the damage caused by Double Swing and Triple Swing to the extreme. Also adds damage passively to Combo Fenrir.
Level 1: Double Swing: -14 MP, 255% damage two times; Triple Swing: -16 MP, 316% damage two times; +11% damage on Combo Fenrir
Level 30: Double Swing: -20 MP, 400% damage two times; Triple Swing: -22 MP, 490% damage two times; +40% damage on Combo Fenrir.
PREREQUISITE: Requires 20 Full Swing
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High Mastery: Permanently increases Mastery, Weapon Attack and Minimum Critical Damage for Polearms.
Level 1: +51% Mastery, +11 Weapon Attack, +1% Minimum Critical Damage.
Level 20: +70% Mastery, +30 Weapon Attack, +15% Minimum Critical Damage.
PREREQUISITE: Requires 20 Polearm Mastery
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High Defense: Permanently strenghtens the body and reduces damage taken by the enemy. It works against physical and magic attacks from enemies.
Level 1: A decrease of 6.5% damage taken from the enemy. +1% Max HP.
Level 20: A decrease of 20% damage taken from the enemy. +20% Max HP.
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Final Blow: Swings Polearm widely to incur significant damage to up to 8 monsters at once. Only usable after Triple Swing, and it deals 100% critical rate. Command: Triple Swing + Down + Attack Key
Level 1: -20 MP, 210% damage 3 times, ignores +5% of monster’s defense
Level 30: -30 MP; 355% damage 3 times, ignores +20% of monster’s defense
PREREQUISITE: Requires 20 Triple Swing
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Combo Barrier: Decreases the amount of damage received for your party members including yourself over a set time. Command: Down + Down + Attack Key; must have at least 200 hit combo
Level 1: 5.5% damage reduction for 132 seconds, +186 weapon and magic defense
Level 30: 20.0% damage reduction for 480 seconds, +360 weapon and magic defense
PREREQUISITE: Requires 10 Combo Drain
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Combo Tempest: Creates an ice that is so deadly that even a slight collision would kill the monster, while incurring significant damage to boss monsters as well. Command: Down + Left/Right + Attack Key; must have at least 200 hit combo
Level 1: 11 seconds of freeze (instant-kill at non-boss monsters), 442% Damage times 4 against boss monsters; +11% damage on Combo Judgement
Level 30: 40 seconds of freeze (instant-kill at non-boss monsters), 790% Damage times 4 against boss monsters; +40% damage on Combo Judgement
PREREQUISITE: Requires 10 Combo Judgement
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Freeze Standing: Avoid getting knockbacked by the enemy for a certain period of time.
Level 1: -30 MP, 33% chance of not being knockbacked for 15 seconds.
Level 20: -55 MP, 90% chance of not being knockbacked for 300 seconds.
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Swift Move: Boosts the abilities of both Final Charge and Final Toss, as well as refusing the need of Triple Swing.
Level 1: Final Charge/Toss damaged boosted +15%, Triple Swing will not be required to use Final Charge/Toss
Level 10: Final Charge/Toss damaged boosted +60%, Triple Swing will not be required to use Final Charge/Toss
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Advanced Final Attack: Enhances the success rate and damage of Final Attack; Permanently increases weapon attack and accuracy.
Level 1: 46% chance for a Final Attack of 163% damage. Passively adds +1 weapon attack and +1% accuracy.
Level 30: 60% chance for a Final Attack of 250% damage. Passively adds +30 weapon attack and +10% accuracy.
PREREQUISITE: Requires 20 Final Attack
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Maple Warrior: Increases base stats by a certain percentage for everyone in the party.
Level 1: -70 MP, increase all the base stats with 1% for everyone in the party for 30 seconds.
Level 30: -70 MP, increase all the base stats with 15% for everyone in the party for 900 seconds.
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Hero’s Will: Shrug off abnormal conditions.
Level 1: -30 MP, 100% chance of dispelling curses, 600 seconds cooldown.
Level 5: -30 MP, 100% chance of dispelling curses, 360 seconds cooldown.

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Evan Skills

Cross Hunter:

Inherited Will: A skill obtainable throug the Cross Hunter quests.
FREE SKILL: Permanently increases magic attack by 10, magic defense by 300, maximum HP by 15%, all stats by 10, and damage on boss monsters by 5%.

1st Mastery (Level 10-20):

Dragon Soul: The Soul of the Dragon is strengthened to improve magic attacks passively.
Level 1: +1 Magic Attack, +12 weapon and magic defense, +2 attacking speed, +1 movement speed
Level 20: +20 Magic Attack, +145 weapon and magic defense, +2 attacking speed, +10 movement speed
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Magic Missile: Use MP to attack a monster twice.
Level 1: -10 MP, 95% Damage 2 times
Level 20: -18 MP, 190% Damage 2 times

2nd Mastery (Level 20-30):

Fire Circle: Use MP to attack a certain number of enemies with fire.
Level 1: -12 MP, 185% damage up to 6 monsters
Level 20: -20 MP, 280% damage up to 6 monsters
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Teleport: Use the arrow keys to teleport to other places in the same map on a set distance.
Level 1: -50 MP, 130 teleport distance
Level 20: -12 MP, 150 teleport distance

3rd Mastery (Level 30-40):

Magic Guard: Use MP when you’re damaged instead of HP for a period of time.
Level 1: -21 MP, 9% of damage taken from MP instead of from HP for 125 seconds, -1% damage taken from the enemy
Level 15: -30 MP, 85% of damage taken from MP instead of from HP for 600 seconds, -10% damage taken from the enemy
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Lightning Bolt: Create a Lightning Bolt to cause damage on eight enemies.
Level 1: -16 MP, 245% damage up to 8 monsters
Level 20: -28 MP, 340% damage up to 8 monsters

4th Mastery (Level 40-50):

Ice Breath: Create an ice breath, causing damage up to eight foes.
Level 1: -14 MP; 356% damage up to 8 monsters, with 33% chance of a 2 second freeze
Level 20: -34 MP; 470% damage up to 8 monsters, with 90% chance of a 5 second freeze
GREAT UPDATE: Charge time is removed.
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Spell Mastery: Increases the mastery of Wands and Staves, as well as increasing Magic Attack.
Level 1: +14% mastery, +1 Magic Attack, +1% critical chance
Level 10: +50% mastery, +10 Magic Attack, +10% critical chance
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High Wisdom: Increases your INT permanently.
Level 1: +4 INT
Level 10: +40 INT

5th Mastery (Level 50-60):

Magic Shield: Create a magic shield to absorb damage for 60 seconds. Cooldown time is 90 seconds.
Level 1: -20 MP, 1% damage absorbed, +30 weapon and magic defense, +1% Max HP
Level 10: -40 MP, 10% damage absorbed, +300 weapon and magic defense, +10% Max HP
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Magic Flare: Light created from a magic square will surround enemies and attack. It is a neutral attack skill.
Level 1: -18 MP, 358% damage up to 8 monsters, 33% chance of 3 second stun
Level 20: -34 MP, 510% damage up to 8 monsters, 90% chance of 4 second stun
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Elemental Reset: Resets the elements of your attacks to neutral for a period of time. It does not affect against Elemental Wands/Staves, so mages can still use those weapons.
Level 1: -14 MP, reduce 10% of the element for 120 seconds.
Level 10: -50 MP, reduce 100% of the element for 300 seconds.

6th Mastery (Level 60-80):

Dragon Thrust: Knockback eight enemies within the certain success rate.
Level 1: -18 MP; 124% damage 3 times up to 8 monsters, knockback chance 43%
Level 20: -34 MP; 200% damage 3 times up to 8 monsters, knockback chance 100%
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Spell Booster: Consume MP to increase the weapon attack speed for Wands or Staves.
Level 1: -76 MP, increase attack speed by 2, 110 seconds
Level 20: -38 MP, increase attack speed by 2, 300 seconds
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Critical Magic: Increases the passive critical rate for magic attack skills.
Level 1: +2% critical chance, +1% minimum critical damage
Level 15: +30% critical chance, +15% minimum critical damage
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Dragon Blink: Teleport to a random location on the map.
Level 1: -165 MP; transport yourself to a random location, 27 seconds cooldown
Level 10: -30 MP; transport yourself to a random location, 0 seconds cooldown

7th Mastery (Level 80-100):

Magic Amplification: Consume more MP for each attack, but the attacks will be much stronger.
Level 1: 108% MP usage, 108% spell damage.
Level 15: 150% MP usage, 150% spell damage.
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Fire Breath: Create a fire breath, causing damage up to eight foes.
Level 1: -20 MP; 567% damage up to 8 monsters, with 11% chance of a 5 second stun
Level 20: -40 MP; 700% damage up to 8 monsters, with 30% chance of a 5 second stun
GREAT UPDATE: Charge time is removed.
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Magic Resistance: Cast a buff on all party members to reduce the damage from magical attacks.
Level 1: -12 MP, 60 seconds, -2% magic damage from enemies, +10 magic defense
Level 10: -36 MP, 150 seconds, -20% magic damage from enemies, +100 magic defense
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Killer Wings: Place a mark on your opponent with the dark-element, then all future attacks are aimed at that opponent. It also serves Damage over Time against your opponent.
Level 1: -25 MP, 446% Damage, 4 seconds of sustained 54% Damage over Time each second
Level 10: -35 MP, 500% Damage, 6 seconds of sustained 90% Damage over Time each second
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Dragon Sparkling: Gives a chance to apply an extra attack for magic attacks without taking extra time.
Level 1: 4% chance for a Final Attack of 155% damage.
Level 10: 40% chance for a Final Attack of 200% damage.

8th Mastery (Level 100-120):

Dragon Fury: The Dragon concentrates more furiously when your MP is within a certain range, causing increased damage. The effect is canceled when your MP falls out of range.
Level 1: MP above 50%, below 80%: 7% boost in attack power
Level 5: MP above 30%, below 100%: 35% boost in attack power
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Phantom Imprint: Creates a pentacle that puts a curse on a target enemy.
Level 1: -24 MP, 386% Damage, 5 seconds of additional 2% damage on a marked mob
Level 10: -40 MP, 440% Damage, 15 seconds of additional 20% damage on a marked mob
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Aurora Recovery: Casts an aura for 30 seconds around you for recovering the HP and MP of all party members affected by it.
Level 1: -30 MP and HP, recovers 60% of HP and MP, every 5 seconds
Level 5: -50 MP and HP, recovers 100% of HP and MP, every 5 seconds
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Earthquake: The earth trembles violently, causing damage to a large number of monsters. It is actually fire elemental.
Level 1: -19 MP, 606% damage up to 10 monsters
Level 20: -49 MP, 720% damage up to 10 monsters
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Onyx Evasion: Cast a buff through your dragon to allow all allies to dodge enemy attacks at a higher chance.
Level 1: -50 MP, 96 seconds, +6% evasion rate
Level 15: -70 MP, 180 seconds, +15% evasion rate
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Teleport Mastery: Consume extra MP to teleport to attack and stun the enemies. Passively adds extra teleport range. Note: You must use this skill as a hotkey to activate, then use it again to deactivate. It doesn’t work with Dragon Blink, because it only works with Teleport.
Level 1: -2 extra MP, deals 210% damage to up to 6 enemies, 35% chance to stun for 2 seconds, 2 extra teleport range.
Level 10: -20 extra MP, deals 300% damage to up to 6 enemies, 80% chance to stun for 4 seconds, 20 extra teleport range.
PREREQUISITE: Requires 20 Teleport

9th Mastery (Level 120-160):

Magic Mastery: Permanently increases Mastery, Weapon Attack and Minimum Critical Damage for Polearms.
Level 1: +56% Mastery, +1 Magic Attack, +1% Minimum Critical Damage.
Level 30: +70% Mastery, +30 Magic Attack, +15% Minimum Critical Damage.
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Flame Wheel: Generates a wheel of flames that attacks up to ten monsters at once.
Level 1: -22 MP, 245% Damage three times up to 10 monsters, inflicts Damage over Time per second for 10 seconds
Level 30: -42 MP, 390% Damage three times up to 10 monsters, inflicts Damage over Time per second for 25 seconds
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Illusion: The dragon’s clone attacks a monster.
Level 1: -28 MP, 264% damage four times, ignores 6% enemy’s defense, 11% chance to stun for 10 seconds
Level 30: -48 MP, 380% damage four times, ignores 20% enemy’s defense, 40% chance to stun for 10 seconds
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Maple Warrior: Increases base stats by a certain percentage for everyone in the party.
Level 1: -70 MP, increase all the base stats with 1% for everyone in the party for 30 seconds.
Level 30: -70 MP, increase all the base stats with 15% for everyone in the party for 900 seconds.
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Hero’s Will: Shrug off abnormal conditions.
Level 1: -30 MP, 100% chance of dispelling curses, 600 seconds cooldown.
Level 5: -30 MP, 100% chance of dispelling curses, 360 seconds cooldown.

10th Mastery (Level 160-200):

Onyx Blessing: Buffs weapon and magic defense for a period of time, as well as magic attack.
Level 1: -32 MP, +310 weapon and magic defense, and +11 magic attack, 60 seconds
Level 25: -80 MP, +550 weapon and magic defense, and +35 magic attack, 180 seconds
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Blaze: Attacks a monster with a powerful flame.
Level 1: -30 MP, 304% damage three times up to 6 monsters, with a 42% chance of stun for 2 seconds, ignores 6% enemy’s defense
Level 30: -50 MP, 420% damage three times up to 6 monsters, with a 100% chance of stun for 4 seconds, ignores 35% enemy’s defense
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Dark Fog: Gathers all the dark elements in the area to create a dark, chilly fog that attacks up to 15 enemies.
Level 1: -600 MP, 1225% damage to up to 15 enemies, +5% critical chance, 50 seconds cooldown.
Level 30: -600 MP, 1950% damage to up to 15 enemies, +20% critical chance, 20 seconds cooldown.
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Soul Stone: Casts a buff that holds Souls. A character who dies whose Soul is being held will be resurrected immediately in the same location. This buff is randomly cast on other party members. Cooldown time: 6 minutes
Level 1: -100 MP, apply Soul Stone to 3 people for 110 seconds with 23% HP regeration if killed
Level 20: -100 MP, apply Soul Stone to 6 people for 300 seconds with 80% HP regeration if killed
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Onyx Will: Gathers the power and will of the onyx dragon to allow for your body to become a weapon.
Level 1: -32 MP, 107 seconds, 33% chance of not being knocked back; decreases damage taken by 5%
Level 20: -70 MP, 240 seconds, 90% chance of not being knocked back; decreases damage taken by 15%

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Mercedes Skills

Legend:

Elf’s Blessing (Link): With the blessing of the ancient elves, you can return to Eurel and also permanently gain 10% experience.
FREE SKILL: 30 minutes cooldown to return to Eurel. Passive Effect: Gain 10% extra experience from monsters.
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Stylish Move: Quickly move up a ladder or rope.
FREE SKILL: Press Up + Jump to move up a ladder or rope quickly.
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Elf’s Recovery: Using the power of nature and its purified energy, recover your HP and MP continually.
FREE SKILL: Recover 5% of your HP and MP every 4 seconds.
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King’s Qualifications: The King of Elves is born with heightened agility and attacking speed.
FREE SKILL: +1 attacking speed, +10 movement speed, and +20 jump. Also gives you level 30 Charm.

1st Job:

Speed Dualshot: Shoot two arrows that hit enemies.
Level 1: -8 MP, 96% damage two times up to 3 monsters.
Level 20: -14 MP, 115% damage two times up to 3 monsters.
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Potential Power: Permanently activates your inner force. Increases speed, max speed, and give a chance to dodge enemy attacks.
Level 1: +2 movement speed, +11 maximum speed limit, 6% chance to ignore the enemy’s attack.
Level 15: +30 movement speed, +25 maxiumum speed limit, 20% chance to ignore the enemy’s attack.
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Acrobatic Jump: Jump from midair to a far distance.
Level 1: -28 MP, jumps a certain distance
Level 10: -10 MP, jumps a certain distance
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Sharp Aiming: Increases the critical chance permenently.
Level 1: +2% critical chance.
Level 20: +40% critical chance.

2nd Job:

Dual Bowgun Mastery: Increases the Mastery of Dual Bowguns, as well as giving Accuracy.
Level 1: +12% mastery, +6 accuracy.
Level 20: +50% mastery, +120 accuracy.
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Charge Drive: Rush, then hit up to 8 enemies into the air. Extra damage is applied to monsters that are in the air.
Level 1: -20 MP, 102% damage by pushing, 182% damage by launching. +2% bonus damage to airborne enemies.
Level 15: -25 MP, 130% damage by pushing, 210% damage by launching. +30% bonus damage to airborne enemies.
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Dual Bowgun Booster: Consume MP to increase the weapon attack speed for Dual Bowguns with 2 steps.
Level 1: -30 MP, 10 seconds duration.
Level 20: -11 MP, 200 seconds duration.
PREREQUISITE: Requires 5 Dual Bow Mastery
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Spirit Infusion: For a certain period of time, increase your damage and critical chance.
Level 1: -25 MP, 68 seconds, +1 weapon attack, +1% critical chance
Level 15: -45 MP, 180 seconds, +15 weapon attack, +15% critical chance
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Final Shot: Shoot many arrows that hit enemies in the air. It can only be used after Charge Drive.
Level 1: -12 MP, 46% damage four times up to 8 enemies.
Level 5: -16 MP, 70% damage four times up to 8 enemies.
PREREQUISITE: Requires 1 Charge Drive
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Cross Piercing: Attacks enemies with the force of nature that is infused into sharp arrows.
Level 1: -14 MP, 64% damage four times up to 6 enemies.
Level 20: -24 MP, 83% damage four times up to 6 enemies.
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Final Attack: Gives a chance to apply an extra attack for Dual Bowguns without taking extra time.
Level 1: 2% chance for a Final Attack of 65% damage on 1st arrow and 26% damage on 2nd arrow.
Level 20: 40% chance for a Final Attack of 75% damage on 1st arrow and 50% damage on 2nd arrow.
PREREQUISITE: Requires 3 Dual Bow Mastery
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Physical Training: Permanently increases your STR and DEX.
Level 1: +3 STR, +3 DEX.
Level 10: +30 STR, +30 DEX.

3rd Job:

Strike Dualshot: Shoots many fast arrows at enemies in front of you.
Level 1: -20 MP, 101% four times up to 5 monsters, 23% chance to stun the enemy for 2 seconds.
Level 20: -35 MP, 120% four times up to 5 monsters, 80% chance to stun the enemy for 6 seconds.
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Leap Tornado: While in the air, start spinning and shoot many arrows at the ground. You must have 120% or more jump and be in the air to use this skill.
Level 1: -33 MP, 97% damage 4 times up to 8 enemies.
Level 20: -45 MP, 135% damage 4 times up to 8 enemies.
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Unicorn Spike: Summon the sacred unicorns to attack enemies in front of you. There is a chance to debuff your opponent and weaken them, to allow you and your party to deal extra damage. This skill has a 100% chance of hitting critical damage.
Level 1: -38 MP, 102% damage 5 times up to 8 monsters, 19% chance to weaken the enemy and activate debuff effect for 5 seconds and increase the damage by 5% for 5 times; 20 seconds cooldown.
Level 20: -62 MP, 140% damage 5 times up to 8 monsters, 95% chance to weaken the enemy and activate debuff effect for 15 seconds and increase the damage by 15% for 10 times; 10 seconds cooldown.
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Gust Dive: Use the power of the wind to dive through the air into enemies to damage.
Level 1: -30 MP, 138% damage three times up to 6 monsters
Level 20: -45 MP, 195% damage three times up to 6 monsters
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Ignis Lore: Using the power of the spirit of fire, increase your damage and chance to avoid enemy attacks for a certain period of time.
Level 1: -40 MP, +2 weapon attack, 47 seconds. Passive Effect: +5% chance to avoid the enemy’s attack.
Level 20: -60 MP, +40 weapon attack, 180 seconds. Passive Effect: +20% chance to avoid the enemy’s attack.
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Water Shield: Use the strength of the spirit of water to create a shield that absorbs some damage and gives you resistance to states and elements for a certain period of time.
Level 1: -60 MP, 104 seconds, absorbs 11% damage, +6% resistance to states.
Level 20: -100 MP, 180 seconds, absorbs 30% damage, +25% resistance to states.
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Highkick Demolition: Fly towards your enemies in the air and hit them extremely fast. It can only be used after Charge Drive.
Level 1: -24 MP, 96% damage 6 times up to 8 enemies, 1% chance to instantly kill your enemy. Passive Effect: +10% damage of Charge Drive.
Level 15: -32 MP, 110% damage 6 times up to 8 enemies, 15% chance to instantly kill your enemy. Passive Effect: +30% damage of Charge Drive.
PREREQUISITE: Requires 5 Final Shot
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Elemental Knight: Summon one of the spirit knights to aid you in battle. They will fight monsters that you are attacking.
Level 1: -132 MP, 65 seconds, 196 seconds cooldown, Frost Spirit: 360% damage, 14% chance to freeze the enemy for 3 seconds. Fire Spirit: 360% damage, deal continuous damage for 3 seconds, 53% damage each second. Shadow Spirit: 397% damage.
Level 20: -60 MP, 160 seconds, 120 seconds cooldown, Frost Spirit: 550% damage, 90% chance to freeze the enemy for 3 seconds. Fire Spirit: 550% damage, deal continuous damage for 3 seconds, 110% damage each second. Shadow Spirit: 625% damage.

4th Job:

Dual Bowgun Expert: Permanently increases Mastery, Weapon Attack and Minimum Critical Damage for Dual Bowguns.
Level 1: +56% Mastery, +1 Weapon Attack, +1% Minimum Critical Damage.
Level 30: +70% Mastery, +30 Weapon Attack, +15% Minimum Critical Damage.
PREREQUISITE: Requires 20 Dual Bow Mastery
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Legendary Spear: Leap forward while raining down arrows on enemies. Enemies hit by the attack will have their defense lowered. This attack has a 100% critical chance. Passively increases the damage of Leap Tornado.
Level 1: -40 MP, 426% damage two times up to 12 monsters, reduces the enemy’s defense by -1% for 5 seconds, 10 seconds cooldown. Passive Effect: +11% damage of Leap Tornado.
Level 20: -60 MP, 540% damage two times up to 12 monsters, reduces the enemy’s defense by -20% for 15 seconds, 5 seconds cooldown. Passive Effect: +30% damage Leap Tornado.
PREREQUISITE: Requires 10 Leap Tornado
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Lightning Edge: Move forward instantaneously and attack many enemies in your path.
Level 1: -54 MP, 275% damage three times up to 8 monsters, 10 seconds cooldown
Level 30: -74 MP, 420% damage three times up to 8 monsters, 5 seconds cooldown
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Rolling Moonsault: Rapidly spin in the air, hitting floating enemies for continuous damage. You can use Acrobatic Jump, Leap Tornado, or Gust Dive after this skill. It can only be used after Charge Drive.
Level 1: -54 MP, 142% damage six times up to 8 monsters. Passive Effect: +12% damage of Charge Drive.
Level 20: -70 MP, 180% damage six times up to 8 monsters. Passive Effect: +50% damage of Charge Drive.
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Ancient Spirit: For a certain period of time, receive the blessings of an ancient spirit and increase your damage and HP. Permanently increases the chance to avoid attacks of Ignis Lore.
Level 1: -45 MP, Duration: 65 seconds, +1% damage, +50 MaxHP. Passive Effect: +6% chance to avoid the enemy’s attack.
Level 30: -80 MP, Duration: 210 seconds, +30% damage, +1500 MaxHP. Passive Effect: +20% chance to avoid the enemy’s attack.
PREREQUISITE: Requires 5 Ignis Lore
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Ishtar’s Ring: Borrow the power of the legendary weapon Ishtar to continuously fire rapid arrows at a target. Hold down the skill button to keep attacking. Passively increases the damage of Strike Dualshot.
Level 1: -8 MP, 81% 2 times with each shot. Passive Effect: Strike Dual Shot’s damage +7%.
Level 30: -10 MP, 110% 2 times with each shot. Passive Effect: Strike Dual Shot’s damage +25%.
PREREQUISITE: Requires 20 Strike Dualshot
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Defense Break: Attacks on an enemy have a chance to ignore 100% of their defense. This works on bosses as well.
Level 1: 2% chance to ignore 100% of the enemy’s DEF.
Level 20: 40% chance to ignore 100% of the enemy’s DEF.
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Advanced Final Attack: Enhances the success rate and damage of Final Attack; Permanently increases weapon attack and accuracy.
Level 1: 41% chance for a Final Attack of 76% damage on 1st arrow and 41% damage on 2nd arrow. Passively adds +6 weapon attack and +1% accuracy.
Level 30: 70% chance for a Final Attack of 105% damage on 1st arrow and 70% damage on 2nd arrow. Passively adds +20 weapon attack and +10% accuracy.
PREREQUISITE: Requires 20 Final Attack
———————
Maple Warrior: Increases base stats by a certain percentage for everyone in the party.
Level 1: -70 MP, increase all the base stats with 1% for everyone in the party for 30 seconds.
Level 30: -70 MP, increase all the base stats with 15% for everyone in the party for 900 seconds.
———————
Hero’s Will: Shrug off abnormal conditions.
Level 1: -30 MP, 100% chance of dispelling curses, 600 seconds cooldown.
Level 5: -30 MP, 100% chance of dispelling curses, 360 seconds cooldown.

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Phantom Skills

Legend:

Deadly Instinct (Link): Permanently increases critical rate.
FREE SKILL: +10% critical chance.
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Steal Skill: Enable stealing skills from Adventurers, excluding Blade Acolytes and Cannoneers. However, you cannot steal a Passive/Summon/Movement Skill.
FREE SKILL: Steal an active skill from an Adventurer.
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Skill Management: Allows you manage stolen skills. Set an active skill or delete them.
FREE SKILL: 4 slots on 1st Job, 4 slots on 2nd job, 3 slots on 3rd job, and 2 slots on 4th job.
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Judgement: This skill can be used only when your deck card is full. All the cards will be consumed in exchange of a buff that lasts 30 sec. 5 Blanc Carte will be thrown when this skill is cast.
FREE SKILL: Fortune Card: +5% critical rate; Misfortune Card: +10% drop rate
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Phantom Shroud: Conceal yourself and teleport quickly within map using arrow keys.
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Return of Phantom: Return to Crystal Garden instantly.
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High Dexterity: Permanently increases your stats and traits.
FREE SKILL: +40 DEX, +20% avoidability, +20 level craft, and +20 level insight.

1st Job:

Double Piercing: Attack enemies by piercing them.
Level 1: -15 MP, 122% damage two times up to 4 monsters
Level 20: -21 MP, 160% damage two times up to 4 monsters
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Swift Phantom: While in midair, you can jump again to fly further distance.
Level 1: -39 MP, jump a certain distance. Passive Effect: +7 movement speed, +6 maximum speed, +6 jump.
Level 15: -25 MP, jump a certain distance. Passive Effect: +35 movement speed, +20 maximum speed, +20 jump.
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Quick Evasion: Permanently increases your dodge rate.
Level 1: +3% avoidability
Level 10: +30% avoidability
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Talent of Phantom Thief I: Allows you to steal 1st job skills from other jobs.
Level 1: Stolen 1st job skill will be set to level 1.
Level 20: Stolen 1st job skill will be set to level 20.

2nd Job:

Breeze Carte: Knockback enemies with the wave of magical cards.
Level 1: -21 MP, 206% damage up to 10 enemies.
Level 20: -40 MP, 320% damage up to 10 enemies.
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Call of Fate: Attack enemies with magical cards.
Level 1: -20 MP, 132% damage three times up to 2 monsters
Level 20: -25 MP, 170% damage three times up to 2 monsters
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Blanc Carte: Whenever Phantom deals a critical attack, there is a chance that the enemy will get hit by a card. This will automatically stack 1 Card into your Deck for Judgement Skill.
Level 1: When the hit is critical, 6% chance to throw 1 extra card with 86% damage
Level 10: When the hit is critical, 60% chance to throw 1 extra card with 140% damage
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Cane Mastery: Increases the Mastery of Canes, as well as giving Accuracy.
Level 1: +12% mastery, +10 accuracy.
Level 20: +50% mastery, +200 accuracy.
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Cane Booster: Consume MP to increase the weapon attack speed for Canes with 2 steps.
Level 1: -30 MP, increases the attack speed for 10 seconds.
Level 20: -11 MP, increases the attack speed for 200 seconds.
PREREQUISITE: Requires 5 Cane Mastery
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Luck Monopoly: Permanently increases LuK
Level 1: +4 LUK
Level 10: +40 LUK
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Talent of Phantom Thief II: Allows you to steal 2nd job skills from other jobs.
Level 1: Stolen 2nd job skill will be set to level 1.
Level 20: Stolen 2nd job skill will be set to level 20.

3rd Job:

Coat of Arms: Attack enemies with quick slashes.
Level 1: -25 MP, 153% damage four times up to 8 monsters
Level 20: -35 MP, 210% damage four times up to 8 monsters
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Phantom Charge: Form a golden spear and charge forward to enemies, then form a golden crescent. It can be linked with Breeze Carte, reducing its delay.
Level 1: -21 MP, 175% damage two times up to 10 enemies by charging, 155% damage three times by forming a crescent. Passive Effect: +12% damage on Breeze Carte
Level 20: -40 MP, 270% damage two times up to 10 enemies by charging, 155% damage three times by forming a crescent. Passive Effect: +50% damage on Breeze Carte
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Flash and Flee: Permanently increases dodge rate.
Level 1: +11% dodge rate.
Level 20: +30% dodge rate.
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Acute Sense: Permanently increases critical rate.
Level 1: +12% critical rate
Level 20: +50% critical rate
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Luck of Phantom Thief: If you die during this buff is on, this buff will be removed, and the cooldown will start, but your health will be restored instantly.
Level 1: -300 MP, 5 seconds, 1155 seconds cooldown. Passive Effect: +3 LUK.
Level 20: -300 MP, 100 seconds, 300 seconds cooldown. Passive Effect: +60 LUK.
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Misfortune Protection: Ward away bad luck, sealing the area around you with your cards.
Level 1: -40 MP, 50 seconds, +11% Max HP and Max MP, and +2% Resistance to elements.
Level 20: -80 MP, 240 seconds, +30% Max HP and Max MP, and +40% Resistance to elements.
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Moonlight: Obtain power from the blue moon to improve your attack and accuracy.
Level 1: -42 MP, 50 seconds, +3 weapon attack, and +10 accuracy.
Level 20: -80 MP, 240 seconds, +30 weapon attack, and +200 accuracy.
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Talent of Phantom Thief III: Allows you to steal 3rd job skills from other jobs.
Level 1: Stolen 3rd job skill will be set to level 1.
Level 20: Stolen 3rd job skill will be set to level 20.

4th Job:

Ultimate Drive: Attack enemies with very quick slashes. You can move while holding the skill key down, but the walking speed will be slower.
Level 1: -13 MP, 100% 2 times with each strike up to 6 monsters.
Level 30: -15 MP, 130% 2 times with each strike up to 6 monsters.
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Twilight: Move backwards and attack enemies with powerful cards. It can be connected after Phantom Charge to reduce its delay.
Level 1: -70 MP, 358% damage three times up to 10 monsters. Passive Effect: +12% damage on Phantom Charge
Level 20: -80 MP, 510% damage three times up to 10 monsters. Passive Effect: +50% damage on Phantom Charge
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Noir Carte: When a critical damage is done by you, there is a chance to deal an extra attack similarly to Final Attack and your deck will stack with 1 card if its not at full capacity.
Level 1: When the hit is critical, 62% chance to throw 1 extra card with 163% damage
Level 20: When the hit is critical, 100% chance to throw 1 extra card with 220% damage
PREREQUISITE: Requires 10 Blanc Carte
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Cane Expert: Permanently increases Mastery, Weapon Attack and Minimum Critical Damage for Canes.
Level 1: +51% Mastery, +11 Weapon Attack, +1% Minimum Critical Damage.
Level 30: +70% Mastery, +30 Weapon Attack, +15% Minimum Critical Damage.
PREREQUISITE: Requires 20 Cane Mastery
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Pray of Aria: Receive Aria’s prayer, improving your attack power.
Level 1: -25 MP, +1% damage. Passive Effect: Ignores +1% of monster’s defense.
Level 30: -120 MP, +30% damage. Passive Effect: Ignores +30% of monster’s defense.
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Tempest of Card: Summons a tornado of cards that attacks enemies continuously around Phantom as long as skill key is held down. Upon releasing the key, the skill cooldown is 8 seconds.
Level 1: -25 MP, 225% Damage with each strike up to 12 enemies.
Level 30: -30 MP, 370% Damage with each strike up to 12 enemies.
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Soul Steal: Steals active buff from 12 enemies and apply it to self. It lasts for 5 seconds.
Level 1: -50 MP, +2 weapon attack / -2% damage taken / 30% damage reflect
Level 20: -50 MP, +40 weapon attack / -40% damage taken / 600% damage reflect
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Talent of Phantom Thief IV: Allows you to steal 4th job skills from other jobs.
Level 1: Stolen 4th job skill will be set to level 1.
Level 30: Stolen 4th job skill will be set to level 20.
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Maple Warrior: Increases base stats by a certain percentage for everyone in the party.
Level 1: -70 MP, increase all the base stats with 1% for everyone in the party for 30 seconds.
Level 30: -70 MP, increase all the base stats with 15% for everyone in the party for 900 seconds.
———————
Hero’s Will: Shrug off abnormal conditions.
Level 1: -30 MP, 100% chance of dispelling curses, 600 seconds cooldown.
Level 5: -30 MP, 100% chance of dispelling curses, 360 seconds cooldown.

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