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MapleStory and MMVI Classes

Here are the comparisons between the two great RPG type games that I love, and they are MapleStory and Might and Magic IV. I played Might and Magic IV when I was ten years old, and I adore it with a passion, because it has lots of great places to go, lots of great spells to use, and lots of great enemies to fight. Though in MapleStory, it seems that there are more physical classes than magic classes, but in Might and Magic IV, there can be 3 physical classes and 3 magic classes!

Might & Magic VI classes (everyone, even Knights, can use scrolls, wands, and blasters):

Knight(Might) – ((((KNIGHTS CAN’T USE MAGIC SPELLS, BUT AT LEAST THEY CAN USE SKILLS))))
Archer(Agility) – Can use Elemental Spells
Sorcerer(Intellect) – Can use Elemental Spells and Light/Dark Spells
Cleric(Personality) – Can use Sensing Spells and Light/Dark Spells
—————————————————————————————-
Paladin ——– Can use Sensing Spells
Druid ——– Can use Sensing/Elemental Spells

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MapleStory classes (this focuses on the specific stats and scrolling items):

Warrior>Fighter(Sword) – STR
Warrior>Fighter(Axe) – STR
Warrior>Page(Mace) – STR
Warrior>Spearman(Spear) – STR
Warrior>Spearman(Polearm) – STR
Archer>Hunter – DEX
Archer>Crossbowman – DEX
Magician>Fire Wizard – INT
Magician>Ice Wizard – INT
————————–
Thief>Bandit – LUK
Thief>Assassin – LUK
Pirate>Brawler – STR
Pirate>Gunslinger – DEX
————————–
Magician>Cleric – INT

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——Counterparts of MapleStory and Might & Magic VI——

**************************** = No Thieves, Pirates, Beginners, or Time Spells in MMVI

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MapleStory stats – Might & Magic VI stats:

STR – Might
DEX – Agility
INT – Intelligence
LUK – Personality
—————————————————-
HP – Hit Points
MP – Spell Points

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MapleStory levels – Might & Magic VI levels:

2nd Job – Novice
3rd Job – Advanced
4th Job – Master

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MapleStory classes – Might & Magic VI classes:

Warrior>Fighter(Sword) – Knight
Warrior>Fighter(Axe) – Knight
Warrior>Page(Mace) – Paladin
Warrior>Spearman(Spear) – Knight
Warrior>Spearman(Polearm) – Knight
Archer>Hunter – Archer
Archer>Crossbowman – Archer
Magician>Fire – Sorcerer
Magician>Ice – Sorcerer
—————————————————-
Thief>Bandit ****************************
Thief>Assassin ****************************
Pirate>Brawler ****************************
Pirate>Gunslinger ****************************
—————————————————-
Magician>Cleric – Cleric and Druid <———— ((No Druid in MapleStory))

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MapleStory spells – Might & Magic VI spells:

Warrior – Attack Bash/Blast
Archer – Attack Bash/Blast
—————————————————-
Common Wizard – Earth/Wind/All (Magic of Strength)
Fire Wizard – Fire (Magic of Destruction) and Poison (from Body and Ice)
Ice Wizard – Ice (Magic of Change) and Lightning (Magic of Flight)
Cleric – Spirit (Magic of Life), Mind (Magic of Knowledge), Body (Magic of Healing),
Cleric – Light (Magic of Good), and Dark (Magic of Evil)
—————————————————————————————————-
—————————————————————————————————-
—————————————————————————————————-
—————————————————————————————————-
Strength = STR = Might
Dexterity = DEX = Accuracy
Intelligence = INT = Intelligence
Personality = LUK = Personality
—————————————————————————————————-
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—————————————————————————————————-
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Warrior Armors = Warrior Armors = Plate
Scout Armors = Archer Armors = Chain
Mage Armors = Magician Armors = Leather
Priest Armors = Thief Armors = Cloth

Pirates and Thieves for MapleStory are the most special and handy classes in MapleStory Adventurers! Too bad that they’re not in Might & Magic VI, but at least they’re in Everquest II in the “scout” and “warrior” section.

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