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Adventurer Skills (9th Anniversary)



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Fighter Skills

1st Job (Warrior):

Improve Max HP: Increases the Maximum HP permanently.
Level 1: Increases the MaxHP with +2%.
Level 10: Increases the MaxHP with +20%.
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Iron Body: Increases Physical Defense for a short period of time.
Level 1: -8 MP, +10 W.Def for 200 seconds.
Level 20: -14 MP, +200 W.Def for 300 seconds.
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Power Strike: Consume MP to exert a strong blow to the enemy.
Level 1: -5 MP, 205% Damage.
Level 20: -11 MP, 300% Damage.
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Slash Blast: Consume MP to attack up to 6 enemies.
Level 1: -8 MP, 165% damage up to 6 enemies.
Level 20: -14 MP, 260% damage up to 6 enemies.
PREREQUISITE: Requires 1 Power Strike

2nd Job (Fighter):

Weapon Mastery: Improves the mastery of Swords and Axes, as well as increasing the accuracy.
Level 1: +12% mastery, +6 accuracy.
Level 20: +50% mastery, +120 accuracy.
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Final Attack: Gives a chance to apply an extra attack for Swords and Axes without taking extra time.
Level 1: 2% chance for a Final Attack of 100% damage.
Level 20: 40% chance for a Final Attack of 150% damage.
PREREQUISITE: Requires 3 Sword/Axe Mastery
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Weapon Booster: Consume MP to increase the weapon attack speed for Swords and Axes with 2 levels.
Level 1: -30 MP, 10 seconds duration.
Level 20: -11 MP, 200 seconds duration.
PREREQUISITE: Requires 5 Sword/Axe Mastery
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Rage: Consume MP to increase the physical attack for your party at a period of time.
GREAT UPDATE: It can now stack with other attack buffs.
Level 1: -12 MP, +11 W.Atk for 60 seconds.
Level 20: -20 MP, +30 W.Atk for 155 seconds.
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Ground Smash: Shoot a strong shockwave forward, attacking up to four enemies.
Level 1: -6 MP, 218% damage.
Level 10: -15 MP, 380% damage.
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Power Reflection: Absorbs some of the damage received from the enemy and deal the damage taken back to the enemy, including ranged attacks.
Level 1: -10 MP, for 66 seconds absorb 11% of the damage from the enemy and reflect 120% damage back.
Level 20: -20 MP, for 180 seconds absorb 30% of the damage from the enemy and reflect 500% damage back.
PREREQUISITE: Requires 3 Rage
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Physical Training: Permanently increases your STR and DEX.
Level 1: +3 STR, +3 DEX.
Level 10: +30 STR, +30 DEX.
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Soul Rush: Performs a quick dash forward. The higher the skill level, the further you’ll jump.
Level 1: -60 MP, pushes you forward at a set distance.
Level 10: -15 MP, pushes you forward at a set distance.
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Brandish: Attack multiple enemies by slashing.
Level 1: -21 MP, 134% damage two times to 3 enemies.
Level 20: -21 MP, 210% damage two times to 3 enemies.

3rd Job (Crusader):

Combo Attack: Charges up Combo orbs by attacking. Every orb will increase your damage and let you unleash finishing attacks.
Level 1: -22 MP, 100 seconds duration, max combo count is 3, 1% increase in damage per orb.
Level 20: -34 MP, 200 seconds duration, max combo count is 5, 5% increase in damage per orb.
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Panic: Deals great damage to enemies by using up the orbs, also puts the enemy in a state of darkness with a set chance. The more orbs you currently have, the more damage you deliver from Panic. Also ignores enemy’s defense.
GREAT UPDATE: It can now blind bosses.
Level 1: -10 MP, 850% damage to 6 enemies, 33% chance to put a darkness for 42 seconds, reducing 11% of enemy’s accuracy and 11% of enemy’s attack.
Level 20: -20 MP, 1040% damage to 6 enemies, 90% chance to put a darkness for 80 seconds, reducing 20% of enemy’s accuracy and 30% of enemy’s attack.
PREREQUISITE: Requires 1 Combo Attack
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Coma: Deals great damage to enemies by using up the orbs, also stuns the enemys for a set chance. The more orbs you currently have, the more damage you deliver from Coma.
Level 1: -12 MP, 528% damage to 6 enemies, 33% chance to stun the enemy for 2 seconds.
Level 20: -22 MP, 680% damage to 6 enemies, 90% chance to stun the enemy for 4 seconds.
PREREQUISITE: Requires 1 Combo Attack
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Magic Crash: Eliminate the enemy’s buff for a set chance. Cooldown is 1 minute.
Level 1: -35 MP, 24% chance to turn off all the buffs for 8 seconds.
Level 20: -15 MP, 100% chance to turn off all the buffs for 20 seconds.
PREREQUISITE: Requires 3 Shout
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Shout: Deal some damage to the enemies, as well as stunning them.
Level 1: -8 MP, 90% damage to 6 enemies, 57% chance to stun for 4 seconds.
Level 20: -18 MP, 280% damage to 10 enemies, 95% chance to stun for 8 seconds.
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Chance Attack: Deals more damage to enemies if they are stunned, freezed, or in a state of darkness.
Level 1: +6% damage against stunned, freezed, or darkness-stated enemies.
Level 20: +25% damage against stunned, freezed, or darkness-stated enemies.
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Self Recovery: Recover your HP and MP by four seconds each.
Level 1: HP 20, MP 3 each 4 seconds.
Level 20: HP 400, MP 60 each 4 seconds.
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Intrepid Slash: Deal consecutive slashes on multiple enemies in front of you.
Level 1: -15 MP, 145% damage three times to 4 enemies.
Level 20: -24 MP, 240% damage three times to 4 enemies.
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Endure: Passively increases your resistance to states.
Level 1: +1% resistance to elements
Level 20: +20% resistance to elements

4th Job (Hero):

Advanced Combo Attack: Increases the damage for each orb, as well as increasing the combo count.
Level 1: Max combo count is 5, 5% increase in damage for each orb, 22% chance to charge up 2 orbs.
Level 30: Max combo count is 10, 10% increase in damage for each orb, 80% chance to charge up 2 orbs.
PREREQUISITE: Requires 20 Combo Attack
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Monster Magnet: Pull monsters close to you and stun them.
Level 1: -10 MP, pull 1 monster with 60% damage and stun them for 1 second.
Level 30: -22 MP, pull 6 monsters with 350% damage and stun them for 5 seconds.
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Power Stance: Avoid getting knockbacked by the enemy for a certain period of time.
Level 1: -30 MP, 42% chance of not being knockbacked for 10 seconds.
Level 30: -60 MP, 100% chance of not being knockbacked for 300 seconds.
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Rush: Make a dash forward, pushing off the enemies.
Level 1: -20 MP, 297% damage up to 15 monsters.
Level 30: -47 MP, 500% damage up to 15 monsters.
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Enrage: Increase the attacking ability against an enemy by using up 10 orbs.
Level 1: -14 MP, 2% extra damage to the enemy enrage is focused on for 66 seconds. Passive Effect: +1% minimum critical damage, +6% critical chance.
Level 30: -24 MP, 60% extra damage to the enemy enrage is focused on for 240 seconds. Passive Effect: +15% minimum critical damage, +20% critical chance.
PREREQUISITE: Requires 30 Advanced Combo Attack
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Combat Mastery: Permanently neglects a part of the enemy’s defense.
Level 1: Ignore +5% of the enemy’s defense.
Level 10: Ignore +50% of the enemy’s defense.
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Advanced Final Attack: Enhances the success rate and damage of Final Attack; Permanently increases weapon attack and accuracy.
Level 1: 46% chance for a Final Attack of 163% damage two times. Passively adds +1 weapon attack and +1% accuracy.
Level 30: 60% chance for a Final Attack of 250% damage two times. Passively adds +30 weapon attack and +10% accuracy.
PREREQUISITE: Requires 20 Final Attack
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Raging Blow: Deal consecutive slashes on multiple enemies in front of you.
Level 1: -25 MP, 133% damage five times to 6 enemies.
Level 30: -34 MP, 220% damage five times to 6 enemies.
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Maple Warrior: Increases base stats by a certain percentage for everyone in the party.
Level 1: -70 MP, increase all the base stats with 1% for everyone in the party for 30 seconds.
Level 30: -70 MP, increase all the base stats with 15% for everyone in the party for 900 seconds.
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Hero’s Will: Shrug off abnormal conditions.
Level 1: -30 MP, 100% chance of dispelling curses, 600 seconds cooldown.
Level 5: -30 MP, 100% chance of dispelling curses, 360 seconds cooldown.

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Page Skills

1st Job (Warrior):

Improve Max HP: Increases the Maximum HP permanently.
Level 1: Increases the MaxHP with +2%.
Level 10: Increases the MaxHP with +20%.
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Iron Body: Increases Physical Defense for a short period of time.
Level 1: -8 MP, +10 W.Def for 200 seconds.
Level 20: -14 MP, +200 W.Def for 300 seconds.
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Power Strike: Consume MP to exert a strong blow to the enemy.
Level 1: -5 MP, 205% Damage.
Level 20: -11 MP, 300% Damage.
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Slash Blast: Consume MP to attack up to 6 enemies.
Level 1: -8 MP, 165% damage up to 6 enemies.
Level 20: -14 MP, 260% damage up to 6 enemies.
PREREQUISITE: Requires 1 Power Strike

2nd Job (Page):

Weapon Mastery: Improves the mastery of Swords and Maces, as well as increasing the accuracy.
Level 1: +12% mastery, +6 accuracy.
Level 20: +50% mastery, +120 accuracy.
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Final Attack: Gives a chance to apply an extra attack for Swords and Maces without taking extra time.
Level 1: 2% chance for a Final Attack of 100% damage.
Level 20: 40% chance for a Final Attack of 150% damage.
PREREQUISITE: Requires 3 Sword/Mace Mastery
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Weapon Booster: Consume MP to increase the weapon attack speed for Swords and Maces with 2 levels.
Level 1: -30 MP, 10 seconds duration.
Level 20: -11 MP, 210 seconds duration.
PREREQUISITE: Requires 5 Sword/Mace Mastery
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Threaten: Reduce enemies’ defense, attack and accuracy for a period of time by scaring them.
Level 1: -15 MP, 60% chance to reduce enemy’s attack and defense by 11% for 42 seconds, accuracy by 11% for 4 seconds.
Level 20: -24 MP, 60% chance to reduce enemy’s attack and defense by 30% for 80 seconds, accuracy by 30% for 8 seconds.
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Power Guard: Absorbs some of the damage received from the enemy and deal the damage taken back to the enemy, including ranged attacks.
Level 1: -10 MP, for 66 seconds absorb 12% of the damage from the enemy and reflect 24% damage back.
Level 20: -20 MP, for 180 seconds absorb 50% of the damage from the enemy and reflect 100% damage back.
PREREQUISITE: Requires 3 Threaten
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Ground Smash: Shoot a strong shockwave forward, attacking up to four enemies.
Level 1: -6 MP, 218% damage.
Level 10: -15 MP, 380% damage.
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Physical Training: Permanently increases your STR and DEX.
Level 1: +3 STR, +3 DEX.
Level 10: +30 STR, +30 DEX.
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Soul Rush: Performs a quick dash forward. The higher the skill level, the further you’ll jump.
Level 1: -60 MP, pushes you forward at a set distance.
Level 10: -15 MP, pushes you forward at a set distance.

3rd Job (White Knight):

Shield Mastery: Increases your total weapon and magic defense.
Level 1: +10% increase of physical and magical defense, 2% chance to guard against enemy attacks.
Level 20: +200% increase of physical and magical defense, 20% chance to guard against enemy attacks.
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Charged Blow: Deals damage to a number of enemies as well as stunning them. Can only be used if a charge is applied.
Level 1: -12 MP, 405% damage to 4 enemies, 32% to stun for 2 seconds.
Level 30: -30 MP, 550% damage to 4 enemies, 90% to stun for 6 seconds.
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Fire Charge: Gives the element of fire to the weapon.
Level 1: -25 MP, 121% damage for 10 seconds by giving the weapon the fire element.
Level 20: -35 MP, 140% damage for 200 seconds by giving the weapon the fire element.
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Ice Charge: Gives the element of ice to the weapon.
Level 1: -25 MP, 121% damage for 10 seconds by giving the weapon the ice element. 14% chance of freezing for 1 second.
Level 20: -35 MP, 140% damage for 200 seconds by giving the weapon the ice element. 90% chance of freezing for 2 seconds.
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Lightning Charge: Gives the element of lightning to the weapon. It stacks with other charges.
Level 1: -25 MP, 121% damage for 10 seconds by giving the weapon the lightning element.
Level 20: -35 MP, 140% damage for 200 seconds by giving the weapon the lightning element.
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Magic Crash: Eliminate the enemy’s buff for a set chance.
Level 1: -35 MP, 24% chance to turn off all the buffs for 8 seconds, cooldown 1 minute.
Level 20: -15 MP, 100% chance to turn off all the buffs for 20 seconds, cooldown 1 minute.
PREREQUISITE: Requires 3 Charged Blow
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HP Recovery: Restore a part of your Health Points instantly.
Level 1: -24 MP, recover 22% of your Health Points, 42 seconds cooldown.
Level 10: -40 MP, recover 40% of your Health Points, 15 seconds cooldown.
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Combat Orders: Increases the skill levels of everyone in your party. It works on all skills except beginners and Combat Orders itself, but it only exceeds the max level of 4th job skills.
Level 1: -24 MP, raise the skill levels by 1 points for 66 seconds.
Level 20: -36 MP, raise the skill levels by 2 points for 180 seconds.
PREREQUISITE: Requires 5 Restoration

4th Job (Paladin):

Achilles: Permanently strenghtens the body and reduces damage taken by the enemy. It works against physical and magic attacks from enemies.
Level 1: A decrease of 5.5% damage taken from the enemy.
Level 30: A decrease of 20% damage taken from the enemy.
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Guardian: Blocks an enemy’s attack with a given success rate when using a shield. Become more resistant to the elements and debuffs permanently.
Level 1: Block an attack with 11% chance, stun for 2 seconds when successfully blocked. 1% Passive Resistance and Status Immunity.
Level 30: Block an attack with 40% chance, stun for 6 seconds when successfully blocked. 30% Passive Resistance and Status Immunity.
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Advanced Charge Blow: Increases the damage of Charged Blow along with increasing the number of enemies being hit.
Level 1: 310% damage two times up to 5 targets. Passive effect: +52% mastery when you are charged.
Level 10: 400% damage two times up to 6 targets. Passive effect: +70% mastery when you are charged.
PREREQUISITE: Requires 30 Charged Blow
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Holy Charge: Gives the element of holy to the weapon.
Level 1: -25 MP, 131% damage for 15 seconds by giving the holy element to the weapon.
Level 20: -35 MP, 150% damage for 300 seconds by giving the holy element to the weapon.
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Power Stance: Avoid getting knockbacked by the enemy for a certain period of time.
Level 1: -30 MP, 42% chance of not being knockbacked for 10 seconds.
Level 30: -60 MP, 100% chance of not being knockbacked for 300 seconds.
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Rush: Make a dash forward, pushing off the enemies.
Level 1: -20 MP, 297% damage up to 15 monsters.
Level 30: -47 MP, 500% damage up to 15 monsters.
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Blast: Attack one enemy with a powerful blow, hitting three times. Also ignores part of the enemy’s defense.
Level 1: -15 MP, 142% damage 6 times, ignore enemy’s defense by +16%, 21% critical chance, +6% minimum critical damage, and 1% instant death.
Level 30: -24 MP, 200% damage 6 times, ignore enemy’s defense by +30%, 50% critical chance, +20% minimum critical damage, and 10% instant death.
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Heaven’s Hammer: Strike the ground with a huge hammer.
Level 1: -31 MP, 338% damage four times up to 15 boss monsters, 330 seconds cooldown.
Level 30: -60 MP, 425% damage four times up to 15 boss monsters, 40 seconds cooldown.
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Divine Shield: The shield blocks the enemy’s attack up to 5 times. The shield remains up for 90 seconds.
Level 1: 5% chance of creating a personal shield, absorbing up to 1 times and adding 12 weapon attack, cooldown of 30 seconds.
Level 10: 50% chance of creating a personal shield, absorbing up to 10 times and adding 30 weapon attack, cooldown of 30 seconds.
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Monster Magnet: Pull monsters close to you and stun them.
Level 1: -10 MP, pull 1 monster with 60% damage and stun them for 1 second.
Level 30: -22 MP, pull 6 monsters with 350% damage and stun them for 5 seconds.
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Maple Warrior: Increases base stats by a certain percentage for everyone in the party.
Level 1: -70 MP, increase all the base stats with 1% for everyone in the party for 30 seconds.
Level 30: -70 MP, increase all the base stats with 15% for everyone in the party for 900 seconds.
———————
Hero’s Will: Shrug off abnormal conditions.
Level 1: -30 MP, 100% chance of dispelling curses, 600 seconds cooldown.
Level 5: -30 MP, 100% chance of dispelling curses, 360 seconds cooldown.

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Spearman Skills

1st Job (Warrior):

Improve Max HP: Increases the Maximum HP permanently.
Level 1: Increases the MaxHP with +2%.
Level 10: Increases the MaxHP with +20%.
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Iron Body: Increases Physical Defense for a short period of time.
Level 1: -8 MP, +10 W.Def for 200 seconds.
Level 20: -14 MP, +200 W.Def for 300 seconds.
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Power Strike: Consume MP to exert a strong blow to the enemy.
Level 1: -5 MP, 205% Damage.
Level 20: -11 MP, 300% Damage.
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Slash Blast: Consume MP to attack up to 6 enemies.
Level 1: -8 MP, 165% damage up to 6 enemies.
Level 20: -14 MP, 260% damage up to 6 enemies.
PREREQUISITE: Requires 1 Power Strike

2nd Job (Spearman):

Weapon Mastery: Improves the mastery of Spears and Polearms, as well as increasing the accuracy.
Level 1: +12% mastery, +6 accuracy.
Level 20: +50% mastery, +120 accuracy.
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Final Attack: Gives a chance to apply an extra attack for Spears and Polearms without taking extra time.
Level 1: 2% chance for a Final Attack of 100% damage.
Level 20: 40% chance for a Final Attack of 150% damage.
PREREQUISITE: Requires 5 Spear/Polearm Mastery
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Weapon Booster: Consume MP to increase the weapon attack speed for Spears and Polearms with 2 levels.
Level 1: -30 MP, 10 seconds duration.
Level 20: -11 MP, 210 seconds duration.
PREREQUISITE: Requires 5 Spear/Polearm Mastery
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Iron Will: Increases the physical and magic defense for everyone in the party
Level 1: -15 MP, add 15 physical defense and 10 magic defense for 50 seconds.
Level 20: -24 MP, add 300 physical defense and 200 magic defense for 240 seconds.
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Hyper Body: Increases the maximum HP and maximum MP of everyone in the party.
Level 1: -20 MP, increase the maximum HP and MP with 3% for 15 seconds.
Level 20: -60 MP, increase the maximum HP and MP with 60% for 300 seconds.
PREREQUISITE: Requires 3 Iron Will
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Ground Smash: Shoot a strong shockwave forward, attacking up to four enemies.
Level 1: -6 MP, 206% damage.
Level 20: -15 MP, 320% damage.
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Physical Training: Permanently increases your STR and DEX.
Level 1: +3 STR, +3 DEX.
Level 10: +30 STR, +30 DEX.
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Soul Rush: Soul Rush: Performs a quick dash forward. The higher the skill level, the further you’ll jump.
Level 1: -60 MP, pushes you forward at a set distance.
Level 10: -15 MP, pushes you forward at a set distance.

3rd Job (Dragon Knight):

Elemental Resistance: Grows resistance to all elemental attacks.
Level 1: 12% increase of elemental resistance.
Level 20: 50% increase of elemental resistance.
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Dragon Crusher: Attack three enemies three times by thrusting the weapon.
Level 1: -12 MP, 182% damage three times up to 3 enemies.
Level 20: -24 MP, 220% damage three times up to 3 enemies.
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Dragon Fury: Attack eight enemies with a large swing from the weapon.
Level 1: -25 MP, 455% damage up to 8 enemies.
Level 20: -33 MP, 550% damage up to 8 enemies.
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Sacrifice: Use a part of your Health Points to make a powerful attack. Can only be used with 50% or more of your max HP remaining. Ignores all of the monster’s defense, including bosses.
Level 1: -12 MP, -24% HP, 144% damage four times.
Level 20: -18 MP, -5% HP, 220% damage four times.
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Dragon Roar: Attack 15 monsters and stunning them with a powerfull roar of a dragon. Can only be used with 20% or more of your max HP remaining.
Level 1: -20 MP, -20% HP, 408% damage, 25 seconds cooldown. 3% to stun for 2 seconds.
Level 30: -20 MP, -10% HP, 640% damage, 10 seconds cooldown. 90% to stun for 9 seconds.
PREREQUISITE: Requires 3 Sacrifice
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Magic Crash: Eliminate the enemy’s buff for a set chance, cooldown 1 minute.
Level 1: -35 MP, 24% chance to turn off all the buffs for 8 seconds.
Level 20: -15 MP, 100% chance to turn off all the buffs for 20 seconds.
PREREQUISITE: Requires 3 Dragon Blood
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Dragon Strength: Increase STR for a period of time.
Level 1: -12 MP, +3 STR for 48 seconds.
Level 20: -24 MP, +60 STR for 200 seconds.
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Dragon Wisdom: Increases critical chance and minimum critical hit, and add a drain effect while attacking.
Level 1: +12% critical chance, +6% minimum critical hit, 11% probability of draining 1% of the damage dealt for Dragon Skills.
Level 10: +30% critical chance, +15% minimum critical hit, 20% probability of draining 10% of the damage dealt for Dragon Skills.
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Endure: Passively increases your resistance to states.
Level 1: +1% resistance to elements
Level 20: +20% resistance to elements

4th Job (Dark Knight):

Dark Force: If the HP is above a certain level, the Dark Knight’s inner soul awakes, giving extra damage.
Level 1: If HP is above 78%, +31% damage and +6 speed. Passive Effect: +1% critical chance and +1% minimum critical damage.
Level 30: If HP is above 20%, +60% damage and +20 speed. Passive Effect: +10% critical chance and +15% minimum critical damage.
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Beholder’s Healing: The Beholder will heal you with a set rate.
Level 1: 125 HP recovery every 9 seconds.
Level 20: 600 HP recovery every 4 seconds.
PREREQUISITE: Requires 1 Beholder
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Beholder’s Buff: The Beholder will give buffs for a period of time.
Level 1: buff every 24 seconds for +5 W.Atk, +25 Physical Defense, +25 Magic Defense, +15 Accuracy, +15 Avoidability for 24 seconds.
Level 20: buff every 4 seconds for +35 W.Atk, +500 Physical Defense, +500 Magic Defense, +300 Accuracy, +300 Avoidability for 100 seconds.
PREREQUISITE: Requires 1 Beholder
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Monster Magnet: Pull monsters close to you and stun them.
Level 1: -10 MP, pull 1 monster with 60% damage and stun them for 1 second.
Level 30: -22 MP, pull 6 monsters with 350% damage and stun them for 5 seconds.
———————
Power Stance: Avoid getting knockbacked by the enemy for a certain period of time.
Level 1: -30 MP, 42% chance of not being knockbacked for 10 seconds.
Level 30: -60 MP, 100% chance of not being knockbacked for 300 seconds.
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Rush: Make a dash forward, pushing off the enemies.
Level 1: -20 MP, 297% damage up to 15 monsters.
Level 30: -47 MP, 500% damage up to 15 monsters.
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Beholder: Summon the Beholder, which will increase your mastery.
Level 1: -114 MP, summon the Beholder for 11 minutes, +52% mastery.
Level 10: -60 MP, summon the Beholder for 20 minutes, +70% mastery.
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Beholder’s Revenge: The beholder will attack the enemy back when you take damage.
Level 1: 100% chance to counter-attack, 570% damage, +1% chance instant kill the enemy, 9 seconds waiting inbetween attacks.
Level 10: 100% chance to counter-attack, 750% damage, +10% chance instant kill the enemy, 4 seconds waiting inbetween attacks.
PREREQUISITE: Requires 1 Beholder
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Dark Impale: Attack six enemies with a very fast speed.
Level 1: -23 MP, 142% damage five times, ignores 6% enemy defense, +1% chance to instant kill the enemy.
Level 30: -50 MP, 200% damage five times, ignores 20% enemy defense, +10% chance to instant kill the enemy.
———————
Maple Warrior: Increases base stats by a certain percentage for everyone in the party.
Level 1: -70 MP, increase all the base stats with 1% for everyone in the party for 30 seconds.
Level 30: -70 MP, increase all the base stats with 15% for everyone in the party for 900 seconds.
———————
Hero’s Will: Shrug off abnormal conditions.
Level 1: -30 MP, 100% chance of dispelling curses, 600 seconds cooldown.
Level 5: -30 MP, 100% chance of dispelling curses, 360 seconds cooldown.

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Fire/Poison Wizard Skills

1st Job (Magician):

Improve Max MP: Increases the Maximum MP permanently.
Level 1: Increases the MaxMP with +2%.
Level 10: Increases the MaxMP with +20%.
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Magic Guard: Use MP when you’re damaged instead of HP for a period of time.
Level 1: -6 MP, 15% of damage taken from MP instead of from HP for 110 seconds.
Level 15: -13 MP, 85% of damage taken from MP instead of from HP for 600 seconds.
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Magic Armor: Increases the Physical and Magic defense for a period of time.
Level 1: -8 MP, +8 Physical and +15 Magic defense for 72 seconds.
Level 15: -16 MP, +120 Physical and +225 Magic defense for 240 seconds.
PREREQUISITE: Requires 3 Magic Guard
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Energy Bolt: Consume MP to attack one enemy once.
Level 1: -6 MP, 196% damage.
Level 20: -14 MP, 310% damage.
———————
Magic Claw: Consume MP to attack three enemies twice.
Level 1: -10 MP, 73% damage two times up to 4 monsters.
Level 20: -20 MP, 130% damage two times up to 4 monsters.
PREREQUISITE: Requires 1 Energy Bolt

2nd Job (Wizard (Fire/Poison)):

MP Eater: Magical attacks get a chance to absorb a part of the enemy’s MP.
Level 1: 1% chance to absorb 1% of the enemy’s maximum MP.
Level 20: 20% chance to absorb 10% of the enemy’s maximum MP.
PREREQUISITE: Requires 5 Wand/Staff Mastery
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Meditation: Increases the Magic Attack of everyone in the party by meditating.
Level 1: -10 MP, increase of 11 Magic Attack for 10 seconds.
Level 20: -16 MP, increase of 30 Magic Attack for 200 seconds.
PREREQUISITE: Requires 3 MP Eater
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Teleport: Consume MP to teleport a certain distance.
Level 1: -50 MP, teleport a distance of 130.
Level 20: -12 MP, teleport a distance of 150.
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Slow: Slow the enemy down for a certain period of time. Can be applied to up to 6 monsters.
Level 1: -10 MP, -8 speed for 8 seconds.
Level 10: -10 MP, -80 speed for 80 seconds.
PREQUISITE: Requires 5 Teleport
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Fire Arrow: Use your magic power to create a Fire Arrow hitting up to three enemies.
Level 1: -12 MP, 268% damage up to 3 enemies.
Level 20: -27 MP, 420% damage up to 3 enemies.
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Poison Breath: Throw toxic balls at theenemies. The enemy will lose HP continuously for a set period of time.
Level 1: -15 MP, 150% damage up to 6 enemies, 5 seconds of poison with 42% damage per second.
Level 20: -30 MP, 340% damage up to 6 enemies, 10 seconds of poison with 80% damage per second.
———————
Magic Mastery: Increases the mastery of Wands and Staves, as well as increasing Magic Attack.
Level 1: +12% mastery, +1 Magic Attack.
Level 20: +50% mastery, +10 Magic Attack.
———————
High Wisdom: Increases your INT permanently.
Level 1: +4 INT
Level 10: +40 INT

3rd Job (Mage (Fire/Poison)):

Elemental Amplification: Consumes more MP for each attack, but the attacks will be much stronger.
Level 1: 122% MP usage, 112% spell damage.
Level 20: 160% MP usage, 150% spell damage.
———————
Explosion: Create a giant explosion to hit enemies with the Fire element.
Level 1: -50 MP, 506% damage up to 6 monsters.
Level 20: -90 MP, 620% damage up to 6 monsters.
———————
Poison Mist: Create a deadly poison fog around the character to poison all the enemies.
Level 1: -40 MP, 4 seconds, 213% damage on the first hit, and poisons enemies for 10 seconds with 104% damage per second.
Level 20: -65 MP, 40 seconds, 270% damage on the first hit, and poisons enemies for 15 seconds with 180% damage per second.
———————
Seal: Seal the attacks of the enemy, so he can’t use them. Can be applied to up to 6 enemies.
Level 1: -20 MP, 19% chance to seal for 10 seconds.
Level 20: -20 MP, 95% chance to seal for 20 seconds.
PREREQUISITE: Requires 3 Elemental Amplication
———————
Magic Booster: Consume MP to increase the speed of the attacks for Wands and Staves with 2 steps.
Level 1: -58 MP, speed the attacks up for 10 seconds.
Level 20: -20 MP, speed the attacks up for 200 seconds.
PREREQUISITE: Requires 3 Elemental Amplication
———————
Fire Demon: Use a Fire Demon to attack up to 6 enemies in front of you. The enemies will suffer burn Damage over Time.
Level 1: -20 MP, 436% damage up to 6 enemies, 6 seconds of 54% burn damage per second.
Level 10: -32 MP, 580% damage up to 6 enemies, 15 seconds of 90% burn damage per second.
———————
Teleport Mastery: Consume extra MP to teleport to attack and stun the enemies. Passively adds extra teleport range. Note: You must use this skill as a hotkey to activate, then use it again to deactivate.
Level 1: -2 extra MP, deals 250% damage to up to 6 enemies, 35% chance to stun for 2 seconds, 2 extra teleport range.
Level 10: -20 extra MP, deals 340% damage to up to 6 enemies, 80% chance to stun for 4 seconds, 20 extra teleport range.
PREREQUISITE: Requires 20 Teleport
———————
Elemental Reset: Resets the elements of your attacks to neutral for a period of time. It does not affect against Elemental Wands/Staves, so mages can still use those weapons.
Level 1: -14 MP, reduce 10% of the element for 120 seconds.
Level 10: -50 MP, reduce 100% of the element for 300 seconds.
———————
Extreme Magic (Fire/Poison): Increases the duration of damage over time and damage when attacking monsters who are affected from damage over time, stun, freeze, darkness or paralysis.
Level 1: Increases the duration of Damage over Time by 5 seconds. Passive Effect: +2% damage when attacking monsters who are affected by damage over time, stun, freeze, darkness or paralysis.
Level 10: Increases the duration of Damage over Time by 10 seconds. Passive Effect: +20% damage when attacking monsters who are affected by Damage over Time, stun, freeze, darkness or paralysis.
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Critical Magic: Increases the success rate of critical attack and critical rate permanently.
Level 1: +11% Critical Rate, +6% Minimum Critical Damage
Level 20: +30% Critical Rate, +25% Minimum Critical Damage

4th Job (Archmage (Fire/Poison)):

Big Bang: Gather small particles around the character for a period of time to make an explosion, attacking up to 6 enemies. It is Fire elemental, and it also deals Damage over Time. You can now jump while performing this skill at the same time.
Level 1: -25 MP, 243% damage 5 times up to 10 monsters, 82% fire damage per second for 5 seconds.
Level 30: -50 MP, 330% damage 5 times up to 10 monsters, 140% fire damage per second for 10 seconds.
———————
Infinity: Recovers the HP and MP each 4 seconds, and increases the magic attack progressively by the percentage. Cooldown is 3 minutes.
Level 1: -21 MP, for 11 seconds, 21% chance of not getting knocked back,, 1% HP and MP recovery and 1% extra magic damage each 4 seconds.
Level 30: -50 MP, for 40 seconds, 50% chance of not getting knocked back, 10% HP and MP recovery and 10% extra magic damage each 4 seconds.
———————
Ifrit: Summon Ifrit for a period of time. He attacks up to 3 monsters.
Level 1: -60 MP, 15 seconds, 276% damage. Passive Effect: +11% tolerance against element-based attacks.
Level 30: -120 MP, 160 seconds, 450% damage. Passive Effect: +40% tolerance against element-based attacks.
PREREQUISITE: Requires 5 Fire Demon
———————
Paralyze: Temporarily paralyzes multiple enemies while inflicting great damage. Paralyzed enemies take damage over time.
Level 1: -16 MP, 142% damage six times up to 8 monsters, 122% poison damage each second for 4 seconds.
Level 30: -40 MP, 200% damage six times up to 8 monsters, 180% poison damage each second for 10 seconds.
———————
Meteor Shower: Summon meteors from the sky to hit up to 15 enemies. Will create fire damage over time.
Level 1: -380 MP, 610% damage two times up to 15 enemies, 5 seconds of 105% damage each second, 50 seconds cooldown.
Level 30: -380 MP, 900% damage two times up to 15 enemies, 10 seconds of 220% damage each second, 20 seconds cooldown.
———————
Master Magic: Increases the buff duration of all skills as well as the Magic Attack. Note: You must use this skill as a hotkey to activate, then use it again to deactivate.
Level 1: +3 Magic Attack, 5% extra buff duration.
Level 10: +30 Magic Attack, 50% extra buff duration.
———————
Arcane Aim: Increases the damage when attacking a monster continuously. The increase in damage can stack up to five times.
Level 1: If you attack one monster more than 3 times, 21% chance of your damage increased by +2% (Total Amount: +10%). Passive Effect: Ignores +6% of the monster’s defense.
Level 30: If you attack one monster more than 3 times, 50% chance of your damage increased by +8% (Total Amount: +40%). Passive Effect: Ignores +20% of the monster’s defense.
———————
Mist Eruption: Create an explosion surrounding mists and inflict great damage and Damage over Time to six monsters. Up to six mists can be exploded. Cooldown is 10 seconds. In addition, Mist Eruption increases the Damage over Time damage for Poison Mist permanently.
Level 1: -40 MP, 229% damage eight times, ignores +11% of monsters defense. Explosion damage increases by 6% when DoT is applied more than 2. Permanently increases the DoT damage of Poison Mist by 182%.
Level 30: -100 MP, 345% damage eight times, ignores +40% of monsters defense. Explosion damage increases by 35% when DoT is applied more than 2. Permanently increases the DoT damage of Poison Mist by 240%.
———————
Maple Warrior: Increases base stats by a certain percentage for everyone in the party.
Level 1: -70 MP, increase all the base stats with 1% for everyone in the party for 30 seconds.
Level 30: -70 MP, increase all the base stats with 15% for everyone in the party for 900 seconds.
———————
Hero’s Will: Shrug off abnormal conditions.
Level 1: -30 MP, 100% chance of dispelling curses, 600 seconds cooldown.
Level 5: -30 MP, 100% chance of dispelling curses, 360 seconds cooldown.

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Ice/Lightning Wizard Skills

1st Job (Magician):

Improve Max MP: Increases the Maximum MP permanently.
Level 1: Increases the MaxMP with +2%.
Level 10: Increases the MaxMP with +20%.
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Magic Guard: Use MP when you’re damaged instead of HP for a period of time.
Level 1: -6 MP, 15% of damage taken from MP instead of from HP for 110 seconds.
Level 15: -13 MP, 85% of damage taken from MP instead of from HP for 600 seconds.
———————
Magic Armor: Increases the Physical and Magic defense for a period of time.
Level 1: -8 MP, +8 Physical and +15 Magic defense for 72 seconds.
Level 15: -16 MP, +120 Physical and +225 Magic defense for 240 seconds.
PREREQUISITE: Requires 3 Magic Guard
———————
Energy Bolt: Consume MP to attack one enemy once.
Level 1: -6 MP, 196% damage.
Level 20: -14 MP, 310% damage.
———————
Magic Claw: Consume MP to attack three enemies twice.
Level 1: -10 MP, 73% damage two times up to 4 monsters.
Level 20: -20 MP, 130% damage two times up to 4 monsters.
PREREQUISITE: Requires 1 Energy Bolt

2nd Job (Wizard (Ice/Lightning)):

MP Eater: Magical attacks get a chance to absorb a part of the enemy’s MP.
Level 1: 1% chance to absorb 1% of the enemy’s maximum MP.
Level 20: 20% chance to absorb 10% of the enemy’s maximum MP.
PREREQUISITE: Requires 5 Wand/Staff Mastery
———————
Meditation: Increases the Magic Attack of everyone in the party by meditating.
Level 1: -10 MP, increase of 11 Magic Attack for 10 seconds.
Level 20: -16 MP, increase of 30 Magic Attack for 200 seconds.
PREREQUISITE: Requires 3 MP Eater
———————
Teleport: Consume MP to teleport a certain distance.
Level 1: -50 MP, teleport a distance of 130.
Level 20: -12 MP, teleport a distance of 150.
———————
Slow: Slow the enemy down for a certain period of time. Can be applied to up to 6 monsters.
Level 1: -10 MP, -8 speed for 8 seconds.
Level 10: -10 MP, -80 speed for 80 seconds.
PREQUISITE: Requires 5 Teleport
———————
Cold Beam: Use your Magic Power to create a Sharp Piece of Ice to hit one enemy with great damage.
Level 1: -12 MP, 113% damage 3 times, 1 seconds freezing.
Level 20: -27 MP, 170% damage 3 times, 2 seconds freezing.
———————
Thunderbolt: Strike up to six enemies with lightning.
Level 1: -20 MP, 73% damage 3 times up to 6 enemies.
Level 20: -45 MP, 130% damage 3 times up to 6 enemies.
———————
Magic Mastery: Increases the mastery of Wands and Staves, as well as increasing Magic Attack.
Level 1: +12% mastery, +1 Magic Attack.
Level 20: +50% mastery, +10 Magic Attack.
———————
High Wisdom: Increases your INT permanently.
Level 1: +4 INT
Level 10: +40 INT

3rd Job (Mage (Ice/Lightning)):

Elemental Amplification: Consume more MP for each attack, but the attacks will be much stronger.
Level 1: 122% MP usage, 112% spell damage.
Level 20: 160% MP usage, 150% spell damage.
———————
Ice Strike: Create a sharp blow of ice to hit and freeze up to six enemies.
Level 1: -20 MP, 122% damage 4 times up to 6 enemies, 2 seconds freezing.
Level 20: -50 MP, 160% damage 4 times up to 6 enemies, 3 seconds freezing.
———————
Thunder Spear: Attack one enemy multiple times with a giant Thunder Spear, which gives a chance to stun the enemy.
Level 1: -12 MP, 108% damage 5 times, 42% chance to stun the enemy for 1 seconds.
Level 20: -30 MP, 165% damage 5 times, 80% chance to stun the enemy for 5 seconds.
———————
Seal: Seal the attacks of the enemy, so he can’t use them. Can be applied up to 6 enemies.
Level 1: -20 MP, 19% chance to seal for 10 seconds.
Level 20: -20 MP, 95% chance to seal for 20 seconds.
PREREQUISITE: Requires 3 Elemental Amplication
———————
Magic Booster: Consume MP to increase the speed of the attacks for Wands and Staves with 2 steps.
Level 1: -58 MP, speed the attacks up for 10 seconds.
Level 20: -20 MP, speed the attacks up for 200 seconds.
PREREQUISITE: – Requires 3 Elemental Amplication
———————
Ice Demon: Use an Ice Demon to attack up to 6 enemies in front of you. The enemies will suffer freeze damage over time.
Level 1: -15 MP, 416% damage up to 6 enemies, 6 seconds of freeze damage of 90% damage per second.
Level 10: -27 MP, 560% damage up to 6 enemies, 15 seconds of freeze damage of 90% damage per second.
———————
Teleport Mastery: Consume extra MP to teleport to attack and stun the enemies. Passively adds extra teleport range. Note: You must use this skill as a hotkey to activate, then use it again to deactivate.
Level 1: -2 extra MP, deals 250% damage to up to 6 enemies, 35% chance to stun for 2 seconds, 2 extra teleport range.
Level 10: -20 extra MP, deals 340% damage to up to 6 enemies, 80% chance to stun for 4 seconds, 20 extra teleport range.
PREREQUISITE: Requires 20 Teleport
———————
Elemental Reset: Resets the elements of your attacks to neutral for a period of time. It does not affect against Elemental Wands/Staves, so mages can still use those weapons.
Level 1: -15 MP, reduce 10% of the element for 120 seconds.
Level 10: -50 MP, reduce 100% of the element for 300 seconds.
———————
Extreme Magic (Ice/Lightning): Instantly kill a monster with a small chance when its HP is below a certain amount of %. Increases in damage when attacking monsters who are affected from damage over time, stun, freeze, darkness or paralysis.
Level 1: 5% chance to kill a monster instantly when the monster’s HP is below 11%. Increases the duration of Damage over Time by 5 seconds. Passive Effect: +2% damage when attacking monsters who are affected by damage over time, stun, freeze, darkness or paralysis.
Level 10: 15% chance to kill a monster instantly when the monster’s HP is below 30%. Passive Effect: +20% damage when attacking monsters who are affected by Damage over Time, stun, freeze, darkness or paralysis.
———————
Critical Magic: Increases the success rate of critical attack and critical rate permanently.
Level 1: +11% Critical Rate, +6% Minimum Critical Damage
Level 20: +30% Critical Rate, +25% Minimum Critical Damage

4th Job (Archmage (Ice/Lightning)):

Big Bang: Gather small particles around the character for a period of time to make an explosion, attacking up to 6 enemies. It is Ice elemental, and it has the chance to freeze your opponents. You can now jump while performing this skill at the same time.
Level 1: -25 MP, 243% damage 5 times up to 10 monsters, 3% chance of freezing your enemies for 3 seconds.
Level 30: -50 MP, 330% damage 5 times up to 10 monsters, 90% chance of freezing your enemies for 5 seconds.
———————
Infinity: Recovers the HP and MP each 4 seconds, and increases the magic attack progressively by the percentage. Cooldown is 3 minutes.
Level 1: -21 MP, for 11 seconds, 21% chance of not getting knocked back,, 1% HP and MP recovery and 1% extra magic damage each 4 seconds.
Level 30: -50 MP, for 40 seconds, 50% chance of not getting knocked back, 10% HP and MP recovery and 10% extra magic damage each 4 seconds.
———————
Elquines: Summon Elquines for a period of time. He attacks up to 3 monsters.
Level 1: -60 MP, 15 seconds, 206% damage, freezes for 1 seconds. Passive Effect: +11% tolerance against element-based attacks.
Level 30: -120 MP, 160 seconds, 380% damage, freezes for 3 seconds. Passive Effect: +40% tolerance against element-based attacks.
———————
Chain Lightning: Attack enemies with a powerful lightning attack.
Level 1: -24 MP, 156% damage 6 times up to 5 monsters, 11% extra critical chance, 32% chance to stun for 2 seconds.
Level 30: -44 MP, 214% damage 6 times up to 5 monsters, 25% extra critical chance, 90% chance to stun for 4 seconds.
———————
Blizzard Shower: Summon blizzards from the sky to hit up to 15 enemies. Will create freeze damage over time.
Level 1: -380 MP, 560% damage two times up to 15 enemies, 5 seconds of 89% damage each second, 50 seconds cooldown.
Level 30: -380 MP, 850% damage two times up to 15 enemies, 10 seconds of 205% damage each second, 20 seconds cooldown.
———————
Master Magic: Permanently increases the buff duration of all skills as well as the Magic Attack. Note: You must use this skill as a hotkey to activate, then use it again to deactivate.
Level 1: +3 Magic Attack, 5% extra buff duration.
Level 10: +30 Magic Attack, 50% extra buff duration.
———————
Arcane Aim: Increases the damage when attacking a monster continuously. The increase in damage can stack up to five times.
Level 1: If you attack one monster more than 3 times, 21% chance of your damage increased by +2% (Total Amount: +10%). Passive Effect: Ignores +6% of the monster’s defense.
Level 30: If you attack one monster more than 3 times, 50% chance of your damage increased by +8% (Total Amount: +40%). Passive Effect: Ignores +20% of the monster’s defense.
———————
Glacial Chain: Draws monsters towards you, and at the same time, damaging and freezing them. Cooldown is 5 seconds.
Level 1: -45 MP, 224% damage 6 times up to 12 monsters, ignores +11% of the monster’s defense, freezes for 3 seconds. It also also inflicts 10 seconds of 77% Damage over Time per second.
Level 30: -80 MP, 340% damage 6 times up to 12 monsters, ignores +40% of the monster’s defense, freezes for 5 seconds. It also also inflicts 15 seconds of 135% Damage over Time per second.
———————
Maple Warrior: Increases base stats by a certain percentage for everyone in the party.
Level 1: -70 MP, increase all the base stats with 1% for everyone in the party for 30 seconds.
Level 30: -70 MP, increase all the base stats with 15% for everyone in the party for 900 seconds.
———————
Hero’s Will: Shrug off abnormal conditions.
Level 1: -30 MP, 100% chance of dispelling curses, 600 seconds cooldown.
Level 5: -30 MP, 100% chance of dispelling curses, 360 seconds cooldown.

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Cleric Skills

1st Job (Magician):

Improve Max MP: Increases the Maximum MP permanently.
Level 1: Increases the MaxMP with +2%.
Level 10: Increases the MaxMP with +20%.
———————
Magic Guard: Use MP when you’re damaged instead of HP for a period of time.
Level 1: -6 MP, 15% of damage taken from MP instead of from HP for 110 seconds.
Level 15: -13 MP, 85% of damage taken from MP instead of from HP for 600 seconds.
———————
Magic Armor: Increases the Physical and Magic defense for a period of time.
Level 1: -8 MP, +8 Physical and +15 Magic defense for 72 seconds.
Level 15: -16 MP, +120 Physical and +225 Magic defense for 240 seconds.
PREREQUISITE: Requires 3 Magic Guard
———————
Energy Bolt: Consume MP to attack one enemy once.
Level 1: -6 MP, 196% damage.
Level 20: -14 MP, 310% damage.
———————
Magic Claw: Consume MP to attack three enemies twice.
Level 1: -10 MP, 73% damage two times up to 4 monsters.
Level 20: -20 MP, 130% damage two times up to 4 monsters.
PREREQUISITE: Requires 1 Energy Bolt

2nd Job (Cleric):

MP Eater: Magical attacks get a chance to absorb a part of the enemy’s MP.
Level 1: 1% chance to absorb 1% of the enemy’s maximum MP.
Level 20: 20% chance to absorb 10% of the enemy’s maximum MP.
PREREQUISITE: Requires 5 Wand/Staff Mastery
———————
Teleport: Consume MP to teleport a certain distance.
Level 1: -50 MP, teleport a distance of 130.
Level 20: -12 MP, teleport a distance of 150.
———————
Heal: Heal yourself and your party members. Deals holy damage to undead monsters.
Level 1: -18 MP, 15% healing power, 258% damage up to 5 undead monsters.
Level 20: -24 MP, 300% healing power, 410% damage up to 5 undead monsters.
———————
Invincible: Temporalily reduces damage taken from enemies.
Level 1: -15 MP, -11% damage taken for 20 seconds.
Level 15: -30 MP, -25% damage taken for 300 seconds.
PREREQUISITE: Requires 5 Heal
———————
Bless: Increases the Magic Attack, Physical Attack, Physical Defense, Magic Defense, Accuracy and Avoidability for everyone in your party.
Level 1: -12 MP, +1 Physical and Magic Attack, +20 Physical and Magic Defense, +12 Accuracy and Avoidability for 72 seconds.
Level 15: -24 MP, +15 Physical and Magic Attack, +300 Physical and Magic Defense, +180 Accuracy and Avoidability for 240 seconds.
PREREQUISITE: Requires 5 Invincible
———————
Holy Arrow: Shoot a holy arrow to your enemies.
Level 1: -12 MP, 298% damage up to 4 monsters.
Level 20: -36 MP, 450% damage up to 4 monsters.
———————
Magic Mastery: Increases the mastery of Wands and Staves, as well as increasing Magic Attack.
Level 1: +12% mastery, +1 Magic Attack.
Level 20: +50% mastery, +10 Magic Attack.
———————
High Wisdom: Increases your INT permanently.
Level 1: +4 INT
Level 10: +40 INT

3rd Job (Priest):

Dispel: Dispel the abnormal conditions of all the party members and the buffs of the enemies. Can’t dispel certain curses, such as Seduce or Zombify.
Level 1: -100 MP, 10% chance to Dispel.
Level 10: -10 MP, 100% chance to Dispel.
———————
Mystic Door: Create a door to the nearest town which all of your party members can use.
Level 1: -240 MP, requires 1 Magic Rock, set up the door for 20 seconds.
Level 10: -60 MP, requires 1 Magic Rock, set up the door for 200 seconds.
PREREQUISITE: Requires 3 Dispel
———————
Holy Symbol: Lets you and your party members gain more experience while hunting monsters.
Level 1: -129 MP, 66 seconds of +21% additional EXP gain.
Level 20: -300 MP, 180 seconds of +50% additional EXP gain.
PREREQUISITE: Requires 3 Dispel
———————
Shining Ray: Use a holy light to damage enemies around you, and even stun them.
Level 1: -29 MP, 183% damage three times up to 6 monsters, 22% chance to stun for 3 seconds.
Level 20: -57 MP, 240% damage three times up to 6 monsters, 80% chance to stun for 5 seconds.
———————
Doom: Makes enemies turn into snails, which lowers their damage, speed, and ability to use skills. Does not work on bosses. Cooldown is 10 seconds.
Level 1: -125 MP, 18% chance of turning enemies into a snail for 5 seconds.
Level 10: -35 MP, 90% chance of turning enemies into a snail for 15 seconds.
———————
Teleport Mastery: Consume extra MP to teleport to attack and stun the enemies. Passively adds extra teleport range. Note: You must use this skill as a hotkey to activate, then use it again to deactivate.
Level 1: -2 extra MP, deals 250% damage to up to 6 enemies, 35% chance to stun for 2 seconds, 2 extra teleport range.
Level 10: -20 extra MP, deals 340% damage to up to 6 enemies, 80% chance to stun for 4 seconds, 20 extra teleport range.
PREREQUISITE: Requires 20 Teleport
———————
Holy Focus: Increases the Critical Chance and Mastery for all attacks.
Level 1: +2% Critical Chance +51% mastery, and +6% accuracy.
Level 20: +40% Critical Chance, +70% mastery, and +15% accuracy.
———————
Magic Booster: Consume MP to increase the speed of the attacks for Wands and Staves with 2 steps.
Level 1: -58 MP, speed the attacks up for 10 seconds.
Level 20: -20 MP, speed the attacks up for 200 seconds.
———————
Holy Magic Shell: Creates a magic shield for your party members that absorbs damage for a period of time.
Level 1: -50 MP, 10 seconds, absorbs damage up to 5 times and heals 100% HP of all party members.
Level 20: -70 MP, 20 seconds, absorbs damage up to 10 times and heals 100% HP of all party members.
———————
Critical Magic: Increases the success rate of critical attack and critical rate permanently.
Level 1: +11% Critical Rate, +6% Minimum Critical Damage
Level 20: +30% Critical Rate, +25% Minimum Critical Damage

4th Job (Bishop):

Big Bang: Gather small particles around the character for a period of time to make an explosion, attacking up to 6 enemies. It is Holy elemental. You can now jump while performing this skill at the same time.
Level 1: -25 MP, 243% damage 5 times up to 10 monsters, +1% critical rate.
Level 30: -50 MP, 330% damage 5 times up to 10 monsters, +15% critical rate.
———————
Bahamut: Summon the ultimate dragon, Bahamut. He will attack up to three enemies with a Holy damage.
Level 1: -60 MP, 28 seconds, 476% damage. Passive Effect: +11% tolerance against element-based attacks.
Level 30: -120 MP, 260 seconds, 650% damage. Passive Effect: +40% tolerance against element-based attacks.
———————
Infinity: Recovers the HP and MP each 4 seconds, and increases the magic attack progressively by the percentage. Cooldown is 3 minutes.
Level 1: -21 MP, for 11 seconds, 21% chance of not getting knocked back, 1% HP and MP recovery and 1% extra magic damage each 4 seconds.
Level 30: -50 MP, for 40 seconds, 50% chance of not getting knocked back, 10% HP and MP recovery and 10% extra magic damage each 4 seconds.
———————
Resurrection: Ressurect all your dead party members.
Level 1: -270 MP, 18 minutes cooldown.
Level 5: -150 MP, 10 minutes cooldown.
———————
Angel’s Ray: Attack multiple enemies with a holy arrow.
Level 1: -26 MP, 259% damage four times up to 6 enemies.
Level 30: -56 MP, 375% damage four times up to 6 enemies.
———————
Genesis: Divine light drops down from the heaven to attack up to 15 enemies.
Level 1: -600 MP, 710% damage two times up to 15 enemies, +5% critical chance, 50 seconds cooldown.
Level 30: -600 MP, 1000% damage two times up to 15 enemies, +20% critical chance, 20 seconds cooldown.
———————
Master Magic: Increases the buff duration of all skills as well as the Magic Attack. Note: You must use this skill as a hotkey to activate, then use it again to deactivate.
Level 1: +3 Magic Attack, 5% extra buff duration.
Level 10: +30 Magic Attack, 50% extra buff duration.
———————
Arcane Aim: Increases the damage when attacking a monster continuously. The increase in damage can stack up to five times.
Level 1: If you attack one monster more than 3 times, 21% chance of your damage increased by +2% (Total Amount: +10%). Passive Effect: Ignores +6% of the monster’s defense.
Level 30: If you attack one monster more than 3 times, 50% chance of your damage increased by +8% (Total Amount: +40%). Passive Effect: Ignores +20% of the monster’s defense.
———————
Advanced Bless: Increases the Magic Attack, Physical Attack, Physical Defense, Magic Defense, Accuracy, Avoidability, Max HP, and Max MP for everyone in your party.
Level 1: -43 MP, for 240 seconds, +21 weapon and attack, +355 physical and magic defense, +204 accuracy and avoidability, and +265 HP and MP. It also reduces the MP cost by 5% for all party members.
Level 30: -58 MP, for 240 seconds, +30 weapon and attack, +500 physical and magic defense, +320 accuracy and avoidability, and +700 HP and MP. It also reduces the MP cost by 20% for all party members.
PREREQUISITE: Requires 5 Bless
———————
Maple Warrior: Increases base stats by a certain percentage for everyone in the party.
Level 1: -70 MP, increase all the base stats with 1% for everyone in the party for 30 seconds.
Level 30: -70 MP, increase all the base stats with 15% for everyone in the party for 900 seconds.
———————
Hero’s Will: Shrug off abnormal conditions.
Level 1: -30 MP, 100% chance of dispelling curses, 600 seconds cooldown.
Level 5: -30 MP, 100% chance of dispelling curses, 360 seconds cooldown.

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Hunter Skills

1st Job (Archer):

Critical Shot: Increases the critical chance permenently.
Level 1: +2% critical chance.
Level 20: +40% critical chance.
———————
Arrow Blow: Hit up to 3 enemies with a strong arrow. Only one arrow is consumed.
Level 1: -10 MP, 203% damage.
Level 20: -15 MP, 260% damage.
———————
Double Shot: Attack one enemy with 2 arrows.
Level 1: -8 MP, 98% damage two times.
Level 20: -14 MP, 155% damage two times.
———————
Archer Mastery: Learn the basic techniques of an archer. Increases your accuracy, avoidability, shooting range, movement speed, and maximum speed limit.
Level 1: +15 accuracy and avoidability, +8 shooting range, +2 movement speed, and +6 maximum speed limit
Level 15: +225 accuracy and avoidability, +120 shooting range, +30 movement speed, and +20 maximum speed limit

2nd Job (Hunter):

Bow Mastery: Increases the Mastery of Bows, as well as giving Accuracy.
Level 1: +12% mastery, +6 accuracy.
Level 20: +50% mastery, +120 accuracy.
———————
Final Attack: Gives a chance to apply an extra attack for Bows without taking extra time.
Level 1: 2% chance for a Final Attack of 100% damage.
Level 20: 40% chance for a Final Attack of 150% damage.
PREREQUISITE: Requires 3 Bow Mastery
———————
Bow Booster: Consume MP to increase the weapon attack speed for Bows with 2 steps.
Level 1: -30 MP, 10 seconds duration.
Level 20: -11 MP, 200 seconds duration.
PREREQUISITE: Requires 5 Bow Mastery
———————
Soul Arrow: Enables the user to not use arrows for a certain period of time. Using with attack arrows increases your damage range, but Soul Arrow doesn’t actually stack with attack arrows.
Level 1: -15 MP, 30 seconds duration.
Level 10: -20 MP, 300 seconds duration.
PREREQUISITE: Requires 5 Bow Booster
———————
Arrow Bomb: Shoot an arrow with a bomb attached on it to enemies. It explodes upon impact, damaging enemies surrounding it.
Level 1: -14 MP, 265% damage to up to 6 enemies, 22% chance to stun for 2 seconds.
Level 20: -24 MP, 360% damage to up to 6 enemies, 60% chance to stun for 6 seconds.
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Silver Hawk: Summon a silver hawk for a period of time, which can damage and stun the enemy.
Level 1: -20 MP, summons Silver Hawk for 96 seconds, 158% damage, 34% chance to stun.
Level 15: -38 MP, summons Silver Hawk for 180 seconds, 270% damage, 90% chance to stun.
———————
Double Jump: Jump from midair to a far distance.
Level 1: -28 MP, jumps a certain distance
Level 10: -10 MP, jumps a certain distance
———————
Physical Training: Permanently increases your STR and DEX.
Level 1: +3 STR, +3 DEX.
Level 10: +30 STR, +30 DEX.

3rd Job (Ranger):

Mortal Blow: Have a chance to kill an enemy when it’s HP falls below a certain point.
Level 1: When an enemy’s HP is less then 11%, 1% chance for instant death, which also recovers your HP and MP by 1%.
Level 15: When an enemy’s HP is less then 30%, 15% chance for instant death, which also recovers your HP and MP by 5%.
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Puppet: Summon a puppet for a certain amount of time. Enemies will attack this puppet instead of you.
Level 1: -30 MP, summon a Puppet with 1,600 HP for 18 seconds.
Level 15: -50 MP, summon a Puppet with 10,000 HP for 60 seconds.
———————
Fire Shot: Use a fire-based attack to hit up to 6 monsters at once, which will suffer fire damage.
Level 1: -20 MP, 387% damage up to 6 monsters, enemies will get 62% damage each second for 3 seconds.
Level 20: -30 MP, 520% damage up to 6 monsters, enemies will get 100% damage each second for 6 seconds.
———————
Arrow Rain: Shoot arrows up from the sky, which will attack several enemies when coming down.
Level 1: -18 MP, 113% damage 3 times up to 5 monsters. 3% chance to stun for 1 second.
Level 20: -24 MP, 170% damage 3 times up to 10 monsters. 60% chance to stun for 4 seconds.
———————
Strafe: Launch 4 arrows at the enemy.
Level 1: -23 MP, 134% damage four times.
Level 20: -32 MP, 210% damage four times.
———————
Phoenix: Summon Phoenix, the fire bird, for a period of time. She attacks up to 4 enemies and can stun them.
Level 1: -40 MP, summon Phoenix for 68 seconds, does 219% damage up to 4 monsters, 38% chance to stun.
Level 20: -70 MP, summon Phoenix for 220 seconds, does 390% damage up to 4 monsters, 95% chance to stun.
PREREQUISITE: Requires 10 Silver Hawk
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Concentrate: Increases the Weapon Attack, and decreases the MP cost when you use any kind of skill.
Level 1: -12 MP, -6% MP for using any other skill, +11 Weapon Attack for 66 seconds.
Level 20: -50 MP, -25% MP for using any other skill, +30 Weapon Attack for 180 seconds.
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Dodge: Get a chance to avoid the enemy’s attack. After 1 second, the one next attack after the dodge will have the 100% critical rate.
Level 1: 12% chance to avoid.
Level 10: 30% chance to avoid.
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Drain Arrow: Launch an arrow towards a monster to absorb its HP.
Level 1: -23 MP, 267% damage, absorbs 12% of enemy’s HP
Level 20: -32 MP, 400% damage, absorbs 50% of enemy’s HP

4th Job (Bowmaster):

Bow Expert: Permanently increases Mastery, Weapon Attack and Minimum Critical Damage for Bows.
Level 1: +56% Mastery, +1 Weapon Attack, +1% Minimum Critical Damage.
Level 30: +70% Mastery, +30 Weapon Attack, +15% Minimum Critical Damage.
PREREQUISITE: Requires 20 Bow Mastery
———————
Sharp Eyes: Gives your party the power to increase the Critical Chance and Maximum Critical Damage.
Level 1: -30 MP, +6% Critical Chance, +1% Maximum Critical Damage for 10 seconds.
Level 30: -45 MP, +20% Critical Chance, +30% Maximum Critical Damage for 300 seconds.
———————
Hurricane: Fire arrows at a very high speed. JUMP UPDATE: You can now use potions while performing Hurricane.
Level 1: -7 MP, 173% damage per arrow.
Level 30: -9 MP, 260% damage per arrow.
———————
Marksmanship: Permanently ignores part of the enemy’s defense, as well as increasing the maximum HP.
Level 1: Ignores +7% of the enemy’s defense and increases MaxHP with 1%.
Level 10: Ignores +25% of the enemy’s defense and increases MaxHP with 10%.
———————
Advanced Final Attack: Enhances the success rate and damage of Final Attack; Permanently increases weapon attack and accuracy.
Level 1: 46% chance for a Final Attack of 163% damage. Passively adds +1 weapon attack and +1% accuracy.
Level 30: 60% chance for a Final Attack of 250% damage. Passively adds +30 weapon attack and +10% accuracy.
PREREQUISITE: Requires 20 Final Attack
———————
Ultimate Fire Shot: Upgrades Fire Shot, adding more damage and damage over time to it.
Level 1: -35 MP, 523% damage, 104% damage each second for 7 seconds.
Level 10: -55 MP, 640% damage, 140% damage each second for 12 seconds.
PREREQUISITE: Requires Level 20 Fire Shot
———————
Spirit Link: Improve your damage, MaxHP, physical and magic defense.
Level 1: Increases your damage by 1%, MaxHP by 11%, physical/magic defense by 1%, and elemental resistance by 1%.
Level 30: Increases your damage by 15%, MaxHP by 40%, physical/magic defense by 30%, and elemental resistance by 15%.
———————
Elite Puppet: Summon a greater puppet for a certain amount of time. It can attack on its own and absorb HP.
Level 1: -50 MP, summon a Puppet with 11,800 HP for 60 seconds; it inflicts 210% damage and absorbs 6% damage
Level 15: -70 MP, summon a Puppet with 30,000 HP for 60 seconds; it inflicts 350% damage and absorbs 20% damage
———————
Illusion Step: Increases your dexterity and avoidability for a period of time.
Level 1: -20 MP, +11 DEX, 1% chance of avoid a hit, 66 seconds
Level 30: -35 MP, +40 DEX, 30% chance of avoid a hit, 240 seconds
———————
Maple Warrior: Increases base stats by a certain percentage for everyone in the party.
Level 1: -70 MP, increase all the base stats with 1% for everyone in the party for 30 seconds.
Level 30: -70 MP, increase all the base stats with 15% for everyone in the party for 900 seconds.
———————
Hero’s Will: Shrug off abnormal conditions.
Level 1: -30 MP, 100% chance of dispelling curses, 600 seconds cooldown.
Level 5: -30 MP, 100% chance of dispelling curses, 360 seconds cooldown.

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Crossbowman Skills

1st Job (Archer):

Critical Shot: Increases the critical chance permenently.
Level 1: +2% critical chance.
Level 20: +40% critical chance.
———————
Arrow Blow: Hit up to 3 enemies with a strong arrow. Only one arrow is consumed.
Level 1: -10 MP, 203% damage.
Level 20: -15 MP, 260% damage.
———————
Double Shot: Attack one enemy with 2 arrows.
Level 1: -8 MP, 98% damage two times.
Level 20: -14 MP, 155% damage two times.
———————
Archer Mastery: Learn the basic techniques of an archer. Increases your accuracy, avoidability, shooting range, movement speed, and maximum speed limit.
Level 1: +15 accuracy and avoidability, +8 shooting range, +2 movement speed, and +6 maximum speed limit
Level 15: +225 accuracy and avoidability, +120 shooting range, +30 movement speed, and +20 maximum speed limit

2nd Job (Crossbowman):

Crossbow Mastery: Increases the Mastery of Crossbows, as well as giving Accuracy.
Level 1: +12% mastery, +6 accuracy.
Level 20: +50% mastery, +120 accuracy.
———————
Final Attack: Gives a chance to apply an extra attack for Crossbows without taking extra time.
Level 1: 2% chance for a Final Attack of 100% damage.
Level 20: 40% chance for a Final Attack of 150% damage.
PREREQUISITE: Requires 3 Crossbow Mastery
———————
Crossbow Booster: Consume MP to increase the weapon attack speed for Crossbows with 2 steps.
Level 1: -30 MP, 10 seconds duration.
Level 20: -11 MP, 200 seconds duration.
PREREQUISITE: Requires 5 Crossbow Mastery
———————
Soul Arrow: Enables the user to not use arrows for a certain period of time. Using with attack arrows increases your damage range, but Soul Arrow doesn’t actually stack with attack arrows.
Level 1: -15 MP, 30 seconds duration.
Level 10: -20 MP, 300 seconds duration.
PREREQUISITE: Requires 5 Crossbow Booster
———————
Iron Arrow: Shoot an arrow though up to 6 enemies.
Level 1: -20 MP, 285% damage.
Level 20: -26 MP, 380% damage.
———————
Golden Eagle: Summon a golden eagle for a period of time, which can damage and stun the enemies.
Level 1: -20 MP, summons Golden Eagle for 96 seconds, 158% damage, 34% chance to stun.
Level 15: -38 MP, summons Golden Eagle for 180 seconds, 270% damage, 90% chance to stun.
———————
Double Jump: Jump from midair to a far distance.
Level 1: -28 MP, jumps a certain distance
Level 10: -10 MP, jumps a certain distance
———————
<Physical Training: Permanently increases your STR and DEX.
Level 1: +3 STR, +3 DEX.
Level 10: +30 STR, +30 DEX.

3rd Job (Sniper):

Mortal Blow: Have a chance to kill an enemy when it’s HP falls below a certain point.
Level 1: When an enemy’s HP is less then 11%, 1% chance for instant death, which also recovers your HP and MP by 1%.
Level 15: When an enemy’s HP is less then 30%, 15% chance for instant death, which also recovers your HP and MP by 5%.
———————
Puppet: Summon a puppet for a certain amount of time. Enemies will attack this puppet instead of you.
Level 1: -30 MP, summon a Puppet with 1,600 HP for 18 seconds.
Level 15: -50 MP, summon a Puppet with 10,000 HP for 60 seconds.
———————
Ice Shot: Use an ice-based attack to hit up to 6 monsters at once, which will freeze.
Level 1: -20 MP, 407% damage up to 6 monsters, enemies will be frozen for 1 seconds.
Level 20: -30 MP, 540% damage up to 6 monsters, enemies will be frozen for 3 seconds.
———————
Arrow Eruption: Shoot arrows up from the ground, which will attack several enemies when coming up.
Level 1: -18 MP, 113% damage 3 times up to 5 enemies. 3% chance to stun for 1 second.
Level 20: -24 MP, 170% damage 3 times up to 10 enemies. 60% chance to stun for 4 seconds.
———————
Strafe: Launch 4 arrows at the enemy.
Level 1: -23 MP, 134% damage four times.
Level 20: -32 MP, 210% damage four times.
———————
Frostprey: Summon Frostprey, the ice bird, for a period of time. She attacks up to 4 enemies and can freeze them.
Level 1: -40 MP, summon Frostprey for 68 seconds, does 217% damage up to 4 monsters, freezes for 1 seconds
Level 20: -70 MP, summon Frostprey for 220 seconds, does 390% damage up to 4 monsters, freezes for 3 seconds
PREREQUISITE: Requires 10 Golden Eagle
———————
Dragon Pulse: Launch a powerful arrow to knock multiple enemies back at a great distance.
Level 1: -20 MP, 121% damage four times up to 3 enemies.
Level 20: -28 MP, 140% damage four times up to 6 enemies.
———————
Dodge: Get a chance to avoid the enemy’s attack. After 1 second, the one next attack after the dodge will have the 100% critical rate.
Level 1: 12% chance to avoid.
Level 10: 30% chance to avoid.
———————
Concentrate: Increases the Weapon Attack, and decreases the MP cost when you use any kind of skill.
Level 1: -12 MP, -6% MP for using any other skill, +11 Weapon Attack for 66 seconds.
Level 20: -50 MP, -25% MP for using any other skill, +30 Weapon Attack for 180 seconds.

4th Job (Marksman):

Crossbow Expert: Permanently increases Mastery, Weapon Attack and Minimum Critical Damage for Crossbows.
Level 1: +56% Mastery, +1 Weapon Attack, +1% Minimum Critical Damage.
Level 30: +70% Mastery, +30 Weapon Attack, +15% Minimum Critical Damage.
PREREQUISITE: Requires 20 Crossbow Mastery
———————
Sharp Eyes: Gives your party the power to increase the Critical Chance and Maximum Critical Damage.
Level 1: -30 MP, +6% Critical Chance, +1% Maximum Critical Damage for 10 seconds.
Level 30: -45 MP, +20% Critical Chance, +30% Maximum Critical Damage for 300 seconds.
———————
Piercing Arrow: Launch an arrow through multiple enemies by charging. You can now jump while performing this skill at the same time.
Level 1: -24 MP, 202% damage six times up to 4 enemies.
Level 30: -42 MP, 260% damage six times up to 8 enemies.
———————
Snipe: Kill an enemy with one very strong arrow. Deals a 4 hit damage on a boss monster.
Level 1: -340 MP, 20 seconds cooldown. On boss monsters, 430% damage six times, ignoring 11% of the boss’s defense, 100% critical rate.
Level 30: -50 MP, 5 seconds cooldown. On boss monsters, 720% damage six times, ignoring 40% of the boss’s defense, 100% critical rate.
———————
Ultimate Strafe: Upgrades Strafe, adding more arrows and damage to it.
Level 1: -34 MP, 151% damage 8 times, ignores +2% of monster’s defense.
Level 10: -36 MP, 205% damage 8 times, ignores +20% of monster’s defense.
PREREQUISITE: Requires 20 Strafe
———————
Marksmanship: Permanently ignores part of the enemy’s defense, as well as increasing the maximum HP.
Level 1: Ignores +7% of the enemy’s defense and increases MaxHP with 1%.
Level 10: Ignores +25% of the enemy’s defense and increases MaxHP with 10%.
———————
Spirit Link: Improve your damage, HP, physical and magic defense.
Level 1: Increases your damage by 1%, MaxHP by 11%, physical/magic defense by 1%, and elemental resistance by 1%.
Level 30: Increases your damage by 15%, MaxHP by 40%, physical/magic defense by 30%, and elemental resistance by 15%.
———————
Elite Puppet: Summon a greater puppet for a certain amount of time. It can attack on its own and absorb HP.
Level 1: -50 MP, summon a Puppet with 11,800 HP for 60 seconds; it inflicts 210% damage and absorbs 6% damage
Level 15: -70 MP, summon a Puppet with 30,000 HP for 60 seconds; it inflicts 350% damage and absorbs 20% damage
———————
Illusion Step: Increases your dexterity and avoidability for a period of time.
Level 1: -20 MP, +11 DEX, 1% chance of avoid a hit, 66 seconds
Level 30: -35 MP, +40 DEX, 30% chance of avoid a hit, 240 seconds
———————
Advanced Final Attack: Enhances the success rate and damage of Final Attack; Permanently increases weapon attack and accuracy.
Level 1: 46% chance for a Final Attack of 163% damage. Passively adds +1 weapon attack and +1% accuracy.
Level 30: 60% chance for a Final Attack of 250% damage. Passively adds +30 weapon attack and +10% accuracy.
PREREQUISITE: Requires 20 Final Attack
———————
Maple Warrior: Increases base stats by a certain percentage for everyone in the party.
Level 1: -70 MP, increase all the base stats with 1% for everyone in the party for 30 seconds.
Level 30: -70 MP, increase all the base stats with 15% for everyone in the party for 900 seconds.
———————
Hero’s Will: Shrug off abnormal conditions.
Level 1: -30 MP, 100% chance of dispelling curses, 600 seconds cooldown.
Level 5: -30 MP, 100% chance of dispelling curses, 360 seconds cooldown.

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Assassin Skills

1st Job (Thief):

Nimble Body: Increases the Accuracy and Avoidability permanently.
Level 1: Adds 22 Accuracy and Avoidability.
Level 10: Adds 220 Accuracy and Avoidability.
———————
Dark Sight: Hide in the shadows so you won’t be seen by the enemy. However, you also can’t attack.
Level 1: -23 MP, hide in the shadow for 20 seconds, -17 speed.
Level 10: -5 MP, hide in the shadow for 200 seconds, -10 speed.
———————
Double Stab: Swiftly stab an enemy twice with a dagger.
Level 1: -8 MP, 89% damage two times.
Level 20: -14 MP, 165% damage two times.
———————
Lucky Seven: Throw two stars to the enemy.
Level 1: -8 MP, 114% damage two times.
Level 20: -14 MP, 190% damage two times.
———————
Haste: Increases the speed and jumping ability of everyone in the party.
Level 1: -15 MP, +2 speed, +1 jump for 10 seconds. Passive Effect: Increases maximum speed by +1.
Level 20: -30 MP, +40 speed, +20 jump for 200 seconds. Passive Effect: Increases maximum speed by +20.

2nd Job (Assassin):

Claw Mastery: Improves the mastery of claws, as well as increasing the accuracy and maximum stars per slot.
Level 1: +12% mastery, +6 accuracy, +10 stars per slot.
Level 20: +50% mastery, +120 accuracy, +200 stars per slot.
———————
Critical Throw: Increases the rate and minimum damage of critical attacks.
Level 1: +5% critical rate, +1% minimum critical damage.
Level 30: +50% critical rate, +15% minimum critical damage.
PREREQUISITE: Requires 3 Claw Mastery
———————
Claw Booster: Consume MP to increase the weapon attack speed for Claws with 2 steps.
Level 1: -30 MP, increases the attack speed for 10 seconds.
Level 20: -11 MP, increases the attack speed for 200 seconds.
PREREQUISITE: Requires 5 Claw Mastery
———————
Flash Jump: Perform a further jump in the air. The higher the skill level, the further you’ll jump.
Level 1: -40 MP, jump a certain distance.
Level 10: -22 MP, jump a certain distance.
———————
Physical Training: Permanently increases your DEX and LUK.
Level 1: +3 DEX, +3 LUK.
Level 10: +30 DEX, +30 LUK.
———————
Shuriken Burst: Throw many exploding stars at monsters, using 2 throwing stars.
Level 1: -12 MP, 206% damage up to 4 monsters
Level 20: -18 MP, 320% damage up to 4 monsters
———————
Wind Talisman: Knock back your enemies using a strong talisman of wind, using 2 throwing stars.
Level 1: -12 MP, 205% damage up to 4 monsters
Level 20: -12 MP, 281% damage up to 4 monsters

3rd Job (Hermit):

Shadow Partner: Summons a shadow that will attack with you for a period of time.
Level 1: -40 MP, summon a shadow for 60 seconds that deals 13% of the extra damage.
Level 20: -80 MP, summon a shadow for 180 seconds that deals 70% of the extra damage.
———————
Shadow Web: Cast a web over six enemies, which stops them to move.
Level 1: -10 MP, 114% damage, 43% chance to catch the enemies for 5 seconds, dealing 64% damage per second.
Level 10: -24 MP, 150% damage, 80% chance to catch the enemies for 8 seconds, dealing 100% damage per second.
———————
Dark Flare: Summon a giant shuriken which will heal you and your party members within it’s range, and attempts to reflect the damage to all enemies.
Level 1: -60 MP, summon Dark Flare for 22 seconds, reflects 350% of damage dealt. 260 seconds cooldown.
Level 20: -100 MP, summon Dark Flare for 60 seconds, reflects 1300% of damage dealt. 60 seconds cooldown.
———————
Shadow Star: Consume some stars to temporarily have infinite stars.
Level 1: -6 MP, -190 stars, 108 seconds.
Level 10: -16 MP, -100 stars, 180 seconds.
———————
Triple Throw: Throw three stars to the enemy.
Level 1: -11 MP, 166% damage three times.
Level 20: -21 MP, 223% damage three times.
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Venom: Permanently puts poison to your weapon. Poison can only bring down an enemy’s HP to 1, not kill them.
Level 1: 11% chance of poison, 53% damage per second for 3 seconds.
Level 20: 30% chance of poison, 90% damage per second for 6 seconds.
———————
Expert Star Handling: Improves the damage of some star-related skills, as well as dealing a 100% critical rate on a recharged attack.
Level 1: +7% damage to Shuriken Blast, Wind Talisman, and Triple Throw, 2% chance to recharge stars upon using one.
Level 10: +25% damage to Shuriken Blast, Wind Talisman, and Triple Throw, 20% chance to recharge stars upon using one.
———————
Radical Darkness: With your affinity with the darkness, permanently increases your MaxHP, resistance to statuses, resistance to elemental attacks.
Level 1: +1% Max HP, +5% status resistance, and +5% resistance to elemental attacks.
Level 20: +20% Max HP, +30% status resistance, and +30% resistance to elemental attacks.
———————
Adrenaline: Allows you to use potions more efficiently. This does not work with Elixirs or percent-based potions.
Level 1: 116% potion effect
Level 3: 170% potion effect
———————
Shade Split: Summon shadow copies to attack monsters, using 3 throwing stars.
Level 1: -16 MP, 165% damage two times up to 4 monsters
Level 20: -28 MP, 241% damage two times up to 4 monsters

4th Job (Night Lord):

Shadow Shifter: With great reflexes, enables one to avoid the enemy’s attack.
Level 1: 16% chance to avoid.
Level 30: 45% chance to avoid.
———————
Taunt: Provoke enemies to increase their experience and droprate.
Level 1: -20 MP, increases the EXP and droprate by 11%.
Level 20: -35 MP, increases the EXP and droprate by 30%.
PREREQUISITE: Requires 10 Shadow Shifter
———————
Fatal Venom: Upgrades Venom’s skill effects.
Level 1: +32% chance of inflicting 115% damage per second for 5 seconds; stack up to 2 times
Level 10: +50% chance of inflicting 160% damage per second for 8 seconds; stack up to 3 times
PREREQUISITE: Requires 20 Venom
———————
Claw Expert: Permanently increases Mastery, Weapon Attack and Minimum Critical Damage for Claws.
Level 1: +51% Mastery, +11 Weapon Attack, +1% Minimum Critical Damage.
Level 30: +70% Mastery, +30 Weapon Attack, +15% Minimum Critical Damage.
PREREQUISITE: Requires 20 Claw Mastery
———————
Dark Serenity: Temporarily increase your weapon attack by accepting a profound darkness.
Level 1: -10 MP, 64 seconds, +11 weapon attack. Passive Effect: Ignores +1% of Monster’s Defense.
Level 30: -25 MP, 180 seconds, +40 weapon attack. Passive Effect: Ignores +30% of Monster’s Defense.
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Purge Area: Summon a barrier to decrease enemies’ attack, speed, and defense.
Level 1: -11 MP, summon barrier reducing enemy’s attack and defense by 1% and speed by 31% for 11 seconds; 69 seconds cooldown
Level 30: -41 MP, summon barrier reducing enemy’s attack and defense by 30% and speed by 60% for 40 seconds; 40 seconds cooldown
———————
Quadruple Throw: Throw four stars to the enemy.
Level 1: -11 MP, 177% damage four times.
Level 30: -26 MP, 293% damage four times.
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Sudden Raid: Call forth a band of hidden allies to drown your enemies in a sea of flames.
Level 1: -290 MP, 715% damage up to 15 monsters, 94% damage per second for 5 seconds, 60 seconds cooldown
Level 30: -290 MP, 1150% damage up to 15 monsters, 210% damage per second for 5 seconds, 30 seconds cooldown
———————
Maple Warrior: Increases base stats by a certain percentage for everyone in the party.
Level 1: -70 MP, increase all the base stats with 1% for everyone in the party for 30 seconds.
Level 30: -70 MP, increase all the base stats with 15% for everyone in the party for 900 seconds.
———————
Hero’s Will: Shrug off abnormal conditions.
Level 1: -30 MP, 100% chance of dispelling curses, 600 seconds cooldown.
Level 5: -30 MP, 100% chance of dispelling curses, 360 seconds cooldown.
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Bandit Skills

Timeless Killic

1st Job (Thief):

Nimble Body: Increases the Accuracy and Avoidability permanently.
Level 1: Adds 22 Accuracy and Avoidability.
Level 10: Adds 220 Accuracy and Avoidability.
———————
Dark Sight: Hide in the shadows so you won’t be seen by the enemy. However, you also can’t attack.
Level 1: -23 MP, hide in the shadow for 20 seconds, -17 speed.
Level 10: -5 MP, hide in the shadow for 200 seconds, -10 speed.
———————
Double Stab: Swiftly stab an enemy twice with a dagger.
Level 1: -8 MP, 89% damage two times.
Level 20: -14 MP, 165% damage two times.
———————
Lucky Seven: Throw two stars to the enemy.
Level 1: -8 MP, 114% damage two times.
Level 20: -14 MP, 190% damage two times.
———————
Haste: Increases the speed and jumping ability of everyone in the party.
Level 1: -15 MP, +2 speed, +1 jump for 10 seconds. Passive Effect: Increases maximum speed by +1.
Level 20: -30 MP, +40 speed, +20 jump for 200 seconds. Passive Effect: Increases maximum speed by +20.

2nd Job (Bandit):

Dagger Mastery: Improves the mastery of daggers, as well as increasing the accuracy.
Level 1: +12% mastery, +10 accuracy.
Level 20: +50% mastery, +200 accuracy.
———————
Dagger Booster: Consume MP to increase the weapon attack speed with 2 steps.
Level 1: -30 MP, increases the attack speed for 10 seconds.
Level 20: -11 MP, increases the attack speed for 200 seconds.
PREREQUISITE: Requires 5 Dagger Mastery
———————
Steal: Hit multiple enemies one time, with a chance to steal one of the enemy’s items, as well as stunning the enemies.
Level 1: -12 MP, 31% chance of stealing an item, deal 294% damage up to 4 enemies, stunning them for 2 seconds.
Level 10: -24 MP, 49% chance of stealing an item, deal 330% damage up to 4 enemies, stunning them for 5 seconds.
———————
Savage Blow: Deal very fast consecutive attacks.
Level 1: -14 MP, 75% damage 6 times.
Level 20: -26 MP, 94% damage 6 times.
———————
Shield Mastery: Increases your total weapon and magic defense.
Level 1: +11% increase of physical and magical defense and +2% avoidability rate.
Level 10: +110% increase of physical and magical defense and +20% avoidability rate.
———————
Meso Guard: Use mesos to guard 50% of the damage. Consumes less mesos for higher skill level.
Level 1: -12 MP, Meso cost is 77% of the mitigated damage, 127 seconds duration.
Level 10: -27 MP, Meso cost is 50% of the mitigated damage, 190 seconds duration.
———————
Flash Jump: Perform a further jump in the air. The higher the skill level, the further you’ll jump.
Level 1: -50 MP, jump a certain distance.
Level 10: -12 MP, jump a certain distance.
———————
Physical Training: Permanently increases your DEX and LUK.
Level 1: +3 DEX, +3 LUK.
Level 10: +30 DEX, +30 LUK.
———————
Karma: Temporarily increase your weapon attack.
Level 1: -10 MP, 66 seconds, +1 weapon attack
Level 20: -13 MP, 180 seconds, +30 weapon attack

3rd Job (Chief Bandit):

Pickpocket: Mesos will fall off the enemy while attacking it.
Level 1: 15% chance that mesos will fall off the enemy.
Level 10: 60% chance that mesos will fall off the enemy.
PREREQUISITE: Requires 3 Mesos Explosion
———————
Meso Explosion: Explode mesos on the ground to attack monsters.
Level 1: -20 MP, 110% damage per attack, up to 6 enemies, and up to 5 bags.
Level 20: -30 MP, 186% damage per attack, up to 10 enemies, and up to 15 bags.
———————
Dark Flare: Summon a giant shuriken which will heal you and your party members within it’s range, and attempts to reflect the damage to all enemies.
Level 1: -60 MP, summon Dark Flare for 22 seconds, reflects 350% of damage dealt. 260 seconds cooldown.
Level 20: -100 MP, summon Dark Flare for 60 seconds, reflects 1300% of damage dealt. 60 seconds cooldown.
———————
Shadow Partner: Summon a shadow that will attack with you for a period of time.
Level 1: -40 MP, summon a shadow for 60 seconds that deals 13% of the extra damage.
Level 20: -80 MP, summon a shadow for 180 seconds that deals 70% of the extra damage.
———————
Venom: Permanently puts poison to your weapon. Poison can only bring down an enemy’s HP to 1, not kill them.
Level 1: 11% chance of poison, 53% damage per second for 3 seconds.
Level 20: 30% chance of poison, 90% damage per second for 6 seconds.
———————
Greed: Increases the efficiency of meso-related skills.
Level 1: +2% meso drop rate, +2% Pickpocket drop rate, -2% Meso Guard cost, +1% in Meso Guard defense, and +6% damage for Meso Explosion
Level 10: +20% meso drop rate, +20% Pickpocket drop rate, -20% Meso Guard cost, +10% in Meso Guard defense, and +60% damage for Meso Explosion
———————
Radical Darkness: With your affinity with the darkness, permanently increases your MaxHP, resistance to statuses, resistance to elemental attacks.
Level 1: +1% Max HP, +5% status resistance, and +5% resistance to elemental attacks.
Level 20: +20% Max HP, +30% status resistance, and +30% resistance to elemental attacks.
———————
Muspelheim: Inflict monsters by knocking them back.
Level 1: -18 MP, 282% damage 2 times up to 4 enemies.
Level 20: -45 MP, 356% damage 2 times up to 4 enemies.
———————
Carnival Edge: Deal very fast consecutive attacks.
Level 1: -14 MP, 65% damage 8 times.
Level 20: -26 MP, 122% damage 8 times.

4th Job (Shadower):

Shadow Shifter: With great reflexes, enables one to avoid the enemy’s attack.
Level 1: 16% chance to avoid an attack from an enemy.
Level 30: 45% chance to avoid an attack from an enemy.
———————
Assassinate: Attack the enemy from the shadows with a very powerful attack. The damage will increase the longer you’re in Dark Sight.
Level 1: -30 MP, 508% damage four times, +34% extra damage while in Dark Sight, +150% extra damage from 5 Killing Points.
Level 30: -44 MP, 740% damage four times,, +150% extra damage while in Dark Sight, +150% extra damage from 5 Killing Points.
———————
Smoke Shell: Scatter around bombs and hide in the smoke. All party members will not be hit while being in the smoke.
Level 1: -16 MP, 31 seconds smoke, 358 seconds cooldown, +2% critical damage while in smoke.
Level 30: -46 MP, 60 seconds smoke, 300 seconds cooldown, +20% critical damage while in smoke.
———————
Boomerang Step: Hit enemies by attacking them two times, with a chance to stun the enemies.
Level 1: -11 MP, 594% two times up to 6 enemies, 32% chance of stun for 1 second.
Level 30: -40 MP, 710% two times up to 6 enemies, 90% chance of stun for 4 seconds.
———————
Fatal Venom: Upgrades Venom’s skill effects.
Level 1: +32% chance of inflicting 115% damage per second for 5 seconds; stack up to 2 times
Level 10: +50% chance of inflicting 160% damage per second for 8 seconds; stack up to 3 times
PREREQUISITE: Requires 20 Venom
———————
Dagger Expert: Permanently increases Mastery, Weapon Attack and Minimum Critical Damage for Daggers.
Level 1: +51% Mastery, +11 Weapon Attack, +1% Minimum Critical Damage.
Level 30: +70% Mastery, +30 Weapon Attack, +15% Minimum Critical Damage.
PREREQUISITE: Requires 20 Dagger Mastery
———————
Shadower Instinct: Temporarily increase your weapon attack. When you attack the monster, you’ll recieve a killing point. Each killing point adds 6 more weapon attack.
Level 1: -10 MP, 41 seconds, +1 weapon attack. Passive Effect: +1% Ignore Monster’s Defense.
Level 20: -22 MP, 60 seconds, +20 weapon attack. Passive Effect: +20% Ignore Monster’s Defense.
———————
Sudden Raid: Call forth a band of hidden allies to drown your enemies in a sea of flames.
Level 1: -290 MP, 715% damage up to 15 monsters, 94% damage per second for 5 seconds, 60 seconds cooldown
Level 30: -290 MP, 1150% damage up to 15 monsters, 210% damage per second for 5 seconds, 30 seconds cooldown
———————
Maple Warrior: Increases base stats by a certain percentage for everyone in the party.
Level 1: -70 MP, increase all the base stats with 1% for everyone in the party for 30 seconds.
Level 30: -70 MP, increase all the base stats with 15% for everyone in the party for 900 seconds.
———————
Hero’s Will: Shrug off abnormal conditions.
Level 1: -30 MP, 100% chance of dispelling curses, 600 seconds cooldown.
Level 5: -30 MP, 100% chance of dispelling curses, 360 seconds cooldown.
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Blade Acolyte Skills

Timeless Pescaz

1st Job (Thief; Level 10-20):

Dark Sight: Hide in the shadows so you won’t be seen by the enemy. However, you also can’t attack.
Level 1: -23 MP, hide in the shadow for 20 seconds, -17 speed.
Level 10: -5 MP, hide in the shadow for 200 seconds, 10 speed.
———————
Flash Jump: Performs a second jump in the air. The higher the skill level, the further you’ll jump.
Level 1: -67 MP, jump at a certain distance.
Level 10: -25 MP, jump at a certain distance.
———————
Side Step: Permanently increases your avoidability.
Level 1: +6% avoidability
Level 10: +15% avoidability
———————
Sharp Slash: Quickly slash up enemies in front of you.
Level 1: -11 MP, 292% damage up to 3 enemies
Level 10: -20 MP, 330% damage up to 3 enemies

1st Job Plus (Blade Recruit; Level 20-30):

Blade Mastery: Improves the mastery of daggers and blades, as well as increasing the accuracy.
Level 1: +12% mastery, +6 accuracy.
Level 20: +50% mastery, +120 accuracy.
———————
Self Haste: Increases the speed and jump for yourself for a period of time.
Level 1: -15 MP, +2 speed, +1 jump for 10 seconds. Passive Effect: Increases maximum speed by +1.
Level 20: -30 MP, +40 speed, +20 jump for 200 seconds. Passive Effect: Increases maximum speed by +20.
———————
Tornado Spin: A quick dash forward to attack multiple enemies with a powerful spin attack. NX Mastery Book required
Level 1: -30 MP, 140% speed dash, 285% damage up to 6 monsters.
Level 20: -20 MP, 155% speed dash, 380% damage up to 6 monsters.

2nd Job (Blade Acolyte; Level 30-55):

Blade Booster: Consume MP to increase the weapon attack speed for daggers and blades within 2 steps.
Level 1: -30 MP, increases the attack speed for 10 seconds.
Level 20: -11 MP, increases the attack speed for 200 seconds.
PREREQUISITE: Requires 5 Blade Mastery
———————
Fatal Blow: Attack one enemy with a powerful blow.
Level 1: -18 MP, 75% damage 8 times.
Level 20: -30 MP, 94% damage 8 times.
———————
Slash Storm: Attack multiple enemies twice. NX Mastery Book required
Level 1: -12 MP, 152% damage three times up to 3 enemies.
Level 20: -24 MP, 190% damage three times up to 6 enemies.
———————
Physical Training: Permanently increases your DEX and LUK.
Level 1: +3 DEX, +3 LUK.
Level 10: +30 DEX, +30 LUK.
———————
Karma: Temporarily increase your weapon attack.
Level 1: -10 MP, 66 seconds, +1 weapon attack
Level 20: -13 MP, 180 seconds, +30 weapon attack

2nd Job Plus (Blade Specialist; Level 55-70):

Flash Bang: Toss a flash bang on the ground to decrease enemies’ accuracy.
Level 1: -45 MP, 190% damage, 50% chance to reduce the enemy’s accuracy with 4% for 32 seconds, 80 seconds cooldown.
Level 5: -65 MP, 250% damage, 90% chance to reduce the enemy’s accuracy with 20% for 50 seconds, 60 seconds cooldown.
———————
Upper Stab: Pop your enemies into the air. While they are in the air, they will receive more damage.
Level 1: -30 MP, 262% damage up to 6 enemies, 42% more damage if you attack them in the air.
Level 20: -45 MP, 300% damage up to 8 enemies, 80% more damage if you attack them in the air.
———————
Flying Assaulter: Attack in a downward, diagonal spiral to attack your enemies from above. Can be linked with Tornado Spin or Bloody Storm. NX Mastery Book required
Level 1: -24 MP, 204% damage two times up to 8 monsters, 3% chance to stun at 4 seconds.
Level 20: -44 MP, 280% damage two times up to 8 monsters, 7% chance to stun at 6 seconds.
PREREQUISITE: Requires 20 Self-Haste
———————
Venom: Permanently puts poison to your weapon. Poison can only bring down an enemy’s HP to 1, not kill them.
Level 1: 11% chance of poison, 53% damage per second for 3 seconds.
Level 20: 30% chance of poison, 90% damage per second for 6 seconds.

3rd Job (Blade Lord; Level 70-120):

Advanced Dark Sight: Attack while in dark sight. There’s a chance you will still be in dark sight after the attack.
Level 1: +2% damage when using Dark Sight
Level 10: +20% damage when using Dark Sight
PREREQUISITE: Requires 10 Dark Sight
———————
Bloody Storm: Attacks multiple enemies at a very high speed with elaborate movements.
Level 1: -35 MP, 227% damage three times up to 6 enemies. Passive Effect: +1% damage on Tornado Spin and Flying Assaulter.
Level 20: -50 MP, 265% damage three times up to 8 enemies. Passive Effect: +1% damage on Tornado Spin and Flying Assaulter.
PREREQUISITE: Requires 20 Slash Storm
———————
Mirror Image: For a period of time, your alter ego is summoned. NX Mastery Book required
Level 1: -40 MP, your alter ego does 12% damage for 105 seconds.
Level 20: -68 MP, your alter ego does 70% damage for 200 seconds.
———————
Chains of Hell: Pull an enemy near you and attack it with a chain. This skill has 100% critical rate.
Level 1: -50 MP, 86% damage 10 times, 1% chance to stun for 1 second.
Level 20: -75 MP, 105% damage 10 times, 10% chance to stun for 4 seconds.
———————
Vital Steal: Recovers HP by stealing your enemies health.
Level 1: 1% chance to recover 1% HP while attacking
Level 10: 10% chance to recover 10% HP while attacking
———————
Radical Darkness: With your affinity with the darkness, permanently increases your MaxHP, resistance to statuses, resistance to elemental attacks.
Level 1: +1% Max HP, +5% status resistance, and +5% resistance to elemental attacks.
Level 20: +20% Max HP, +30% status resistance, and +30% resistance to elemental attacks.
———————
Shadow Evasion: Permanently increases your dodge rate. NX Mastery Book required.
Level 1: +11% dodge rate. If you dodge successfully, increase your attack by 6 and have 100% chance to hit critical damage for 1 second.
Level 20: +30% dodge rate. If you dodge successfully, increase your attack by 15 and have 100% chance to hit critical damage for 1 second.

4th Job (Blade Master; Level 120+):

Final Cut: Spend a large amount of your HP to attack multiple enemies with a very strong attack. After the attack, you will get a damage boost and 1 second of invincibility.
Level 1: -150 MP, -39% HP, 1420% damage up to 6 enemies, damage increases with +31% for 31 seconds with a 148 seconds cooldown. 1% chance of instant death at monsters.
Level 30: -400 MP, -10% HP, 2000% damage up to 6 enemies, damage increases with +60% for 60 seconds with a 90 seconds cooldown. 15% chance of instant death at monsters.
———————
Mirrored Target: Your Mirror Image will stop attacking and take damage for you instead. Enemies will attack this instead of you. Also has passive effects.
Level 1: -60 MP, 15 seconds to summon a target with 2600 HP. Passive Effect: Absorbs 6% damage you take.
Level 30: -135 MP, 90 seconds to summon a target with 20000 HP. Passive Effect: Absorbs 20% damage you take.
———————
Thorns: Gives yourself the power to gain extra attack and avoid knockbacks from enemies. NX Mastery Book required.
Level 1: -40 MP, 32% chance of not being knockbacked and +1 Weapon Attack for 90 seconds.
Level 30: -90 MP, 90% chance of not being knockbacked and +30 Weapon Attack for 210 seconds.
———————
Sharpness: Adds passive critical damage and rate for yourself.
Level 1: +7% critical rate, +7% minimum critical damage.
Level 10: +25% critical rate, +25% minimum critical damage.
———————
Phantom Blow: Impale an enemy with a very quick lethal blow.
Level 1: -30 MP, 142% damage 6 times, ignores 1% of enemy’s defense.
Level 30: -42 MP, 200% damage 6 times, ignores 30% of enemy’s defense.
———————
Blade Fury: Slash your enemies with your fast somersault attack.
Level 1: -40 MP, 136% damage 4 times up to 6 enemies, ignores 6% of enemy’s defense.
Level 30: -65 MP, 165% damage 4 times up to 8 enemies, ignores 20% of enemy’s defense.
———————
Fatal Venom: Upgrades Venom’s skill effects.
Level 1: +32% chance of inflicting 115% damage per second for 5 seconds; stack up to 2 times
Level 10: +50% chance of inflicting 160% damage per second for 8 seconds; stack up to 3 times
PREREQUISITE: Requires 20 Venom
———————
Blade Expert: Permanently increases Mastery, Weapon Attack and Minimum Critical Damage for Daggers and Blades.
Level 1: +51% Mastery, +11 Weapon Attack, +1% Minimum Critical Damage.
Level 30: +70% Mastery, +30 Weapon Attack, +15% Minimum Critical Damage.
PREREQUISITE: Requires 20 Blade Mastery
———————
Sudden Raid: Call forth a band of hidden allies to drown your enemies in a sea of flames.
Level 1: -290 MP, 715% damage up to 15 monsters, 94% damage per second for 5 seconds, 60 seconds cooldown
Level 30: -290 MP, 1150% damage up to 15 monsters, 210% damage per second for 5 seconds, 30 seconds cooldown
———————
Maple Warrior: Increases base stats by a certain percentage for everyone in the party.
Level 1: -70 MP, increase all the base stats with 1% for everyone in the party for 30 seconds.
Level 30: -70 MP, increase all the base stats with 15% for everyone in the party for 900 seconds.
———————
Hero’s Will: Shrug off abnormal conditions.
Level 1: -30 MP, 100% chance of dispelling curses, 600 seconds cooldown.
Level 5: -30 MP, 100% chance of dispelling curses, 360 seconds cooldown.

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Brawler Skills

1st Job (Pirate):

Bullet Time: Permanently increases Accuracy, Speed, and Jump.
Level 1: +22 Accuracy, +2 movement speed, +1 jump.
Level 10: +220 Accuracy, +20 movement speed, +10 jump.
———————
Somersault Kick: Make a Somersault Kick at the enemies.
Level 1: -8 MP, 229% damage up to 6 enemies.
Level 20: -16 MP, 305% damage up to 6 enemies.
———————
Double Shot: Fire two bullets at an enemy.
Level 1: -4 MP, 127% damage two times.
Level 20: -7 MP, 165% damage two times.
———————
Dash: Press the arrow keys twice to gain some speed and jump for a short amount of time. While using Dash, Corkscrew Blow and Triple Fire’s damage will be increased.
Level 1: -9 MP, +5 speed, +2 jump for 4 seconds.
Level 10: -0 MP, +50 speed, +20 jump for 20 seconds.
———————
Critical Roar: Increases the rate and minimum damage of critical attacks.
Level 1: +2% critical rate, +1% minimum critical damage.
Level 10: +20% critical rate, +10% minimum critical damage.

2nd Job (Brawler):

Improve Max HP: Increases the Maximum HP permanently.
Level 1: Increases the MaxHP with +2%.
Level 10: Increases the MaxHP with +20%.
———————
Knuckle Mastery: Increases the Mastery while using Knuckles, as well as increasing Accuracy.
Level 1: +12% mastery, +6 accuracy.
Level 20: +50% mastery, +120 accuracy.
———————
Corkscrew Blow: Rush forward with your fist and drag multiple enemies with you forward.
GREAT UPDATE: Charge time has been removed.
Level 1: -10 MP, 284% damage up to 6 monsters
Level 20: -20 MP, 360% damage up to 6 monsters
———————
Knuckle Booster: Consume MP to speed up your attacks for Knuckles with two steps.
Level 1: -30 MP, 10 seconds duration.
Level 20: -11 MP, 200 seconds duration.
PREREQUISITE: Requires 5 Knuckle Mastery
———————
Physical Training: Permanently increases your STR and DEX.
Level 1: +3 STR, +3 DEX.
Level 10: +30 STR, +30 DEX.
———————
Mental Clarity: Temporarily increase your weapon attack and accuracy.
Level 1: -10 MP, 66 seconds, +1 weapon attack, +84 accuracy
Level 20: -13 MP, 180 seconds, +30 weapon attack, +160 accuracy
———————
Endurance: Periodically heals HP and MP.
Level 1: +1% HP and MP every 14 seconds
Level 20: +5% HP and MP every 5 seconds
———————
Tornado Upper: Using a strong uppercut, form a fierce tornado to attack the enemy.
Level 1: -18 MP, 318% damage up to 6 monsters
Level 20: -24 MP, 375% damage up to 6 monsters

3rd Job (Maruader):

Stun Mastery: Increases the Critical Chance when monsters are stunned. In addition to this, all attacks have an additional chance to stun enemies.
Level 1: +22% Critical Chance when monsters are stunned; +22% chance to stun.
Level 20: +60% Critical Chance when monsters are stunned; +60% chance to stun.
———————
Energy Charge: You will charge a certain amount of energy with each attack. If the bar is full, the effect is triggered.
Level 1: When the bar is full, +12 movement speed, +15 Accuracy, +15 Weapon Defense, +15 Magic Defense, and +5 Weapon Attack; 52% chance not to get knocked back; 22 seconds. Each attack charges 205 energy.
Level 20: When the bar is full, +50 movement speed, +300 Accuracy, +300 Weapon Defense, +300 Magic Defense, and +20 Weapon Attack; 90% chance not to get knocked back; 60 seconds. Each attack charges 300 energy.
———————
Energy Buster: Attack multiple enemies with a burst of energy quickly. This skill can only be used when the energy bar is full, but it uses no MP.
Level 1: 343% damage two times up to 6 monsters, 31% chance to stun for 5 seconds
Level 20: 400% damage two times up to 6 monsters, 50% chance to stun for 7 seconds
PREREQUISITE: Requires 1 Energy Charge
———————
Shockwave: Hit the ground to cause a shockwave.
Level 1: -18 MP, 655% damage up to 6 enemies.
Level 20: -28 MP, 750% damage up to 6 enemies.
———————
Lucky Dice: Throw the dice to test your luck. Depending on the result, you will gain a buff. (Nothing, Physical Defense +30%, MaxHP +20% + MaxMP +20%, Critical Rate +15%, Damage +20% or Experience +30%)
Level 1: -40 MP, 66 seconds duration, 480 second cooldown.
Level 20: -60 MP, 180 seconds duration, 180 second cooldown.
———————
Willow Defensive: Temporarily reduce the amount of damage taken from enemies by concentrating your mind.
Level 1: -18 MP, -10% damage taken for 66 seconds.
Level 15: -30 MP, -20% damage taken for 180 seconds.
———————
Critical Rage: Increases critical hit rate, critical damage, and critical hit rate against bosses.
Level 1: +6% critical rate, +4% minimum critical damage, +1% critical rate against bosses.
Level 20: +15% critical rate, +10% minimum critical damage, +20% critical rate against bosses.
———————
Double Spiral: Summon the strength of the Super Transform to charge through your enemies and push them forward. Can be linked with Corkscrew Blow.
Level 1: -22 MP, 268% damage two times up to 6 monsters
Level 20: -34 MP, 325% damage two times up to 6 monsters

4th Job (Buccaneer):

Dragon Strike: Damage multiple enemies with the use of the spirit of the Dragon.
Level 1: -23 MP, 584% damage two times up to 6 monsters.
Level 30: -43 MP, 700% damage two times up to 6 monsters.
———————
Speed Infusion: Consume HP and MP to speed up the attacks of everyone in the party with two steps. It stacks with other boosters.
Level 1: -78 HP and MP, 110 second duration.
Level 20: -40 HP and MP, 300 second duration.
PREREQUISITE: Requires 20 Knuckle Booster
———————
Time Leap: Resets the cooldown times for everyone in the party, including yourself. It has its own cooldown time, and it can’t be resetted.
Level 1: -465 MP, 45 minutes cooldown.
Level 5: -405 MP, 20 minutes cooldown.
———————
Pirate’s Revenge: Damage will raise after you get hit. After the skill runs out, it can’t be used again for 50 seconds.
Level 1: 4% chance when hit to increase your damage with 6% for 18 seconds.
Level 10: 40% chance when hit to increase your damage with 15% for 45 seconds.
———————
Double Lucky Dice: There is a chance to throw two dices at the same time. You receive the buffs of both numbers, and if you roll doubles, you get an enhanced buff. Cooldown time is 200 seconds.
Level 1: -60 MP, 10% chance of rolling two dice, 184 seconds.
Level 5: -60 MP, 50% chance of rolling two dice, 200 seconds.
PREREQUISITE: Requires 20 Lucky Dice
———————
Guard Crash: Attacks on an enemy have a chance to ignore 100% of their defense. This works on bosses as well.
Level 1: 2% chance to ignore 100% of the enemy’s DEF.
Level 20: 40% chance to ignore 100% of the enemy’s DEF.
———————
Vipersition: Summon the spirit of a forgotten serpent to temporarily improve your attack, and passively improves your elemental and status resistance, and your weapon mastery with Knuckles.
Level 1: -30 MP, +1% damage. Passive Effect: +56% mastery, +1% resistance against elements, +1% status resistance
Level 30: -45 MP, +15% damage. Passive Effect: +70% mastery, +30% resistance against elements, +30% status resistance
PREREQUISITE: Requires 20 Knuckle Mastery
———————
Fist Enrage: Unleash a rain of punches along with the Super Transform against your enemy.
Level 1: -20 MP, 192% damage 8 times.
Level 30: -32 MP, 250% damage 8 times.
———————
Energy Blast: Collect a powerful amount of energy with the Super Transform to shoot down enemies in front of you. Can only be used while Energy Charge is active, but uses no MP. Passively improves the amount of energy charged per attack.
Level 1: 405% damage four times up to 8 monsters. Passive Effect: +42 energy per attack
Level 30: 550% damage four times up to 10 monsters. Passive Effect: +100 energy per attack
———————
Battleship Nautilus: Call the battleship to strike down many enemies at the same time.
Level 1: -350 MP, 404% damage three times up to 15 monsters. 60 seconds cooldown.
Level 30: -350 MP, 520% damage three times up to 15 monsters. 30 seconds cooldown.
———————
Maple Warrior: Increases base stats by a certain percentage for everyone in the party.
Level 1: -70 MP, increase all the base stats with 1% for everyone in the party for 30 seconds.
Level 30: -70 MP, increase all the base stats with 15% for everyone in the party for 900 seconds.
———————
Hero’s Will: Shrug off abnormal conditions.
Level 1: -30 MP, 100% chance of dispelling curses, 600 seconds cooldown.
Level 5: -30 MP, 100% chance of dispelling curses, 360 seconds cooldown.

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Gunslinger Skills

1st Job (Pirate):

Bullet Time: Permanently increases Accuracy, Speed, and Jump.
Level 1: +22 Accuracy, +2 movement speed, +1 jump.
Level 10: +220 Accuracy, +20 movement speed, +10 jump.
———————
Somersault Kick: Make a Somersault Kick at the enemies.
Level 1: -8 MP, 229% damage up to 6 enemies.
Level 20: -16 MP, 305% damage up to 6 enemies.
———————
Double Shot: Fire two bullets at an enemy.
Level 1: -4 MP, 127% damage two times.
Level 20: -7 MP, 165% damage two times.
———————
Dash: Press the arrow keys twice to gain some speed and jump for a short amount of time. While using Dash, Corkscrew Blow and Triple Fire’s damage will be increased.
Level 1: -9 MP, +5 speed, +2 jump for 4 seconds.
Level 10: -0 MP, +50 speed, +20 jump for 20 seconds.
———————
Critical Roar: Increases the rate and minimum damage of critical attacks.
Level 1: +2% critical rate, +1% minimum critical damage.
Level 10: +20% critical rate, +10% minimum critical damage.

2nd Job (Gunslinger):

Gun Mastery: Increases the Mastery, as well as increasing the Accuracy and number of bullets per slot.
Level 1: +12% Mastery, +6 Mastery, +10 bullets per slot.
Level 20: +50% Mastery, +120 Mastery, +200 bullets per slot.
———————
Gun Booster: Increases the attack speed with two steps.
Level 1: -30 MP, 10 seconds duration.
Level 20: -11 MP, 200 seconds duration.
PREREQUISITE: Requires 5 Gun Mastery
———————
Wings: Allows you to jump longer and further.
Level 1: -46 MP, fall slower with a speed of 200
Level 5: -14 MP, fall slower with a speed of 200
———————
Recoil Shot: Point back and shoot, so you move away.
Level 1: -12 MP, 186% damage.
Level 20: -24 MP, 300% damage.
PREREQUISITE: Requires 5 Wings
———————
Triple Fire: When using Double Fire, fire one more bullet with extra power.
Level 1: -10 MP, 124% damage three times
Level 20: -16 MP, 181% damage three times
PREREQUISITE: Requires 20 Double Fire
———————
Physical Training: Permanently increases your STR and DEX.
Level 1: +3 STR, +3 DEX.
Level 10: +30 STR, +30 DEX.
———————
Bullet Impact: Consume some bullets to temporarily have infinite bullets.
Level 1: -10 MP, -190 bullets, 108 seconds.
Level 10: -20 MP, -100 bullets, 180 seconds.
———————
Magnum Shot: Shoot three bullets at your enemies at an incredible speed.
Level 1: -4 MP, 93% damage three times up to 4 monsters.
Level 20: -7 MP, 131% damage three times up to 4 monsters.

3rd Job (Outlaw):

Lucky Dice: Throw the dice to test your luck. Depending on the result, you will gain a buff. (Nothing, Physical Defense +30%, MaxHP +20% + MaxMP +20%, Critical Rate +15%, Damage +20% or Experience +30%)
Level 1: -40 MP, 66 seconds duration, 480 second cooldown.
Level 20: -60 MP, 180 seconds duration, 180 second cooldown.
———————
Hollow Point Bullet: Use more powerful wounding bullets. Creates a limited number of bullets available.
Level 1: -20 MP, +11 weapon attack, 510 hollow bullets.
Level 20: -35 MP, +30 weapon attack, 700 hollow bullets.
———————
Assemble Crew: Summon a random crew member (Muirhat, Valkyrie, or Jack) from Nautilus to assist you in battle.
Level 1: -25 MP, 63 seconds duration, 253% damage from Muirhat, 243% damage from Valkyrie, 183% damage from Jack, 87 second cooldown.
Level 20: -40 MP, 120 seconds duration, 310% damage from Muirhat, 300% damage from Valkyrie, 240% damage from Jack, 30 second cooldown.
———————
Valkyrie Patient: Gain the stamina of a valkyrie to permanently increase your defense, and maximum HP and MP.
Level 1: +2% weapon and magic defense, +30 Max HP and MP
Level 20: +30% weapon and magic defense, +600 Max HP and MP
———————
Full Metal Jacket: Master the art of casing bullets to improve your critical hit rate and pierce through enemy.
Level 1: +11% critical rate, ignores +1% monster’s defense
Level 20: +30% critical rate, ignores +20% monster’s defense
———————
Octopus Quarterdeck: Summon an octopus that fires indescriminately on enemies with the gatling gun.
Level 1: -10 MP, 20 seconds duration, 83% damage, 29 second cooldown.
Level 20: -18 MP, 30 seconds duration, 140% damage, 10 second cooldown.
———————
Double Barrel Shot: Fire buckshot forward to hit many enemies, using 2 bullets.
Level 1: -20 MP, 355% damage two times up to 6 monsters.
Level 20: -32 MP, 450% damage two times up to 6 monsters.
———————
Bullet Smash: Fire a large bullet, pushing enemies away and damaging them.
Level 1: -23 MP, 355% damage two times up to 6 monsters.
Level 20: -35 MP, 450% damage two times up to 6 monsters.

4th Job (Corsair):

Rapid Fire: Fire bullets rapidly. Hold down the skill key to continuously attack.
Level 1: -6 MP, 213% damage per bullet.
Level 30: -9 MP, 300% damage per bullet.
PREREQUISITE: Requires 20 Triple Fire
———————
Pirate’s Revenge: Damage will raise after you get hit. After the skill runs out, it can’t be used again for 50 seconds.
Level 1: 4% chance when hit to increase your damage with 6% for 18 seconds.
Level 10: 40% chance when hit to increase your damage with 15% for 45 seconds.
———————
Double Lucky Dice: There is a chance to throw two dices at the same time. You receive the buffs of both numbers, and if you roll doubles, you get an enhanced buff. Cooldown time is 200 seconds.
Level 1: -60 MP, 10% chance of rolling two dice, 184 seconds.
Level 5: -60 MP, 50% chance of rolling two dice, 200 seconds.
PREREQUISITE: Requires 20 Lucky Dice
———————
Continual Aiming: Concentrate fire on an enemy by marking it with a parrot. Afterwards, all of your attacks will focus on the target marked with the parrot, and the target will take extra damage.
Level 1: -25 MP, 458% damage, +1% bonus damage on a marked monster
Level 20: -37 MP, 610% damage, +20% bonus damage on a marked monster
———————
Pirate Style: Improve your attacks with the attitude of a pirate who does not fear death, and gain resistance towards knock-back, status effects, and elements.
Level 1: +1% damage, +11% resistance on elements, +22% chance not to get knocked back
Level 20: +10% damage, +30% resistance on elements, +60% chance not to get knocked back
———————
Crew Commandership: With a captain’s leadership, improve Assemble Crew’s damage, as well as receiving buffs from different crew members.
Level 1: +1% damage. All Crew: +3 weapon attack. Muirhat: +1% critical damage. Valkyrie: +1% critical rate. Jack: +2% Max HP and MP, and +2 movement speed.
Level 10: +10% damage. All Crew: +30 weapon attack. Muirhat: +10% critical damage. Valkyrie: +10% critical rate. Jack: +20% Max HP and MP, and +20 movement speed.
———————
Captain Dignity: Improves your mastery with guns. When attacking, your bullets will do additonal explosive damage.
Level 1: +51% Mastery, +71% Explosive Damage
Level 30: +70% Mastery, +100% Explosive Damage
PREREQUISITE: Requires 20 Gun Mastery
———————
Head Shot: Aim for an enemy’s head, instantly finishing it. Enemies who are immune to instant death will instead take severe damage.
Level 1: -10 MP, 10 seconds cooldown. On boss monsters, 510% damage four times, ignoring 11% of the boss’s defense, 100% critical rate.
Level 30: -30 MP, 5 seconds cooldown. On boss monsters, 800% damage four times, ignoring 40% of the boss’s defense, 100% critical rate.
———————
Fusillade: Summon an expert marksman octopus to fusillade the enemies, using 4 bullets.
Level 1: -25 MP, 474% damage four times up to 6 monsters.
Level 30: -55 MP, 590% damage four times up to 6 monsters.
———————
Battleship Nautilus: Call the battleship to strike down many enemies at the same time.
Level 1: -350 MP, 404% damage three times up to 15 monsters. 60 seconds cooldown.
Level 30: -350 MP, 520% damage three times up to 15 monsters. 30 seconds cooldown.
———————
Maple Warrior: Increases base stats by a certain percentage for everyone in the party.
Level 1: -70 MP, increase all the base stats with 1% for everyone in the party for 30 seconds.
Level 30: -70 MP, increase all the base stats with 15% for everyone in the party for 900 seconds.
———————
Hero’s Will: Shrug off abnormal conditions.
Level 1: -30 MP, 100% chance of dispelling curses, 600 seconds cooldown.
Level 5: -30 MP, 100% chance of dispelling curses, 360 seconds cooldown.

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Cannonneer Skills

Beginner:

Pirate Bless (Link): Increases all stats, HP, and MP.
FREE SKILL: +15 to all stats and 5% HP & MP.
———————
Expert of Inventory: Increase the amount of slots in your inventories.
FREE SKILL: +24 extra slots for equip, use, etc., and set-up.
———————
Expert of Swimming: Swim and jump faster in the water.
FREE SKILL: Swim at the faster distance.

1st Job (Pirate):

Cannon Splash: Shoot a fireball that hits up to three enemies.
Level 1: -7 MP, 187% damage up to 3 monsters
Level 20: -11 MP, 225% damage up to 3 monsters
———————
Punching Cannon: Punch with your cannon to hit a close-by enemy.
Level 1: -7 MP, 76% damage three times
Level 20: -9 MP, 95% damage three times
———————
Gigantic Backstep: Shoot yourself backwards in an emergency using cannon fire.
Level 1: -45 MP, 154% damage up to 3 monsters, 28% chance to slow down the enemy to -18 speed for 2 seconds.
Level 15: -20 MP, 210% damage up to 3 monsters, 70% chance to slow down the enemy to -60 speed for 5 seconds.
———————
Buildup Cannon: An improvement to the cannon that permanently increases attack and defense.
Level 1: +2 weapon attack, +25 physical defense, +25 magic defense.
Level 10: +20 weapon attack, +250 physical defense, +250 magic defense.

2nd Job (Cannoneer):

Cannon Mastery: Increases the Mastery while using your Hand Cannon, as well as increasing Accuracy.
Level 1: +12% mastery, +6 accuracy
Level 20: +50% mastery, +120 accuracy
———————
Cannon Booster: Consume MP to speed up your attacks for your Hand Cannon with two steps.
Level 1: -30 MP, 10 seconds duration
Level 20: -11 MP, 200 seconds duration
PREREQUISITE: Requires 5 Cannon Mastery
———————
Monkey Rush Boom: Roll a barrel filled with explosives at your enemies. The barrel will knockback your enemies then explode.
Level 1: -20 MP, 31% damage three times to up to 8 monsters, 50% chance to knockback your enemy, and push the monsters and deal 193% damage once it explodes.
Level 20: -28 MP, 50% damage three times to up to 8 monsters, 100% chance to knockback your enemy, and push the monsters and deal 250% damage once it explodes.
———————
Monkey Magic: For a certain period of time, Monkey’s magic will increase you and your party members’ HP, MP, all stats, speed, jump, accuracy, and avoid.
Level 1: -30 MP, 15 seconds, +15 MaxHP, +15 MaxMP, +1 to all stats, +1 movement speed, +1 jump, +8 accuracy, +8 avoidability.
Level 20: -55 MP, 300 seconds, +300 MaxHP, +300 MaxMP, +20 to all stats, +10 movement speed, +5 jump, +160 accuracy, +160 avoidability.
———————
Slug Shot: Attack many enemies in front of you by shooting many small bullets.
Level 1: -16 MP, 163% damage two times up to 4 monsters
Level 20: -24 MP, 220% damage two times up to 4 monsters
———————
Critical Fire: Increases the Critical Rate and Minimum Critical Damage.
Level 1: +2% Critical Rate, +1% Minimum Critical Damage.
Level 15: +20% Critical Rate, +10% Minimum Critical Damage.
———————
Physical Training: Permanently increases your STR and DEX.
Level 1: +3 STR, +3 DEX.
Level 10: +30 STR, +30 DEX.

3rd Job (Cannon Trooper):

Cannon Spike: Shoot a giant spike that can go through many enemies.
Level 1: -28 MP, 183% three times up to 6 monsters
Level 20: -36 MP, 240% three times up to 6 monsters
———————
Monkey Power Boom: Explode many bombs at the same time, attacking many enemies and stunning them for a certain period of time. Passively increases the damage of Monkey Rush Boom. Cooldown is 5 seconds.
Level 1: -30 MP, 223% damage five times up to 10 monsters, 45% chance to stun the enemy for 2 seconds.
Passive Effect: +3% damage increase of Monkey Boom Rush.
Level 20: -46 MP, 280% damage five times up to 10 monsters, 95% chance to stun the enemy for 4 seconds.
Passive Effect: +30% damage increase of Monkey Boom Rush.
PREREQUISITE: Requires 20 Monkey Rush Boom
———————
Monkey Wave: Use noise to attack enemies. Collect power to create a bigger noise, does most damage when a critical is hit.
Level 1: -35 MP, 480% damage, 45% chance to stun, 2% chance to hit a critical attack when the maximum possible output is done.
Level 20: -55 MP, 860% damage, 95% chance to stun, 20% chance to hit a critical attack when the maximum possible output is done.
———————
Cannon Jump: The cannon is aimed at the ground and pushes you upward. Nearby enemies will take damage.
Level 1: -60 MP, 168% damage up to 6 monsters
Level 15: -35 MP, 210% damage up to 6 monsters
———————
Oak Barrel Roulette: Detonate a barrel to receive a random buff. Enemies who attack you while this buff is active may be inflicted with a status effect.
Level 1: -35 MP, 186 seconds, 3% chance to curse your enemies with darkness, stun, freeze, or slow for 3 seconds. Cooldown time is 57 seconds.
Level 10: -60 MP, 240 seconds, 30% chance to curse your enemies with darkness, stun, freeze, or slow for 5 seconds. Cooldown time is 30 seconds.
———————
Shooter’s Counter-Attack: When attacked by an enemy, there is a chance to swing your cannon and perform a counter-attack.
Level 1: 6% chance to counter-attack, 104% damage
Level 15: 20% chance to counter-attack, 160% damage
———————
Cannon Reinforcement: Permanently increases your cannon’s attack and attacking speed.
Level 1: +2 weapon attack, +1 attack speed
Level 15: +30 weapon attack, +1 attack speed
———————
Extreme Vitality: Permanently increases your HP, defense, and resistance to states.
Level 1: +1% Max HP, +12% weapon and magic defense, +1% abnormal state resistance
Level 20: +20% Max HP, +50% weapon and magic defense, +20% abnormal state resistance
———————
Lucky Dice: Throw the dice to test your luck. Depending on the result, you will gain a buff. (Nothing, Physical Defense +30%, MaxHP +20% + MaxMP +20%, Critical Rate +15%, Damage +20% or Experience +30%)
Level 1: -40 MP, 66 seconds duration, 480 second cooldown.
Level 20: -60 MP, 180 seconds duration, 180 second cooldown.

4th Job (Cannon Master):

Cannon Bazooka: Fire a powerful cannon to attack multiple enemies in front of you.
Level 1: -50 MP, 413% damage four times up to 6 monsters
Level 30: -75 MP, 500% damage four times up to 6 monsters
———————
Cannon Buster: Concentrate your attacks on one enemy in front of you. Critical chance is increased.
Level 1: -45 MP, 243% damage five times, +1% Critical Chance for this skill
Level 30: -63 MP, 320% damage five times, +15% Critical Chance for this skill
———————
Battleship Nautilus: Call the battleship to strike down many enemies at the same time.
Level 1: -350 MP, 404% damage three times up to 15 monsters. 60 seconds cooldown.
Level 30: -350 MP, 520% damage three times up to 15 monsters. 30 seconds cooldown.
———————
Magnetic Anchor: A giant anchor is placed on the ground which creates its own magnetic field. The anchor attracts enemies and damages them. At the end of the duration of the skill, the anchor will self destruct and deal high damage to enemies.
Level 1: -62 MP, 6 seconds, 260% constant damage. When the anchors self-destruct, deals 408% damage.
Level 15: -86 MP, 20 seconds, 400% constant damage. When the anchors self-destruct, deals 520% damage.
———————
Support Monkey Twins: Summon two elite monkey twins to help you fight. Cooldown is 10 seconds.
Level 1: -40 MP, 32 seconds, 280% damage.
Level 15: -70 MP, 60 seconds, 350% damage.
———————
Hyper Monkey Spell: Upgrades Monkey Magic.
Level 1: -60 MP, 300 seconds, +323 MaxHP, +323 MaxMP, +25 all stats, +11 movement speed, +6 jump, +163 accuracy, +163 avoidability.
Level 30: -80 MP, 300 seconds, +700 MaxHP, +700 MaxMP, +40 all stats, +15 movement speed, +10 jump, +250 accuracy, +250 avoidability.
PREREQUISITE: Requires 20 Monkey Magic
———————
Overburning Cannon: The cannon’s power is extremely improved, permanently increasing damage.
Level 1: +11% damage increase, ignores +5% of monster’s DEF.
Level 30: +40% damage increase, ignores +20% of monster’s DEF.
———————
Pirate Spirit: Avoid getting knockbacked by the enemy for a certain period of time. Permanently increases the chance of Shooter’s Counter-Attack.
Level 1: -50 MP, 10 seconds, 22% chance to not get knocked back by the enemy’s attack. Passive Effect for Shooter’s Counter-Attack: +1% chance of granting additional damage after attacking.
Level 30: -80 MP, 300 seconds, 80% chance to not get knocked back by the enemy’s attack. Passive Effect for Shooter’s Counter-Attack: +15% chance of granting additional damage after attacking.
———————
Double Lucky Dice: There is a chance to throw two dices at the same time. You receive the buffs of both numbers, and if you roll doubles, you get an enhanced buff. Cooldown time is 200 seconds.
Level 1: -60 MP, 10% chance of rolling two dice, 184 seconds.
Level 5: -60 MP, 50% chance of rolling two dice, 200 seconds.
PREREQUISITE: Requires 20 Lucky Dice
———————
Maple Warrior: Increases base stats by a certain percentage for everyone in the party.
Level 1: -70 MP, increase all the base stats with 1% for everyone in the party for 30 seconds.
Level 30: -70 MP, increase all the base stats with 15% for everyone in the party for 900 seconds.
———————
Hero’s Will: Shrug off abnormal conditions.
Level 1: -30 MP, 100% chance of dispelling curses, 600 seconds cooldown.
Level 5: -30 MP, 100% chance of dispelling curses, 360 seconds cooldown.

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2 Comments so far
Leave a comment

Nice list of skills. Justice Patch FTW!

Comment by Lena

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Comment by Lorelei Hare




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